Literally don’t have this problem… finding the top tier resources can be a pain sometime but that’s how it should be. Your items would be worthless if it wasn’t for this simple fact. Selling resources and craftables wouldn’t be a thing. Until they start opening more of the map maybe take a break? You know if you don’t enjoy a core mechanic of the game maybe play another game…
its only been like this the last few weeks as ppl come back to the game. but yeah. something has to give. it’s not doable. pvp only servers would get rid of a lot of you. I’d be glad to see that happen. lol. other than that they need to tackle the bots and maybe add a lot more nodes
no, that’s not how it should be.
Hmm it is weird, I farm enough for daily cooldowns. Our server is regularly full (queues), Delos.
Most of it is knowing where to farm. Boomer comment, but it was much harder to level earlier in the game. Like an order of magnitude harder. The most toxic experience I’ve had is mining starmetal to level weaponsmithing. That was just ridiculous. I had to figure out locations besides the main routes to get the two or three nodes. Now there is 1. starmetal everywhere and 2. an alternate path for crafting ori (precious metals). They’ve also radically increased the speed of node respawns. I kill tentacles in the pit area and the nodes respawn twice in the time it takes a tentacle to respawn.
There are peaks and troughs to all this. For example, with new content/updates the availability of resources changes. I’ve only started buying lodestone in the last week. I have enough Runestone for two heartrunes (100) but want to do daily stopwatches for crafting too. If they want everyone to enjoy upgrading heartrunes then they will need another source likely n the new area or just buff number of lodestone spawns like they did other minerals (scarabs drop lodestone in new area for example, like some bears).
There is such a massive resource requirement for everything in this game that T5 resources shouldn’t be scarce. It takes 400 each of ori ore, ironwood, wirefiber and Iron Hide and 2500 lodestone just to do one person’s daily cds, along with all of the other mats required.
And that’s not counting all of the ridiculous gear spam you have to do to level crafting skills. There are enough gates to progress in this game. Having insufficient resources available to players is not the way to do things.
Not true, just look at the market its massively over inflated as it stands. Any item that is “usefull” is well overpriced. The stupid decisions around company funding with gold and not a separate currency will always cause high prices. They really didn’t look at other MMO’s and learn from them for sure. Again, hang over from previous version of game. ![]()
Firestaff/rapier/haste on tools all for speedy movement.
Yep, trying to gather on a 2500 server is not easy.
Best thing is to find something you can gather that sells OK and buy the mats you need.
Basic stuff actually sells better than the high value stuff.
Linen/rawhide/motes/food ingredients all sell well.
All types of Hide are some of the easiest things in the game to acquire
If only AGs could kept the different Tier Material Converters AND change them so we could use them on other raw mats MAYBE I wouldn’t be sitting on 10k Ironhides and almost zero Ironwood, sigh…
I agree with the fact that now is really bad with how many players are out in the world farming. Its hard to even farm on a regular basis given how many players are there out there.
But were you there when the there was no one? When we had multiple servers with 200-500pop? When you could farm all you want but still had no one to sell it or have a reason to craft.
It cant go both ways. We all wanted a livelier server. Here we are. Most if not all servers are at 1k++. Is someone beating u to a farming route? Then plan a different one.
It would be nice if more nodes spawned in depending on current server pop
Today I went for mining iron ore, but another player was already camping all the spots. It ended up us two running same path competing for iron ores for over 2 hours.
I would rate this 10 of 10 in toxic boring gameplay.
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Make resources like chest and with a player cooldown!
Image if instead of us competing, we could gather together and maybe meet a new friend? Now its just frustrating competing eachother for hours. Bleh.
I agree. It’s not like node instancing has not been successfully implemented in other MMOs of the 21st century…
I made similar thread the other day, Imo instanced nodes with personal cooldown for each character is the best solution, making it long cooldown is also good so we have to EXPLORE if we want more mats, not waiting the same spot to respawn.
