Skinning people’s kills; yes. Other MMOs lock kills to whoever killed it, or share loot.
Taking a node while you’re 2 feet away mining another node? No. It’s not yours just because you are there. There’s no ‘calling it’ and literally no other MMO has done this, either. First come, first serve, and that means ‘First one to start mining that exact node’ not the one next to it. Suck it up.
To be specific, by PvP we mean, fair fights that are organized, skill based, and opted into by all participants. Not PKing (Player Killing), which is a predatory behavior that relies on exploiting another player’s lack of experience, progress, readiness, or willingness. So for those folks who desire that harsh PVP environment, New World may not be your favorite game, however, we do hope you enjoy the PVP we will offer.
Who is we? You don’t mean anything to anyone, you are hugely unimportant, and not involved in any decision making. Amazon seem to want pve and pvp players.
You are not relevant, and neither is your mysterious “we”
An idea from someone else but buried in a large post was :
If a company declares war on a settlement the 2 companies are autoflagged only to each other as PvP active until the war is resolved.
This made sense to me and even if you into PvE this should make sense in the world we inhabit.
You joined a PvE Company… Then you wont be attacking settlements so you wont be flagged. You joined a company that does PvP as well then thats the Company you are in. Dont like that sort a PvE company.
no, just no…we already have servers that are completely one color. don’t feel like getting ganked by 50 greens every time i walk out of town and don’t feel like being a goblin again
Moving on. Hopefully, Ashes of Creations will be the PVP MMORPG I’m looking for. New World is fun, I love the gathering, the sounds, and the environment but the PVP content is lackluster with being locked out of wars & no meaningful incentive for open-world wars. Outpost rush is cool but it’s just not enough (especially with the bugs and exploits). And to add extra seasoning on top; the forum is full of people hostile to PVP players.
No, it really isn’t. Hey if you want to force PvP on everyone, cool. How about if your PvP flagged you can’t do any PvE, i mean surely you don’t need to PvE right? It’s a PvP game after all. Right? RIGHT?
NO. It’s a PvE game. Tell me you don’t go doing Myrk runs and what not. PvP is a VERY small part of the game. I choose to participate in duels occasionally, but that’s it! Don’t try and force it on me, just as I don’t try to force you to UNFLAG.
Love it on paper. The casual base PvE player will not endure it. They are (and are likely to remain) the revenue generator. Additionally, it could reduce potential returners in the casual base.
That which was artificially separated is very hard to reunite. You have literal generations now conditioned to firmly believe in Gaming As A Service (i.e., I get what I want, the way I want it) and they’ll all beg mercy before getting them to change now.
From a conceptional stand point, I like the idea, but form a more practical perspective, it’s aweful. For example, on my server, the covenant don’t have a single zone. What are they supposed to do? They’ve tried to grab zones, they just don’t seem to be able to. If anything, this should only apply to the most dominant faction (as they theoretically in that case should have the most land to farm in anyhow).
But no, lets not force people to pvp just to do crafting.
Again though, I think that PvP players should get unique PvP related rewards for enjoying their favorite form of play. Titles, achievements, potions, gear, even decorative gear to show off your accomplishments.
This can all be done without tying PvE to PvP rewards. Avoid this and I think we’d be surprised at how many would see this as a good compromise.