GearScore and Defense stats are nothing in pvp, only in pve

Wait wait wait wait…

After a list of 100+ bugs one of which being PVP armor reducing overall damage…

Are you actually… for a second… going to think that most of this game is not broken?

There are literally more bugs and broken features in this game than working ones…

I blame the devs for actually using lumberyard instead of I dno… finding another job.

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can we have an official response wether this is a bug or intended please?

cos if its intended i understand the idea and i think its good but the execution maybe something to look at cos this will have an impact on the economy when all you really gotta look out for is the right stat distribution and perks.

It was around from launch.

Gearscore has never mattered in PvP for armor.

TBH its kind of weird to me, because Gearscore matters for Weapons but not Armor.

Once they fix the sacred stacking + food stacking, damage is going to start getting even more crazy because of it.

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Wait so when I they make it so you get 10% luck for being flagged, I can walk around in the tier 1 heavy armour and have the same defence as someone in 600gs armour, with a fraction of the repair cost?

I’m sold.

Keep in mind stats/perks all scale with gearscore, the only thing that isnt scaling is the armor/magic resist values on the gear.

Its still super weird, not sure why they did it like that.

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This is incredibly disappointing to hear.

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GearScore and Defense stats are nothing in pvp, only in pve

In PvE it seems to be normalizing your armor.

So instead of damage reduction going off of your armor value, the damage reduction is based off the armor weight.

So Heavy Chestpiece with 300 armor would give 10% damage reduction and a Light Chestpiece of a higher gear score that has 300 armor would still give like 5% damage reduction. I’m guessing that this is how their defense scaling is working in PvP. With that reasoning though, this means that defense is pretty much even no matter the gearscore.

Basically Voidbent = Faction …but it has luck too.

I literally think the same. ppl using ice storm are now doing like %9000 extra damage. its insane lmfao

What I don’t understand is why physical and elemental #s are listed on the tooltip if they aren’t a constant across pve and pvp. If they only matter for pve the tooltips HAVE to clarify that (pve only), would suffice.

and faction has CDR making it much better for anything aside from hard farming for legendary drops (Which mean you need a 591+ gearscore in that slot)

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I’ve heard this before and believe it to be true. But have to say this is an idiotic system of gear that is completely incomprehensible from in game tool tips.

There’s being a sand box mmo where players need to figure out things in game and then there’s just having incongruent design that is illogical and comes across as bad game coding.

With diminishing returns on attribute stat gains I’m now confused how armor will be improved over time as new content releases if mitigation increases in pvp aren’t a thing.

New percs? That seems rather limiting for progression options.

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Sigh…

Every time I come here I read yet another thing about how this game is terribly designed. No amount of bug fixes is going to fix this game.

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Those dungeon drops are based on your watermarks FYI.

Both are right. The chests are bugged in Laz/Genesis and only drop up to about 520 gearscore, but if they worked correct should be based on capped gearscore.

With the exception of tools… Ilv 600 Orichalcum tools are still blue and do NOT get an extra perk.

gear score has been known to be pointless for weeks in duals, and wars; meanwhile open world pvp and I believe outpost rush has no gear scaling. meaning eq isnt flatlined in those modes.

i think this is actually a very good system. The stats and especially the perks will still give you an advantage but not to the point where you can just steam roll fresh lvl 60s.
The third perk on legendaries is already a nice advantage and the perks and stats rolling higher at 600 is even better.

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If i’m understanding this correctly, as somebody who enjoys PvP primarily, the end game is hit level 60 → farm faction gear in a few hours → play Outpost Rush. The End.

I’ve spent countless hours farming watermark and I’m yet to find anything better than faction gear. So in essence, the next upgrade to my gear for PvP is probably after 1000+ hours of grinding when I roll the PERFECT legendary, and there’s nothing inbetween.

Also, is anyone actually excited by armor perks? There’s not a single armor perk for my bow that I can really be excited about. Take for instance Refreshing Penetrating Shot. Kills with this ability reduce the cooldown by ~14%. But why would I use a powerful ability on someone who has been knocked down?

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It appears so. Guess I know what I’m doing later today.

Didn’t realise it did nothing and I’ve been ignoring the faction gear.