I believe this is one of the major downfalls of the game, it will lose alot of new level 60 players if it remains unchanged.
The whole gearscore and watermark system is totally out-of-touch, it needs to be reworked entirely.
Its just extremely vague and tiresome to grind towards.
Why would the developers make the most boring activities imaginable (grinding the same boss for hours and hours, grinding chests with 30 people so theres zero challenge) reward greater gear?
The upcoming patch later this month will make turning orbs easier to craft, so atleast I can use dungeons to get gear slowly. But I am doubting it will be super interesting to do the same 2 dungeons over and over again.
Yet PVP only rewards you with extremely bad gear of 520-535 gearscore (disregarding the resilience bugs in the past and on-going issues with it, and other bugs with faction gear). Again, why? is it to appease PVERS who hate PVPers?
This all makes zero sense. And personally I will never spend hours and hours doing chest runs or mindless farming of same boss over and over. Until they add quality of life I will never be 600 gearscore and will stick with using the trading post for gear. Thanks for reading.