Even for trees and rocks since they’re everywhere and close together filling the whole map. I think 2 days or maybe more depending on how many the nodes are on the map since we don’t hv the data for that, but the idea is the best solution to every contested gathering resources area be it for plants, ores, trees, rocks, etc.
But can they change how the node look like for different people ? Chests have instanced nodes/personal cooldown but the object we see in the game remains the same, only the interaction is gone. How about iron node, starmetal node, etc, we see the object in the game and it changes to rubbles after that.
We all have limited storage anyway, so it won’t affect the economy too much , if an item like iron ores are too much on the server and noone want them price will go down, with price that low people will also dont want to gather for it and change to something more profitable, and it applies to other resources.
But something like that shouldn’t be part of the economy, or the economy comes second and gameplay experience is more important, everyone should be able to get their own materials out there at any time he sees fit, not contested by others wanting to do the same activity. The economy will have a new normal with this instanced nodes.
Gathering in contested area is really really NOT fun, I need iron since a few days ago to upgrade my trading skills, but I hesitate and do something elses because of the thought seeing empty nodes in a lot of places I’m going to visit. The frustration itself already cancels out a gathering resources feature in the game many times for me.
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If they want to make it like this, make it pvp, so ppl can kill each other for mats, I ever played a game like that, it’s quite fun, politics will form among guilds, even people in the same guild can quarrel because of gathering spots lol. People will also behave themselves and not random killing when there’s a big guild hunting them.
So if people want to be able to harvest resources nodes, they have to turn on pvp, otherwise they can’t gather anything. I still like the instanced nodes than this, but in current state , make it pvp only for gathering resources is also one of the solutions and promotes pvp.
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This will probably fix the bot problem too. respawn in x days , unless the bot is so clever like manual play lol.
While i see where you are coming from, i can honestly say there is just something about the “pit” in shattered mountain, everytime ive dropped down in there to maybe snag some ori and kill Pit Lord for a chance at the Corrupted Totem , ive been invited to a group, and end up spending a couple hours down there sharing Ori nodes with those present, and just chilling while we wait for the boss to spawn. Its almost like a completely diff world down there, the pit just seems to invoke some kind of chill on people its crazy. Sure a few greedball, mob kiting fomo peeps pass thru, but they tend to leave quickly. Its just something about the pit man. Cant explain it, but i wont question it either.
They have nailed the flag to wall over the contested resource model. It brings absolutely nothing to the game but causes a heap of issues, especially on high POP servers where it just ceases to function properly. If you a casual player on a high pop server, well forget it.
In fairness it’s a hangover from the sandbox survival genre the game USED to be, a lot of the systems are, which is why in a more standard MMO style game they fail. (Hiding crafting behind PvP game loops for example)
I cannot see them changing it, they appear to be extremely stubborn in the face of overwhelming evidence the model isn’t working. Fixing symptoms rather than the root cause.
I make this point as often as I can, and I am completely sure they ignore it every time. ![]()
24-48 hr node cool down? ok
(some)
NW players are something else I gotta say
I do hope they stay playing it
Another possible solution is to REDUCE the server population cap.
There are various benefits to a SMALLER server cap. And when it comes to RMT / botting, it makes it harder because a smaller server means bots are taking up space, and therefore reducing the real pool of potential customers and therefore reducing business. If there are too many bots, who’s going to buy all their botted goods? Other bots?
Less competition for materials also means less need for botted goods, and therefore less demand, less business, less RMT.
Just because a server has a smaller population doesn’t mean it can’t work: E.g., pre-merge Utopia: You call some place paradise, kiss it goodbye - General Discussion / General Discussion - New World Forums
Yea RMT, because I cannot gather myself, thus I cannot upgrade my trading skills, I buy coins from a site, since I can just buy what I want, skipping the hassle making stuffs which need trading skills which need materials that I cannot gather.
Easy peezy. I find an area that’s not being farmed, go there and… farm ![]()
Nothing to be frustrated about that way.
