Get rid of bow/muskrat from opr

Funny guy here you can have some candy

it would be a good change

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They got themselves in a situation with it tho where they want muskets to be able to sit on the wall in wars to use siege and reach the point and behind it. But it’s annoying to face in opr when muskets sit very far away I hope they can figure out a good medium as it would make muskets seem in a better light rather than just all muskets are rock campers

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Ah cool, you are porquel from my server :smiley:
I am Hagen Zwosta and I also don*t think I am doing much wrong.
Enjoying our OPR matches. Going against or with the regulars on Abaton is lots of fun.
Just play the game guys and enjoy it.

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OPR should be 40 players with 2 hatchets.

El fin.

Yeah i usually get top 5, but most is stat padding. You;ll get a few kills, but I’m sick of the stuns

Game aint’ made for ranged.

What part of ranged is hard to understand? Bow/musket aren’t melee weapons. Why would either fight in melee range with melee’s?

You overestimate people. Most will do what is easy, not what is required.

If the game don’t encourage you enough to cap, most (not all) will stay outside if it’s rewarded with a good score, even if you don’t.

Muskets are lmb spamming for you? Do you unironically think that if you spam as fast as you can with a musket you will be effective? Because that means no aiming, and even one miss is punishing enough to get you killed or let the opponent hide/run away.

you literally have to left click to do any damage with musket. its a hitscan weapon the most that makes you miss is how the game feels at that moment. its not something anyone can pick up but its not hardest thing to hit with in the game. also that end bit can be said about any weapon even one missed ability is enough to get you killed or let the opponent hide/run away basically describes melee v ranged combat.

People seem to have better aim/more success with the bow than the musket. I’m talking about the same player. It seems like most people are not very good with the musket and get <5 kills in OPR, but once they use the bow they get >10 kills. That discrepancy is hard for me to understand. It’s not an isolated occurrence. It really seems like the bow is easier than the musket for most people.

most likely due to more damage and faster fire rate. gives them more chances to get the last hit and have a wider damage range to do so.

Because projectile weapons are more forgiving. All you need to feel the velocity which you do after a few hours and then you can just spam it roughly lead them and will get hits.

bows and muskets get 1 tapped by any aoe , thers no way they can sit inside a cap, unless they lower ga and hammer dmg, which they are not, 1 aoe from a hammer, staggers u and takes halfd ur health if ur light armor and using proper musket build. Theres absolutely no way a bow or musket is gonna survive in middle of caps, and axe and hammer users never gonna dmit there class way too easy, so its prolly gonna stay the same… nno ranged is gonna baasically sacrfice there self, just to stand on a capf or 10 secs… 99% of time ur gonna end up rollingfor ur life adnd potting, just to die anyways imagine being 6k health, with no armor in a zone were 15 hammer users are spamming shockwave and path of destiny on top of that gravity wells and massively over used LMB attacks from ga and hammer… jesus think about what ur asking before u say it… makes zero sense… melee so entitled i n this game lol, melee have no idea what there asking ranged to do when they ccomplain about them not in middle of a cap.

So basically we should just always throw when we have majority bows & muskets because their scared to be on point over aoe? Excuse me, I queue up to win, not to stat pad like the current rolly polly’s do. Low con is their choice.

All of em run rapier anyway and or spend all their time running & stat padding. If their not good enough to avoid an enemy aoe is really not my problem. It’s not outrageous to want them to get on point. That is the objective of the match. Secure forts and score points. Oh oh no but that’s right, all they care about is being top 5 on a biased scoreboard that favors their boring playstyle.

Melee fight for us on the point, while the worst ya’ll range dps have to worry about is other range dps. The least ya’ll can do is get on point n fight with the team. But I guess points matter more to ya’ll than the actual obj. Not surprised. When I see a full set of range on team I know it’s gg. If asking you to get on point is too much. Don’t expect heals. The melee on point deserve them more than ya’ll stat padding brats circle jerking on the road.

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Ranged player straight don’t want melee to fight ranged.

Ga could chase nerf
Cc locking you down nerf
Sns combos nerf

I have seen someone admit that melee should not be able to fight ranged. There was a post that want light armor nerfed only for melee.

Its already practically gone on my server because as a lot of bow players said, people will check it out for a while and then move on. Well they have moved on. Now OPR is all S&S cheese builds.

i rather have musket and bow as enemies than cheese build SnS.

i’m a bow user and i mostly agree with you. The only reason that i don’t agree 100% is because there are some players that actually play their secondary, like spear. I mean, don’t get me wrong i don’t storm face to face with heavies, but i play around the point killing healers and stuff and often help to cap the point.

I agree there’s plenty of players that only play to get high scores and feel good about themselves even tho they didn’t do much to help their team.

I can sit on cap with my bow nicely. And I do.
Play either 310 dex, 200 con or 360 dex, 150 con.
Use a spear with fortifying perforate.
You can do real work on cap with that.
I agree most range just does not step inside, no matter what.
That is the problem. The players. Not the bow.