Gathering Bonus while flagged

I might be offended by this if you could string two sentences together.
What you clearly fail to understand is this: I don’t want the bonus for myself, I have issues with their stated goal, they say that they want to encourage more people to flag with this system

It won’t do that. If you had read and understood the points that I had raised earlier, you might have something valuable to add to the conversation.

Sadly for us all, you clearly did not. So now everyone thinks that you are a joke.

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yeah again its a YOU problem… a lot of players will flag now. so its a YOU problem again! im sure YOU dont understand it

I am a player who has always avoided PvP in any mmo where ever possible as I am not a very good PvP player and as such I tend not to enjoy it very much.

In new world I have dabbled in some PvP but still for the majority of my time with the game I’ve avoided it as is my choice.
So I count myself as a 99% pve player.

I keep seeing people state this change will not tempt people to flag for PvP and so suggest that as reason why the change is bad as it is somehow a disingenuous attempt by the developers to really be forcing PvP on people.

I want to be heard as a PVE player when I say this change will actually tempt me to flag up more often for PvP even in my gathering gear for the biggest luck boost I can get.
Will I do it all the time?
No, because I don’t have too and I will use my judgement to decide if it is worth the risk (and it IS a risk) at that particular time I am playing.
Sometimes it will be clear that flagging will not be worth it (and yes this may be something I discover by flagging and trying to gather but getting killed repeatedly) and so I will unflag and gather safely and therefore FASTER which I assume would actually give me a a BETTER chance of getting rare items than a person getting killed and slowing down their gathering rate.
Someone better at mathematics can work out that time cost to drop rate ratio :laughing:

I now have extra choice in my gameplay and choice is a good thing.
I am not in way disadvantaged by this change. As I can weigh up all the pros and cons of utilising this feature at any given time and arrive at a valid conclusion of what is best to do at that time.

I also want to add that calling the developers unfair and accusing them of favouring a certain play style is rather dramatic.

If the change stated : Item X and Y will only drop from a gathering node if the player is PvP flagged to reward the extra risk taken by toggling on this mode.

Then I would agree that the pve play style was being unfairly treated.
However it doesn’t say that. No player is locked out of getting anything at all. No content is blocked from me if I choose to stay in my preferred pve play style.

Have a good day :blush:

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This is a fine perspective to have,
The only thing I will say is that it doesn’t address the issues that have been raised. Yes there is indeed a choice, but that’s not the thing that people are taking issue with.

You know that people can do both activities at the same time right?

I, for example, when I go gathering stuff, do it with the pve mindset.

But that doesn’t mean I don’t enjoy pvp or that I don’t do other pvp activities…

But it’s either one or the other. I don’t go farming expecting to do pvp and lose time, because harvesting gear is very weak and resources ask a huge amount of time. Same when I go capture a fort or do pvp missions… I don’¡t plan on harvesting hemp for 20 min just next to the fort.

This solution is just dumb on so many levels.

If you want to incentivize PVP… do that ! Incentivize a PVP activity ! Don’t incentivize a PVE activitly while doing PVP … non sense.

mainly pve player doesnt like pvp players to get something for higher risk. DAMN boi what a nice post noone cares

its so unfair that i dont get legendary fishes from killing pvp players! i hate fishing… but i need the fish for the buff food. why am i as a pvp player left out from getting fish without fishing? this game is so horrible! i pvp all day and i dont get fish! whos idea was it that you can only get fish from fishing? its a complete dissapointment. pvp will leave if you dont change it! getting fish from killing pvp players is a MUST HAVE! horrible game. they really want to force pvp players into pve! all the npcs and animals attack me when i do my pvp stuff! WHY? im only here for the pvp why is this game so bad!

What I think will happen? Some predictions I would put a bet on it?

  • unbalanced factions/company servers will only have the strongest company/faction run flagged in Endgame content aka Elite zones as everyone else will get zerged so they do not even bother

  • some pve guys will sneak to the nodes and mine them while the others are pvping hence pvpers will demand that pve guys cannot mine or something like that.

  • people will flag for pvp just to farm and run from anyone trying to kill them, hence pvp people then will start complaining that people flag but run away from fights

  • people will flag on dead server times to gather in peace but not flag in prime time (depends a bit on the population of the server)

  • pvp hyped people will group and zerg certain points on the map constantly

  • everyone below lvl 60 will not flag at all because of constant zergs/flagged people on low tier nodes (due to the change in the crafting leveling people will either give up on it or even farm more low tier stuff to be able to craft through their stockpile of high tier stuff).

In the end nothing changes. Just the complaints will be sounded a bit differently than they were until now.

so I setup my pve/pvp bingo on that change… lets see how it turns out :slight_smile:

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but they are giving the bonus to everyone - everyone that chooses to flag. your rejection of the offer of the bonus is on you - not on the devs.

I disagree. It was added because there are some players taking more risk and this reaping a reward. Nobody has stopped you from flagging except yourself.

If you want the luck, flag. If you don’t care, don’t. Similarly, if you don’t want to PvP, don’t. Just don’t expect the same bonuses for taking no risk. The risk is that you have the threat of being stopped from mining your route and walking back, and taking minor durability damage. The reward is some luck.

What exactly is your problem with this?

Is it the fact that you are afraid of PvP-ing, so you will never benefit from the bonuses associated? Or is it the fact that you think nobody should have the right to risk more for slightly higher potential reward? You need to elaborate further on your stance.

Once again.
You are reducing the argument to one pvp player vs one pve player.
At this point it is deliberately disingenuous.

Look at the arguments for the entire system not just your one example.

