Comments on other people crying about bonuses while crying about people stealing “my nodes”
yeah okay you are adding a lot to this conversation.
Comments on other people crying about bonuses while crying about people stealing “my nodes”
yeah okay you are adding a lot to this conversation.
Why SHOULD you get a bonus for playing part of the game like PVE players are doing? Nobody should be getting a bonus and the only reason it’s added was due to the ridiculous posts whining over people not flagging.
lol you cry more and more… its so funny see you pve players crying now about things they change nothing for you… but u still want this extra bonus… damn. i want it but i cant do pvp… damnnn thats so unfair ^^ its just funny to see how you guys struggle to commit its a YOU problem… not a problem for the rest.
I liked the way pvpers cried for not having enough incentives and not having full loot pvp servers, and not having enough easy targets to gank more than this tbh. Memory does not seem to be the strong point of pvpers 
It worked for the pvp crowd didnt it?
Pvp should never be rewarded with pve buffs
I might be offended by this if you could string two sentences together.
What you clearly fail to understand is this: I don’t want the bonus for myself, I have issues with their stated goal, they say that they want to encourage more people to flag with this system
It won’t do that. If you had read and understood the points that I had raised earlier, you might have something valuable to add to the conversation.
Sadly for us all, you clearly did not. So now everyone thinks that you are a joke.
yeah again its a YOU problem… a lot of players will flag now. so its a YOU problem again! im sure YOU dont understand it
I am a player who has always avoided PvP in any mmo where ever possible as I am not a very good PvP player and as such I tend not to enjoy it very much.
In new world I have dabbled in some PvP but still for the majority of my time with the game I’ve avoided it as is my choice.
So I count myself as a 99% pve player.
I keep seeing people state this change will not tempt people to flag for PvP and so suggest that as reason why the change is bad as it is somehow a disingenuous attempt by the developers to really be forcing PvP on people.
I want to be heard as a PVE player when I say this change will actually tempt me to flag up more often for PvP even in my gathering gear for the biggest luck boost I can get.
Will I do it all the time?
No, because I don’t have too and I will use my judgement to decide if it is worth the risk (and it IS a risk) at that particular time I am playing.
Sometimes it will be clear that flagging will not be worth it (and yes this may be something I discover by flagging and trying to gather but getting killed repeatedly) and so I will unflag and gather safely and therefore FASTER which I assume would actually give me a a BETTER chance of getting rare items than a person getting killed and slowing down their gathering rate.
Someone better at mathematics can work out that time cost to drop rate ratio 
I now have extra choice in my gameplay and choice is a good thing.
I am not in way disadvantaged by this change. As I can weigh up all the pros and cons of utilising this feature at any given time and arrive at a valid conclusion of what is best to do at that time.
I also want to add that calling the developers unfair and accusing them of favouring a certain play style is rather dramatic.
If the change stated : Item X and Y will only drop from a gathering node if the player is PvP flagged to reward the extra risk taken by toggling on this mode.
Then I would agree that the pve play style was being unfairly treated.
However it doesn’t say that. No player is locked out of getting anything at all. No content is blocked from me if I choose to stay in my preferred pve play style.
Have a good day 
This is a fine perspective to have,
The only thing I will say is that it doesn’t address the issues that have been raised. Yes there is indeed a choice, but that’s not the thing that people are taking issue with.
You know that people can do both activities at the same time right?
I, for example, when I go gathering stuff, do it with the pve mindset.
But that doesn’t mean I don’t enjoy pvp or that I don’t do other pvp activities…
But it’s either one or the other. I don’t go farming expecting to do pvp and lose time, because harvesting gear is very weak and resources ask a huge amount of time. Same when I go capture a fort or do pvp missions… I don’¡t plan on harvesting hemp for 20 min just next to the fort.
This solution is just dumb on so many levels.
