Gathering Should NOT Enforce Any Form of PvP / Can We please get a rework?

yup…participation trophies for everyone!

this is what happens boys and girls…competition is too hard for people these days. I’ll be damned if you have to work irl and in a video game.

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If you don’t want to flag for pvp to get the bonus’ of it, then you have the option not to flag and be completely untouchable while farming.

You cannot have your cake and eat it too. You don’t even need to be flagged to farm the low tier resources (iron, silver, stone, hides, etc.) as the rarity doesn’t really help at all.

Flag up and gain the benefits of risk, or don’t flag. Crying on the forums about the very limited number of high tier resources and that YOU don’t like taking risks for maximum reward is a YOU problem.

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if you think my target was you, then be my guest, its you who is getting offended by it. its clear who i mean by my words. its not about inefficiency, but then again, your intelligence must be quite inefficient to getting triggered like a snowflake and swirling accusations towards others without even understanding that one can not always choose when they can play the game, and the concept IS basically pvp. Its not like i can go and tell some random people something like “dude, please do not collect the resources, i need them”. Smh…

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go show your hardwork in real life then, games are for fun. Also no one asks for “participation trophy”, we ask for our time getting rewarded.

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im amazed how many people dont know or dont care for such things. This is in many much more successful games, and yet people here b.tch about such a possibility because i guess they wont feel “special” anymore lol. Every person who thinks that they can only have fun by reducing others’ fun is a complete despicable human being. There are tons of survival games out there with those hard conditions, if they want hardship they can do that. if they want real hardship, they can go live their lives and show their “speacialness” in real life instead of here.

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What does that make you if you create a thread with the sole purpose of ruining the fun to hunt and fight for resources for others?

Stupid double standards. Go play GW2

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go play a survival game, this is an mmorpg which is advertised as you can play the game without pvp, but you cant so im defending it.

Playing without PvP depends on the definition their marketing team has about what PvP is.

It seems you just can’t handle any sort of competition (even those challenging your opinion).

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i cant handle time loss or time waste. im a customer whose time is valuable. im not a lifeless loser, i dont have a passive income so that i can play new world all day nor it would be my only hobby even if i could, that means i cant just wait for inactive hours to gather stuff just to experience a game. I cant schedule my life around a game, and i shouldnt have to. If you cant understand such simple things, i dont know what i can do for you, you need to expand your thinking. Sorry but seeing this as not liking competition looks quite childish and foolish to me.

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This morning I woke up at 05 and went online to gather some materials, it was really nice! I could farm in peace and not everything was already harvested. Only 350 players online on my server and it was so fun to finally gather the materials that I wanted.

Just set your alarm clock maybe 1 or 2 hours before school or work and you can also login and gather materials!

:star_struck: :moneybag:

resource gathering is a competition by design. it should not change.

this is a mmorpg. if you need more gatherers, hire them.

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this is just what the bots and rmt sellers want…

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Man it’s annoying when someone who has PvP turned OFF goes to steal your nodes, skinning etc. And you can’t even attempt to punish them. Can’t do sh** except for watch them skin the animal you killed. Or like you said, mine your node after you get hit by some NPC mid-mining. Just a few examples…

That kind of “stealing” is annoying, but I’m not sure I can think of any reasonable solution.
I think it’s fine.

Honestly the only really annoying thing lately have been questing and not getting the kill count for enemies because there’s just too many playing the game :joy:

PvP flagged players should be able to bump non-flagged players off nodes. That’s the reasonable solution. You don’t want to fight people? That’s totally fine, but that means you can’t contest nodes from people who will.

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If they instance the nodes, where everyone can gather, they would have to reduce the amount gatherable by a considerable amount to prevent a crash on all gatherables in the economy.

This would also result in all the gatherables, and cost of products to crash.

Since there’s no other way to get these resources without players, there is no “minimum sale” or way to sell them outside of other players. It’s balanced by volume right now.

We cannot have a severe influx of resources like this without devaluing the resources themselves immensely.

The only way to counterbalance that would be to add additional ingredients to crafting that cannot be gathered, which would create the exact scenario you want to avoid, but create an additional crafting step of having to go gather it all yourself.

When right now you can buy it at cost.

If it’s worthless, no one will gather it to sell at it’s new crashed value so the whole system is borked.

(Examples of this have been seen with certain items being made too easy to get, that crashed and sold at 0.01, eventually leading to dried up markets, there are still live examples of this)

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There are ups and downs with farming. Sometimes nodes and routes are camped or botted and other times not. Mostly if there aren’t more than 3+ players in a area of 15 nodes you can farm a decent amount of whatever you’re after.

So my point is you need to pick your times and areas to commit to farming. You won’t always walk away with a lot but there are times you will. I have 9000 ori ore sitting in storage from around 5 hours farming on and off. 3 solid, 2 very casual

My issue with farming is the repetition. As a “game” it would be nice if there were some more fun ways to obtain resources that fit the style of play. One thought that makes a lot of sense is to have corruption breaches give resources based on level or area spawned.

Why does this make sense

  1. Provide variety of ways to obtain resources… especially when routes or heavily farmed by players and bots.
  2. It would break the monotony of simply running from node to node.
  3. Corruption breaches tend to spawn on top of resource locations. Ie Windsward on top of the ironwood trees and iron ore toward hermit shrine

I also think resource node locations should be randomised so they can’t be botted. An item or gathering ability to hone in on resource locations would also be fun. If it causes the average farm session yield to drop then each individual node could provide a greater quantity.

Have a potion that allows more yield from resources from Wyrdwood dogs, scarabs etc.

Have event style world bosses appear around the map that drop resource chests randomly. Event bosses dont just need to be for seasonal content. Permanent ones would provide more activities for players. To stop saturation of resources effecting prices too much then have yield after 3-5 chests decline by 20% until players only get max 10 resources per boss.

The ideas are endless. Just be nice to have more options and activities and a way to beat the bots.

Absolutely no. Instanced nodes will completely crumble the market especially with bots. Crafters aren’t a massive gain here, since there aren’t any professions, and literally everyone can max all their skills with no cap. If you wanna play a 1 player game, goto elden ring or something else. Land rushing is a part of all mmo’s… The game is supposed to be difficult. All you have to do is just camp a spot for a little bit and you’re good to go. Don’t go to such heavy populated area’s or switch to a server that offsets your time zone so you’re not on at peak hours. There’s literally a ton of options opposed to ruining the game for gatherers/crafters.

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How about every resource has like a 2x or 3x times to gather before dissapear? a player that gathers enters the CD and cannot gather the same resource untill CD runs out, and 2 more players can than gather the same resource.
you sort of eliminate the competition for resource, but not creating a flood of resources.

The problem I see with instancing nodes would be that the Devs would have to either reduce the number of total nodes on the map OR increase the respawn rates to limit the amount of a single resource a player can harvest in a day. If things were instanced as they exist right now, I would go out and harvest 10,000 Ori Ore in an evening and just flood the market, driving down the cost and making so crafters can run HUNDREDS of crafts at a time without any limitations, the gear market would crash, the resources market would crash… I just dont see instancing being the answer to this.

:beers:

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Bots already working hard 24/7 gathering all they can and selling to the market to get coins. You playing for a few hours gathering materials would have no impact on the market.

:beers:

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