I made similar thread the other day, Imo instanced nodes with personal cooldown for each character is the best solution, making it long cooldown is also good so we have to EXPLORE if we want more mats, not waiting the same spot to respawn.
Even for trees and rocks since they’re everywhere and close together filling the whole map. I think 2 days or maybe more depending on how many the nodes are on the map since we don’t hv the data for that, but the idea is the best solution to every contested gathering resources area be it for plants, ores, trees, rocks, etc.
But can they change how the node look like for different people ? Chests have instanced nodes/personal cooldown but the object we see in the game remains the same, only the interaction is gone. How about iron node, starmetal node, etc, we see the object in the game and it changes to rubbles after that.
We all have limited storage anyway, so it won’t affect the economy too much , if an item like iron ores are too much on the server and noone want them price will go down, with price that low people will also dont want to gather for it and change to something more profitable, and it applies to other resources.
But something like that shouldn’t be part of the economy, or the economy comes second and gameplay experience is more important, everyone should be able to get their own materials out there at any time he sees fit, not contested by others wanting to do the same activity. The economy will have a new normal with this instanced nodes.
Gathering in contested area is really really NOT fun, I need iron since a few days ago to upgrade my trading skills, but I hesitate and do something elses because of the thought seeing empty nodes in a lot of places I’m going to visit. The frustration itself already cancels out a gathering resources feature in the game many times for me.
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If they want to make it like this, make it pvp, so ppl can kill each other for mats, I ever played a game like that, it’s quite fun, politics will form among guilds, even people in the same guild can quarrel because of gathering spots lol. People will also behave themselves and not random killing when there’s a big guild hunting them.
So if people want to be able to harvest resources nodes, they have to turn on pvp, otherwise they can’t gather anything. I still like the instanced nodes than this, but in current state , make it pvp only for gathering resources is also one of the solutions and promotes pvp.
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This will probably fix the bot problem too. respawn in x days , unless the bot is so clever like manual play lol.