The current state of the game is just unplayable. I hope that in the future this game becomes playable but till then i just get angry nonstop about the many faults for endgame, which is why I had to (sadly) deinstall the game as i can’t accept then anymore (after 719 hours and month of waitng and no light at the end).
Short summary of the problems:
In PvE there is nothing to do except mutation, which are unbalanced and also quite boring. In PvP there are so many bugs and desync, not to speak about some aimboter which are low in general number but with only max 2k players even 5 will be quite noticable.
Long summary of the problems:
Currently the game is not playable for a long time as there are to many problems with not just pvp but also pve. Since this game is designed to be for both, having both parts at a bad state just signifies why the game loses players nonstop with even some coreplayers already leaving.
In PvP Gear and Weapons need to be obtainable and balanced. To balance weapons is not an easy feat but looking at the updates/patches so far, shows how bad the devs are at it. At best half of the Weapons are at a good spot. The rest is either degarded to be a sup Weapon because of 1 skill or not even used. It takes ages at best to buff totally underperforming weapons or nerfing to strong weapons.
Next is the part to obtaining gear. One can optain good gear form dungeons but to obtain gear for specific build or BIS PvP gear the only option is to craft. The crafting system is at such a bad state that almost no solo player can craft. Its almost guaranted that crafting will result in a loss. As such it is only an option for strong companies.
An other issue for PvP is that u can only play vs people on your server. The population is way to low which results in have one play against the same people nonstop. That is not a healthy system as the situation where experinced players will trample beginners will happen nonstop (not to forget having no ranked/leaderboard).
And lastly for PvP the clunky movement/weapon swap delay/etc. needs to be far more fluid. With the current desync problem, high input latenz and so on, a fluid combat is not possible. There will always be massiv problems in performance. That in return will stop players form doing PvP content. Sure there are still some core PvP players left but most “PvP players” just do OPR for the Gyspium and no war or duels.
For PvE there are also quite a lot of problems. First is that except for farming and crafting there is no solo content to improve your character. One has to play dungeons (Mutations) with other players. This can often lead to problems for many at the start since they are unsure/dont know what to do and so cant even test things probadly.
Furthermore the farming and crafting is at a bad spot. There are many problems with bots. The only solution for the devs seems to be to disable new character creation. Sure that will block bots from entering but also stops new players to enter a server where maybe his friends are currently playing. And if the character creation isn’t disabled the bots will come in masses which results in spots getting so overfarmed that its no fun for PvE players. But let’s say one got the resources and can craft gear. With the current system getting good gear will cost one hundred of thousand coins per piece. It’s not bad that good gear is hard to obtain, but as the stats of the gear is fixed on the gearscore the gear is either good or trash.
Lastly on the the main problems (imo) are the mutations. They are completly unbalanced. One week the mutation in a dungeon is quite easy and another week it’s super hard. Not only that. The mutation buff for the monsters favours playing with meele weapons a lot. E.g. Hellfire buff makes fire staff bad. Not only that there is also the planax buff which will block all projectiles. And let’s not forget how unbalanced the mutations are where Dynastie M3 can be harder than Lazarus M8-10.
Obviously there are even more problems like bad communication from the devs with the playerbase and so on but I think you get the point and hopefully in the future they will patch the game so that these problems are either removed/fixed or patched so that they wont effect the gameplay as much as today. But if these problems dont get fixed the playerbase will shrink even further than the current 30k peak and that with a massive amount of player at release. And yes i know most the these over 900k players would have left the game eitherway but having lost so many so fast just shows how bad the state of the game is.