Here’s a crazy but cool idea that would make the game not feel too grindy or crafting demoralizing to the soul. If it is a dumb idea then oh well but I think it’ll allow a big catch up mechanic to make everyone competitive.
Make the items all slotable with the craft mods for example, you have a shell of an armor piece but you can slot what perks you want. This would kill the crafting but will save a lot of heartache from the 150+ perks RNG madness.
A) have the perks drop in certain location which will make ppl farm the area for it instead of total randomness. This will allow open world pvp to hunt for these perks because flagging for the 10 percent luck.
B) have a currency other than pvp salt that must be acquired by getting medallions from kills or completing dominate mission that we can use to purchase mods from the faction shop. Make open world great again.
if that makes it too easy then another alt below
Allow crafters to select to use 2 craft mods and the third be RNG if lego is rolled.
Allow us to changed named item attributes to fully flex a sandbox gearset for whatever build we want to run. Some named items are good but why would you put focus on named melee gear, or vice versa, Dev Troll much.
Raise the faction gear to 590 with an RNG lego perk when shards apply.
Above are just suggestions that would allow players to not be timegated by cooldowns, coins, and craft luck. Getting the proper gear for their play style to be competitive and feel good in their toon will make PVP more skill based. I know some or most will say that it is manageable now but that is really for above casual players that can reach that (only IMO it took me quite a bit to get to near bis).
If these or even one can implemented then this would make the PVP totally skill based without being “out geared” it’ll come down to whether you chose the right offensive and defensive perks with your skills to best the other players.
I believe that the big focus should be to get returnees back. This would be a big incentive for them to jump back in an be relevant sooner than later and not get deterred from the gear gap from the current players. AGS tried to get new players but that was a flop. We should get the players who already bought the game back.
I really enjoy NW and would love to see it grow its population again.
Expertise could be changed into a Buff that gave + 30% drop rate for 590+ GS items at 600 Expertise. Incentive or those hardcores that want the grind (yes many people like the grind in NW)
Remove the GS Cap for fresh lev 60s (meaning: they can get drops up to 600 GS Legendaries too but at -30% drop rate. Or maybe that’s unneeded with all the 500-600 GS drops in the table that could also serve as extra bumps.
Allow expertise bumps from salvaging and Crafting high GS items. And remove time-gating for casts. (let people farm) or perhaps add some diminish returns.
Remove the downscaling for fresh lev 60s (meaning: they can just buy 600 GS items again and not having their stats nerfed.
Allow upgrading items from 500 GS up to 600 costing Umbral shards and T5 crafting matts like Orichalcum ingots. And remove 600 GS restriction to upgrade, just make it ‘easier’ to do with higher GS to incentivize progress but not wall it.
Sell temporary 599 GS Gear in the faction shop with Tokens (Items that expire in 7 days, or with durability that runs out after x repairs, or repairable max dura with T5 crafting mats. to provide a little open world incentive and keeping material demand.
For crafting: Separate PvE Perks from the rest and either let people chose a Perk Pool when crafting, add materials to increase chance of getting desired Perk or let people add 3 more PvE Perks. (RNG Crafting is worse than enhancing in Lost Ark)
Allow upgrade PvE Perks with Umbrals and Mods. Either allow to ‘insert’ pve perks into gear or with extra 3 more rolls when crafting. 6 Perks would allow more min-maxing while still not affect PvP.
Remove 600-625 GS upgrades. If Ags wants a 700 GS item, introduce other superior materials. (T6) (If needed as incentive for progress in PvP, allow upgradable PvP Perks such as [Resilience] and new pvp dmg perks, with things farmable in PvP + umbrals.
Allow Mutations to scale off corruption and Blight mechanics rather than GS. Giving newbies a chance to prepare and not get discriminated based on their GS. (like needing 500 corruption ress for M10 or you need a healer on you 24/7)
Replace umbral shard system with enhancing: infuse Umbral Energy into Items for extra effects like: Fire damage and protection +5%at +9. Which makes your set glow red lines at +9 and weapon becomes fiery. Or Boots for +5% movement speed or attack speed. etc
So few people actually care about solutions. The vast majority just wants to complain of the game or other complaints
Sighs…
Ya it is just an idea, if you arent in these major companies who make a ton of money (WW/EF owners) and can roll non stop then it puts the other guys at a disadvantage for all PVP content. Now put that gear on yourself you’ll notice a huge difference with survivability. I had to get to near full bis to finally feel it. Just want more ppl out there who can be geared out to make PVP more challenging with new faces, new faces = more medallions/XP/salt. Let the casuals catch up.
Legit info, i agree with you and have noticed the complaints without a path forward. I am inbetween a casual and hardcore player, lets let the casuals catch up and it’ll make the NW a happier place. They are doing it with all this doule XP but kill the game with RNG.
If you use daily cool downs to save up for rolls for 20+ days then roll 10 pieces and with maybe 1 or 2 lego that has enemy ward that is a big kick in the nuts. Which would make players quit or not roll any pieces.