If you want to incentivize PVP… do that ! Incentivize a PVP activity ! Don’t incentivize a PVE activitly while doing PVP … non sense.
mainly pve player doesnt like pvp players to get something for higher risk. DAMN boi what a nice post noone cares
its so unfair that i dont get legendary fishes from killing pvp players! i hate fishing… but i need the fish for the buff food. why am i as a pvp player left out from getting fish without fishing? this game is so horrible! i pvp all day and i dont get fish! whos idea was it that you can only get fish from fishing? its a complete dissapointment. pvp will leave if you dont change it! getting fish from killing pvp players is a MUST HAVE! horrible game. they really want to force pvp players into pve! all the npcs and animals attack me when i do my pvp stuff! WHY? im only here for the pvp why is this game so bad!
What I think will happen? Some predictions I would put a bet on it?
unbalanced factions/company servers will only have the strongest company/faction run flagged in Endgame content aka Elite zones as everyone else will get zerged so they do not even bother
some pve guys will sneak to the nodes and mine them while the others are pvping hence pvpers will demand that pve guys cannot mine or something like that.
people will flag for pvp just to farm and run from anyone trying to kill them, hence pvp people then will start complaining that people flag but run away from fights
people will flag on dead server times to gather in peace but not flag in prime time (depends a bit on the population of the server)
pvp hyped people will group and zerg certain points on the map constantly
everyone below lvl 60 will not flag at all because of constant zergs/flagged people on low tier nodes (due to the change in the crafting leveling people will either give up on it or even farm more low tier stuff to be able to craft through their stockpile of high tier stuff).
In the end nothing changes. Just the complaints will be sounded a bit differently than they were until now.
so I setup my pve/pvp bingo on that change… lets see how it turns out 
but they are giving the bonus to everyone - everyone that chooses to flag. your rejection of the offer of the bonus is on you - not on the devs.
I disagree. It was added because there are some players taking more risk and this reaping a reward. Nobody has stopped you from flagging except yourself.
If you want the luck, flag. If you don’t care, don’t. Similarly, if you don’t want to PvP, don’t. Just don’t expect the same bonuses for taking no risk. The risk is that you have the threat of being stopped from mining your route and walking back, and taking minor durability damage. The reward is some luck.
What exactly is your problem with this?
Is it the fact that you are afraid of PvP-ing, so you will never benefit from the bonuses associated? Or is it the fact that you think nobody should have the right to risk more for slightly higher potential reward? You need to elaborate further on your stance.
Once again.
You are reducing the argument to one pvp player vs one pve player.
At this point it is deliberately disingenuous.
Look at the arguments for the entire system not just your one example.
There has always been a huge advantage to PVP players for this game. I really do not care if they have the luck and gathering luck bonus to be honest. I will gather the nodes and laugh at them if they are trying to run along side me and that bonus does not mean beans if they do that, seeing as I am invulnerable to PVP attacks and they will be attacked by other PVP players out gathering, meanwhile, the PVE player will just skip along gathering more goodies!
Answer me this question. If you did not go out and gather materials to harvest and level your crafting, would you expect to be able to craft the best gear and weapons, or would you understand you do not have the prerequisite to craft said items?
Similarly, if a prereq to get a buff to your gathering is that you must take on additional risk, and you did not take on additional risk, would you expect to get that buff?
You are arguing because you think it’s unfair that someone is trying harder than you and being rewarded for it. That’s not an argument. Fairly certain in the political world, that’s called socialism. Before you say “flagging is not hard”, why don’t you try staying flagged and doing your same daily tasks for a few days and let me know how it goes for you and if you still feel the same way.
It’s tough to have a valid opinion on a topic you have zero experience with.
I really dont get the PvE whines. PvPer’s get a 30% luck bonus but will be consistently forced to fight, killed, and have to respawn. This will cut the amount of gathering per minute way down vs a PvE’r who will gather uninhibited. Ultimately it is likely a wash and quite frankly a non issue.
1 PvP player vs 1 PvE player is literally the entire argument. The argument is that it’s not fair for PvE only players to not get the same buff in PvE content as someone who is simultaneously engaged in PvP content.
Even if we dumb this down, let’s say PvE = 1 “efforts” mathematically, and PvP = 1 “efforts”
If you are doing 1, while I am doing a total of 2, why would you expect to have the same outcome? Granted, that’s very dumbed down, but clearly the devs weighted it somehow to come up with 30% additional. There is likely rationale behind it you and I will never know, but the principle of you doing less, so you getting less is the same.