There has always been a huge advantage to PVP players for this game. I really do not care if they have the luck and gathering luck bonus to be honest. I will gather the nodes and laugh at them if they are trying to run along side me and that bonus does not mean beans if they do that, seeing as I am invulnerable to PVP attacks and they will be attacked by other PVP players out gathering, meanwhile, the PVE player will just skip along gathering more goodies!

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Answer me this question. If you did not go out and gather materials to harvest and level your crafting, would you expect to be able to craft the best gear and weapons, or would you understand you do not have the prerequisite to craft said items?

Similarly, if a prereq to get a buff to your gathering is that you must take on additional risk, and you did not take on additional risk, would you expect to get that buff?

You are arguing because you think it’s unfair that someone is trying harder than you and being rewarded for it. That’s not an argument. Fairly certain in the political world, that’s called socialism. Before you say “flagging is not hard”, why don’t you try staying flagged and doing your same daily tasks for a few days and let me know how it goes for you and if you still feel the same way.

It’s tough to have a valid opinion on a topic you have zero experience with.

I really dont get the PvE whines. PvPer’s get a 30% luck bonus but will be consistently forced to fight, killed, and have to respawn. This will cut the amount of gathering per minute way down vs a PvE’r who will gather uninhibited. Ultimately it is likely a wash and quite frankly a non issue.

1 PvP player vs 1 PvE player is literally the entire argument. The argument is that it’s not fair for PvE only players to not get the same buff in PvE content as someone who is simultaneously engaged in PvP content.

Even if we dumb this down, let’s say PvE = 1 “efforts” mathematically, and PvP = 1 “efforts”

If you are doing 1, while I am doing a total of 2, why would you expect to have the same outcome? Granted, that’s very dumbed down, but clearly the devs weighted it somehow to come up with 30% additional. There is likely rationale behind it you and I will never know, but the principle of you doing less, so you getting less is the same.

So in my previous arguments, I have explained that I am not against a concept of players getting boosted for being pvp flagged.
In a perfectly balanced world, what you are saying is correct, although the numbers are a bit inflated for my particular tastes, I can live with that.

My argument is with this specific iteration of it.
This is not a situation of one person flags and gets bonus for risk vs the person that doesn’t

This situation is one of server balance. It reads as this:
Dominant faction A gets to freely flag with no risk and gains extra bonuses for doing so. accelerating their gearing and power away from the weaker factions.

-that- is my problem with the system that has been brought in.
And everyone trying to tell me that my argument is about reward for effort is just playing with a straw man.

I am happy enough for people to address my actual argument, but you, have not done so.

I think the issue with your argument is you’ve gone nuclear with it, and have also not accounted for the fact that dominant faction A or B, even with full gear score 600 gear and insane luck, is not winning because of gear alone. There are already a multitude of threads about how GS doesn’t even matter for armor or resistance. The only thing you get from it is a few more stat points. If you’re losing in pvp, when you are at 580 gear score (which is easily purchased for literally every item on the market), to someone that is 600, and you’re not BARELY losing, as in they’re extremely close tod ying too, then their gear bonus is not what’s causing them to beat you. They are simply better with the game mechanics.

My argument is that you are saying that the 30% luck is some massive bonus, when in reality, it’s not that insane. Especially given that gear doesn’t hold as much value as people thought in PvP.

If one faction is dominating a server, it’s not just because their gear is a few levels higher than yours. You not taking accountability for your own game knowledge will cause you to lose far more fights than 20-30 gear score.

Edit: what I mean by going nuclear is you’re claiming one faction will dominate inherently every server, with zero hope for competition. This is only the case I’d you’re on a completely dead server where one faction is heavily favored population wise. Thankfully, there are mechanics to help that, but with server transfers, it’s an issue as of now.

If they got rid of server transfers, I don’t think you’d see this as as big of an issue as you currently do. It’s more because of the ability to just leave a server I’d you lose a fight that is causing the wide scale imbalances in faction control. Why stay and try if you can transfer and just be on the winning side? See what I’m getting at?

The tradepost is not a singleplayer experience, you are competing with others for the stuff you sell. And since you are now producing 40% less worth of ressources competing with pvp players that does not get this penalty maybe you can see how you are at an advantage selling your stuff on the tp.

On the bright side bots also wont benefit, but unfornately the same is still also true for non pvp’ers. It really does kinda suck. This pvp bonus should perhaps have been reserved for specific special pvp zones and not a blanket bonus for the entire world.

If that’s what you think your very ignorant on the subject and PvE players in general.

I am not claiming that they will dominate every server, I am saying that it is a flaw in the system.

I am on Lerna, this is not a dead server, however the pvp is completely dominated by one faction - Marauders, and more than that, by one set of companies, that are all under the banner of a toxic streamer. Their entire aim being griefing other players and intentionally trying to kill the server.

This is not the only server that the situation is true on, there are a multitude of threads about faction imbalance and one faction dominating an entire server. This is not an isolated complaint.

Claiming that I am not taking accountability for my game knowledge, is not addressing the argument, it is attacking the person behind it, so I am not going to respond beyond pointing out the logical flaw.

Stating that server transfers are exacerbating the issue is correct, it means that people feel free to leave or join servers and that can further upset balance problems. However asserting that without transfers it would not be an issue is not something I agree with.
Regardless of that, server transfers are not going away, and another round of them will be coming towards the end of the year.

Factions don’t dominate a server by gear you are correct, they do it mostly in numbers, which supports my argument that it is a free bonus for the dominant faction, as they will be free to engage in the activity without any risk.

And this is the crux of my disagreement with your argument, you are asserting that by pvp flagging you are taking more risk and therefore should get more reward, but if you belong to the dominant faction on a server, you are not taking any more risk.