Gathering unflagged

@jmilleriv4 I’m one of those annoying unflagged gatherers you hate so much. But I don’t flag because I just want to be left alone while gathering. If I want to pvp I can flag up or join a war/opr. That’s good MMO practice to keep everyone happy and playing in their own personal style. I just want to chill to some tunes and harvest/mine/hunt without looking over my shoulder every time another player crosses my fov. Maybe it’s lazy, maybe it’s selfish but I know you don’t agree with it because unflagged players have trained mobs onto you which I agree is annoying.

As far as training mobs onto people who are flagged, I’ve never done that but I have had flagged players and flagged groups do it to me all the time. I shrug it off, kill the mobs or die/respawn, and continue on where I left off. So training mobs onto players (especially solo players) goes both ways, which in its own annoying way, is balanced. If there is a way to keep players from dragging mobs onto other players, I welcome it strongly and hope AGS can implement it some day. But right now there isn’t - so be it.

On that note, if you are so unhappy with how pvp/pve is balanced for something as simple as gathering in this game, you need to find another mmo instead of verbally attacking everyone here who doesn’t agree with you in this thread. Not trying to drive you off, but you have to put you first in this situation. Is it really so bad that you can’t stand playing anymore and can’t stand anyone having an opposite opinion on a forum post? If so, time to move on for your own benefit and sanity. If not, then accept that balance between pvp/pve IS the goal, kill the mobs trained onto you (or die/respawn), and continue on.

tl;dr Annoying, but dragging mobs goes both ways which in itself is a balance between pvp/pve. If AGS can prevent it, great. If not, then accept the game’s limitations and keep playing as is or find another game.

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I had a thought just a few minutes ago, how about asking this seriously, have certain types of mats be pvp crafting type mats for pvp builds and in order to farm those in particular a player must be flagged for a certain time frame and make the materials part of the pvp town missions as well…adds to the pvp content AND makes it at least a tiny bit more ‘fair’ I guess…(I’m not good with quote thing so I copied/pasted my last comment. I think THIS isn’t such a bad ‘work’ around)

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to require flagging, and you are just helping with this comment. If both were flagged it would not matter because it would be a fight. If both were unflagged it would still be a issue, get it now? lol

lol what, so you want to encourage people to stop playing a pvp/pve game that has already declined because you wanna play alone? I mean, there are plenty of solo games out there for you. Go play idk, umm farmers dynasty, or maybe farming simulator… As for me making everyone flag to gather resources, or simply making nodes flag you for pvp when you start mining, and when you are finished mining the node you become unflagged. Sounds resonable to me.

HiplyRegular

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6h

I do. There is no forced flagging in this game. There hasn’t been since Alpha 1. There won’t be. This isn’t a forced PvP game, regardless of the initial design direction - which changed almost 2 1/2 years ago.

Yes, it is entirely unfun when that happens…which is why 1.3.5 changed aggro AI:

“Once an AI has their initial target, they will only evaluate additional players if they take an aggressive act (attacking the AI, taunting, healing a player fighting the AI, etc).”

UpdateCrazy – 29 Mar 22

New World Update 1.3.5 Patch Notes (March 29 Update)

New World update 1.3.5 patch notes released for PC players. Read the official New World patch notes 1.3.5 here.

If that’s not working properly and you have evidence of it then a report should go into the Bugs section. yeah man I think you should be required to flag to harvest in the game and thats my opinion thats all.

Not sure if your aware that aoe mobs and pretty much any mob can still hit another person if the person runs over to the other person mining and puts that person in the middle, and aoe just hits anyone. And just a fyi, yesterday someone ran by me about 20m from me and I somehow got aggro from a mob 100 m away that was aggroed onto them, and no I was just standing there.

Bugs section… Have you seen the bugs section? I mean im not here complaining about the bugs, but since you broght it up. ok nevermind lets not get started on the bugs. I do report bugs so they can fix them eventually, one day, hopefully soon, this year, maybe, but anyway there ya go…

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Well I can count with one hand the number of people that play flagged every single day since launch. Believe me, it wasn’t PVP the main selling point of this game. It’s there when you want it, not when others want you to do. Not to mention that making nodes PVP will just bring other more serious issues like as camping. Which in turn will make old and new players quit the game. Yes, sure AGS can do it if they wish to put the last nail in the coffin. They knew the game couldn’t be PVP focus and that’s why they changed it during development and THEN the sales and interest went through the roof.
People are leaving the game for other reasons. PVP is not one. And alas, PVP players should be happy with the upcoming update!

