GA/WH and 300str perk not op enough, need more buffs

This a joke? If so, I’m not sure AGS can tell the difference.

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AGS don’t care about it anyway. GA is overrepresented in every activity, it dominates every pvp meta and in any war/opr/wpvp the amount of GA/WH vs Rangeds+Mages ratio is around 2:1 and yet there were no nerf for these weapons, they rather nerfed the already underperforming ones.
Just look at the forum posts, they are crying about muskets because they can shoot at them from range… a ranged weapon can be used at range wow. And Im sure they will nerf the mages, and the rangeds again in the next patch while giving a shotgun to the bruiser to give even less chance to any other player against a GA player.
The game is done, just laugh and have fun while it last.

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Mans is complaining about war hammer when ice shower exists and you can dodge out of hammer stuff its so telegraphed.

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Yeah but ice shower isn’t used by someone who have 1 charge, 1 hook, 1 5sec ranged aoe root, 1 aoe stun, 1 ranged stagger, 1 knockdown. And all of these while being a tank with 200const and still having higher damage than any dex/int player with full glass cannon build.

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Ill agree that grav well is pretty busted and greataxe is just a mess with balance but melee are just completely terrible right now.

8 hits go unregistered in this video. Ranged have it easy right now in comparison

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Lmao try to play bow, at least 50% of your arrows go thru the middle of an enemy chest and no damage is registered

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Wait a few minutes and some mod is coming with the standard reply of “thank you for your feedback, we’re sending this thread to the game devs” :rofl::rofl::rofl:

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Yea we can expect that haha, but i understand ranged has its issues too even with fireballs dissapearing off the map. The key difference is that as a melee you put yourself in a bad position to deal damage. At the very least a ranged can still miss attacks and keep going from safety. Melee not hitting LMB is twice as punishing

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You joking right? Musket’s hitscan is bad since release. 1 out of 3 shot isn’t registered on a weapon that have a 2sec reload after each shot. Im not even suprised now when 3 shots in a row going right through the enemy’s chest and then I get oneshotted with maelstorm.

Your server is a few weeks behind the meta.
On the big servers PvP is all light armor and ranged.
There are ususally around 2 GA/WH per side. Not more.
And Muskets hitscan is not bad, it registers just fine. Maybe you are used to staff projectiles with their huge hitboxes. With bow and Musket you actually have to really hit.

Yes, Im sure the biggest and most competitive servers are all behind and your small server knows it better. And Im not used to any other weapon Im playing bow/musket since release. 5man musket teams are a thing here too but they not even close to a 5 man light GA team in wars the muskets can maybe focus down one man the GA players with a lucky gravity can even wipe an entire squad.

Huh what? I am on Evonium. All the big servers have range / light armor meta.

And i was on Midgard then Barri and now on Dry tree and didn’t seen a single server that had ranged meta, only light bruiser or mage meta. And all of these are top pvp servers. Just because your server have some weird meta that doesn’t mean thats the real and only meta.

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Dont even dare to touch GA WH build in any way or form. Thats the devs build.

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Aha and mages are not ranged then?
Exactly what I said. Everything in light armor and 3/4 are mages.

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There is at least 1 dev who think this is real and thinks about it.

Finally a thread with actually good suggestions.

I think the 300 str perk also should, additionally to the “immune to everything haha git gut” perk, have a “boing fwip” bonus, that automatically reflects all ranged attacks and hit the ranged players instead. Since GA/WH obviously counters every build ever, but still complains about not being able to chase down DEX players for 10 minutes straight, they need a counter for ranged attacks to finally fortify their role in PvP as the omnipotent counter to every build ever.

Also would suggest to give “Gravity Well” a 100m throw range and hitscan speed since it’s “actually hard to land good grav wells”. Increase the instant-succ radius to 15m and increase root to 10s. Also give “Charge” instant teleport behind the targeted player just to be safe. :^)

Then and only then, Melees are viable in this game for the first time ever and Bruisers will finally stop complaining and destroying every other build with it. :yawning_face:

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Mages are mages. Why would you call them rangeds when they are their own separate group. A mage playstlye is a lot different than a traditional ranged play style as they dont have to keep the range, they can engage even in melee fight and most of their ability is mid to close range only, or even melee.
Mages are mages, rangeds are the bow and musket players.

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how different the opr can already be on one server. i’m also on evonium and in every opr i’m in, more than half are bruisers (GA). I would never have noticed anything about 3/4 mages, unless you count the bruisers with ice gauntlet (for the purpose of ice shower) as mages now.

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I think it’s funny how all the crying about how nerfed GA/WH are now comes from the GA/WH L click spam players. It’s still the meta, still the easiest to play and still the best in every situation where PVP is involved. You’ve cried about how healers shouldn’t be able to heal in heavy armor and got that nerfed but you should still be able to DPS in heavy. STR weapons perks are the best BY FAR and it’s not even close. No other class has the ability to leach health and increase damage output while being stupid OP tanky. Even after the “nerf” to auto aim by just mouse clicking it’s still the best in game. Compared to “ranged” classes where there is absolutely ZERO aim assist and even some like bow where hitting head/limbs registers nothing.

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