Garbage Expertise System and Dimishing Returns on Casts past 580

Have been doing the daily grind of orbs and casts to raise expertise on items. Have been working on the same 2 items starting at 500. The whole time I’ve been leveling them, I have gotten anywhere from 2-4 expertise points per cast.

Both items are now over 580 and every cast now gives 1 point. I thought it might be a bug or something so I decided to level another item. That item is getting 2-4 points, but if I make a cast for the other items, I still get 1 point.

So, this whole system is crappy enough, but also to have diminishing returns when you get close to the cap is unbelievable. The grind isn’t bad enough, so you just have to make those last 10-15 points go by one at a time? Just to make it that more intolerable.

How about you guys put something into the game that isn’t a horrible grind with little to no return? Oh, that’s right, that’s the point of this game now. Sheesh.

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Yes there are diminishing returns for casts for higher expertise slots… why wouldn’t there be?

I had very low 500s expertise when gypsum’s casts were added, because I pvp most of the time. and I was able to get a couple slots to 590 with just diamond and ruby gypsum. It’s not hard. It’s just not instantaneous. I guess everyone on this forum want things given to them immediately? :crazy_face:

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Things are supposed to get more difficult for higher level content, no matter the context. That includes these gypsum casts and these diminishing returns.

Good luck :v:

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Opinions differ - I agree with OP it is gatekeeping access a bit too much. If I was chasing new abilities only available on high expertise weapons ok up for it - just for the chance to start hunting good kit ? Nope.

Those 2 phrases contradict each other — on the one hand, you say it’s ok to gatekeep content if it is new (higher?) abilities. But in the next sentence, you don’t want gatekeeping when you personally are building out a new set?

Just note btw, the expertise system isn’t fully implemented. We are being given a lot of time to get our expertise squared away with pretty much free (low effort) daily gypsum casts. Combine that with pve content you may also be doing on the side, and it’s easy peasy to get gear score up.

And again, because the expertise system isn’t fully implemented, you can buy higher expertise stuff and it isn’t downscaled yet. So you can experiment without having to spend your casts.

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You and I have very different definitions of “difficult” …

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Which gypsum is difficult for you to obtain currently?

Diamond you can get from the event
Ruby from scoring enough in a couple OPR

Those are the 2 that I make sure to get everyday. With a little extra effort, Emerald is pretty easy as well. I’m kinda lazy & am still able to progress with this system :crazy_face:

That’s my point. It’s not difficult. It just takes time.

People pretend the gear grind is some reward they deserve and that it means they are good at the game, and in and games maybe it is, but I’m New World it’s just any putting in time.

If you wanted the most difficult content to give the best rewards, then PvP arenas would give the best awards. But you’re average PvE player would lose their mind if that was the case…

Let’s not pretend people want to be rewarded for a true challenge.

I’m not sure what your point is honestly… you just don’t like the system right? So unlike the OP, who thinks it’s too time consuming, you say it’s too easy? I said gypsum is easy, you said we have diff definitions of difficult… actually we don’t? We both said it is easy lol.

anywayyy… whatever direction this conversation is going, rest assured that gear score is not the end-all. This past Sunday, my company dethroned the owners of WW on our server, who owned it for ages and geared out their best players with best-in-slot gear. It was a skill diff. Skill will always matter more, for sure.

where did i say it was a challenge :woozy_face:
i literally said it was easy and i’m lazy lol

You said it right there. Troll.

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I think you read one statement and missed the entire context of anything else i said in this thread. Which is fine. You do you. In that context, I was referencing diminishing returns… technically a time gate + plus diminishing returns is more difficult than none. Surely you understand this? Casts are still easy peasy.

Best of luck bud :v:

So it’s an issue with going over 585 it like defaults to +1 because it can’t use it’s 2min 5max roll correctly

I think it’s unneccessary time-gating, too. In the dev interview they said that they will change it with the january upgrade.

Yes my understanding is that they are making it easier in general — the time gating as well as guaranteeing minimum expertise bumps, even for higher expertise levels.

Apologies I was unclear

By new abilities I meant actual abilities like weapon active skills as part of a legendary weapon not a few extra stat or a possibly working perk as I am not a great fan of the itemisation but appreciate I was not clear.

I could understand finishing returns even if it’s a banal form of control if I was aiming for this type of gain. Repeating stuff I’ll have to repeat again in a compounded gear grind isnt fun to me unless the reward is impressive - here there is no reward other than attaining the potential for a rather uninspiring gain.

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Huh. Something being “more difficult” doesn’t make it difficult overall. It’s more difficult to respond to you instead of just muting, but both are easy peasy overall.

Hope this helps you understand the distinction. :blush:

EDIT: “relative difficulty” might be the key for you to focus on. Things can be relatively more/less difficult, depending on context. hope this help! :slightly_smiling_face:

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