Thank you for your thoughtful reply and list of solo games I could play, however I never said I wanted a to play alone all the time. There is a game I’ve been playing for a while where I can play pve alone (or even pvp alone) and then change modes into group pve or pvp. It’s a good game for those who like both pvp and pve solo or group, especially those who like to harvest alone since the nodes in the game aren’t instanced so group harvesting isn’t really a thing

It’s called New World.

3 Likes

I personally think that we should look at creating “micro-zones” or zones around 1/3rd the size of normal zones. These zones will have a “plot” for a city and a fort, and players can design the layout of cities. Cities in these zones should require stone, wood, etc to build the buildings, roads, etc.

These zones can only have resources in them, and should autoflag all rival factions to the owning factions land. They are void of quests and so on. Purely to conquer, build, rule and resource harvest you could even lock them to the owning guild (the resources)

Im still partial to sort of escape from tarkov zones.

queue up just like tarkov, waiting for x number of players from each faction to jump in, you all get layed out in a randomized spawn point in a random set piece zone looking for chests, tons of resources, some light ads to keep people in check and maybe a rare boss or two. whatever you get is dropable on death and will only be locked to you if you escape.

its sort of what the heavy pvpers wanted in the first place.

its instanced and will increase the amount of resources coming onto the TP so would hopefully reduce prices

and its repeatable.

ie that other guys boat island idea combined with EFT.

thats just the fundamentals of it though it can take any form.

Ah shit just remembered you can totally use this mode to come back as a corrupted. that would actually be super fun come back mechanic by becoming a crawler then a stalker then up to a brute or sprigin by killing more player characters. (in EFT you can normally go into a zone as a scav if you want on a timer, but some times can luck into the same raid you died in. thats always fun)

It doesn’t have to be all gathering zones pvp lol at least high level zones not all, zones like mines, mangled which aren’t in the story missions should be pvp for high risk reward lol is just dump to see a group of players going on a run pvp to kill all mines bosses and there is like 10 pve players camping nodes, and you can’t do anything about it, the game initially was meant to be pvp, as it is right now the population of pvp players is very high making a zone pvp is not going to impact pve players that hard, you still have the rest of the map to farm, but zones with high amount of t5 materials should be pvp

So changing one single zone to pvp will
Impact your game experience? When you have other zones pve to farm ??

Contested PVE resources was and is a dumb idea, forcing flagging would be good for only one small set of players the serial griefer.

they should have separated PVE and PVP resources, made PVP resources contested and wove them into PVP missions, town upkeep etc.

Also there isn’t enough T5 resource nodes to support high pop server, they know this and dont appear to want to do anything about it.

I agree completely. It’s so stupid that these pve care bear types can troll with this mob training bs with absolutely no repercussion. Questing should be the only activity that can be done without being flagged. This would work too solve the bot problem as well.

The reason resources are contested its prevent market bloat, having instanced nodes would require a restructuring of all professions to account for the giant influx of resources added to the market. Otherwise, prices would hit rock bottom and the economy would die overnight.

I understand the frustration of getting knocked off a node you’re harvesting my the shenanigans of other players, but in their defense: certain resources are camped so heavily that they kind of have to be ruthless to get those resources, example would be orichalcum ore.

and that is still the problem.

why are we protecting this dumb market system that only enriches the already rich or the assholes.

That “dumb market system” is another part of the game to play. Many people find enjoyment in working the market and by buying and/or selling goods.

Furthermore, acquiring large sums of gold outside of Owning Territory or grinding endlessly on faction quests or expeditions requires one to make use of the market. So the delicate balance of said market is vital to many facets of the game.

i mean look i like speculation plays as much as any other market movers.

but the fact that the majority of players cant even farm and or buy basic materials to do daily cooldowns is just not oky doky

most people ether have to get evil and steal or mob train for ore. otherwise they have to play the RNG game and hope for big cash money drops from chests like expensive trophy mats and charms.

its just not fun for everyone.

and even if nodes go instanced the big cash comes from “rare” drops anyway and market movers will move onto those speculations if the everyday commodity market crashes.

hell i expect them to move to gear speculation as more rolls should start popping out.

that will also lower the prices for gear so everyone can start actually playing and trying out different builds.

I don’t like this idea. This would kill open world and the economy would be ruined. Nodes shouldn’t be instanced ever.

Meh, the nodes are contented to increase the grind and extend content. The fact is on high pop servers the lack of resources is hindering gameplay.

Its another badly hashed out game loop.

Market is already charging to much for stuff, ori ingots are silly price etc. This will never game will never be “big” whilst they make it so unrewarding for casual players.

I people want more players yes??