GearScore and Defense stats are nothing in pvp, only in pve

You’re absolutely not getting my point ; how that game can write tooltips, guides etc, telling to crafters “this trophy or this gear set or this food will increase the GS of your craft” and at NO POINT precise : “this GS has zero effect in pvp fights and so that is absolutely useless for gear used in WARS, open pvp, OPR etc”
We are pvpers companies ; we are since weeks working on getting some crafters at 200 for each category, with houses, trophies etc to get some pvp end game gear… and that’s for NOTHING? are you kidding me devs, for real? I have never seen such a thing in any game. Yes I would like to have been informed, because I did not up my craft for pleasure but to have A USE ON IT. So yes, I feel scammed.
And 600 GS pve gear for what lmao? to go to Lazarus and drop gear to help me to farm Lazarus so I can farm Lazarus? Lazarus is doable with faction 520. What a bad joke, really.

This game has ZERO PVE end game and all the end game gear is working only in PVE ; I have no words really for such a thing. If it’s confirmed as a feature, this time I am over, for real.

It’s all the point to be stronger, to take GS, to give a time to that game lol It’s not just wow - it’s all MMOs lol

(edited, I read you to fast :slight_smile: anger is smelting my brain lmao ; agree 100% )

This explains why me a lvl 40 have been able to handle 60s 1v1… thought I was just a badass… kinda heart broken…

Well its not all about gs in guild wars or lost ark, but people still plays. Because pvp is not about killing players with outnumbering their gs but killing people with your skills.

By the way gearscore is equal for everyone in eso too. The only difference is sets. Which is good idea also, everyone doing their own build or meta builda. This adds more variety to pvp.
Well you can count on eso too. Gear score is scaled as same for everyone.

So its not all mmorpgs, because this idea died with wow. Because its a bad idea.
If you are pve player you can grind your gear score to outdps other players

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Most all popular multiplayer centric games use a form of normalization for PvP. Guild Wars, Lost Ark, ESO, Destiny, etc.

I would prefer crafting to be more useful like being able to select perks, but Im happy about the gearscore normalisation. Without it, it will just boil down to time and not skill. No better way to kill new people joining pvp that for them to get smashed just because someone has higher numbers on a stat screen.

I’m having a hard time understanding why people are surprised by the scaling combat stats.

Is it because they’re scaled in a way you weren’t expecting, or because you just think gear should give an obvious advantage in PvP?

You can do just that with the instance gear. The only downside is that you can’t min/max the item slots as easily. IMO that is a decent balance. The biggest draw back to that is getting access to those instances regularly to farm until the update.

Arent those predetermined stats and/or limited to a max gear score? Thanks for mentioning it, Ill look into it again

If stuff doesn’t work the same way in PVP as it does in PVE then the UI has to make that abundantly clear. I’m all for separate stats for PVP (in fact I think it’s essential for a PVE/PVP game with stat based gear). But I didn’t know any of this until I read this thread. And that’s just not good enough.

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They have predetermined stats that means you can select a perk as your default crafting option. They start at 500 and scale all the way to 600 (legendary) if you choose to do the standard buff/food stacking route to push for crafted legendary.

No point to play this game passed 45 and unlocking all gear slots. Better gear don’t mean better pvp. You’re wasting your time unless you just want to pve… oh wait none yall flag nvm this a pie only game anyhow lol.

Thank you!

This is true. Tested with my guild. Your GS and your phys/elem resistance makes no difference in pvp, only pve. You will take the same damage from a player regardless if your 600gs or 300gs. The only difference is the base stats you get from the gear and the perks.

I already said this but it’s a game killler

i already quit the game for this reason, there is no real reason to grind anymore and keep playing, already have gear 570 with resilent + CDR and weapon 590 + enchanted + keen.
I will not keep farming just to get +1 att point, its pointless.
Every time i log it feels like there is nothing to do.

Is it safe to say that all forms of pvp, are using this system currently?

Tests were made in duels and open world PVP. So yes, most likely.

So bascially they need to IMMEDIATELY STOP trying to balance weapons until they FIX THE FORTIFY AND REGEN STACKING. Literally no one knows how ANYTHING performs because you don’t know who is stacked and who is not… and THAT is what is making people think they are over/under powered at the moment. Ridiculous.

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