Removing tuning orbs from the game would be a step in the right direction.
First off lets ditch the terms “casual” and “harcore” and go with less than 15 hours per week to play (we’ll call them “workers”) versus 40+ hours per week (we’ll call them “basement dwellers” or BD for short), with someone in-between being dubbed “typical” MMO player.
Right now, IMO, NW is very unfriendly to “workers” and unfriendly to “typical” MMO players, for all the reasons go over for months now on the forums.
For “workers” to be able to play an MMO that is non-P2W, they need stuff to do immediately when they get on that is either (or both) fun/rewarding. Like BGs, gather some and craft something useful, pop into a dungeon… etc. They can’t spend 1+ hours on setup. Currently, really none of that is available at all for a “worker”. IMO, NW will never ever be viable for a “worker”.
Now, a “typical” MMO player does have about an hour for setup, maybe even 2, because they usually have 2.5-4.5 hours to play when they get on. Of course, with setup time comes the expectation that the eventually rewards or fun will be reasonable for the investment. NW is a mixed bag on this and “typical” MMO players don’t like doing the same thing for the same fun/rewards, the lack of variance and the lack of fun, pushes “typical” MMO players away.
All of this was pretty obvious after about 2 months. I though AGS would provide things that help keep “typical” MMO players, like better: UI; armor sets interface; more BGs; crafting adjustments&balance that provide viable stuff/gear at any level; etc. Players with less time want to get on and have fun right away, not slog through a poor UI or have to micro manage 10+ armor sets some of which no idea if they actually work… along with many other examples. Plus you will never have solid open world PvP with large gear gaps. There are never enough “BD” to keep open world PvP going, especially since many just want to gank rather than have competitive PvP. Competitive PvPers are mostly in the “typical” or “worker” crowd, since… well, a lot to explain on that, just take it as an observable fact (or not, idc). (I will add that a small percent of the “BD” crowd love competitive PvP and are exceptional at it, sadly, a vocal minority from that group). So forget open world PvP at this point; it will happen but rarely. Plus PvP needs better responsiveness because of how it is designed, so far very little improvement on that front.
Eh, so much to say. Bottom line, AGS has decided to make changes that force “workers” and “typical” MMO players away and without some drastic changes in philosophy on their end, NW is a niche MMO that seems destined for about 10-15k average on steam charts. I find it really sad and disappointing, NW could steadily be modified into a 100k+ MMO.
The reasons i say this is based off the fact that the majority of peopleive known or are in my company 100+ at this point have left due to the endgame issues, ui bugs. Desync, lack of pvp content etc. Not because its not casual enough. This game had a 100k hardcore player base that they lost due to giving players things they did t ask for and not focusing on core systems and a better variety of pvp. Casuals come and go, the true hardcore will stick with a game forever as long as the basic systems and events are worth the time.
“So upcoming patch we are getting reduced housing taxes, 10% reduced on crafting grind, and much cheaper azorth teleport costs.”
One of my favorite things is how instead of doing obvious fixes to broken systems (or removing said broken systems), or compensating players for dealing with their nonsense, they just arbitrarily add and remove timegates and grinds, so if you were unlucky enough to grind crafting when they made it harder, their stance is “fuck you you shouldnt have played the game the way we told you to, and now we are going to rub it in your face”
I’ll still check back every once in a while to see if its worth playing again, as the winter event gave me hope that every once in a while the NW devs can do something right, if even by accident, but nothing in this update seems to warrant a reinstall.
Is desynced combat fixed? Do ranged shots still not register a solid 25% of the time? Does chatting still break entirely after leaving an expedition? Wake me up when they fix the major bugs that have been around since launch day
Real talk.
Housing taxes again, this is really laughable.
They cost nothing.
I shoot 500 arrows every 15 minutes. These 500 cost as much as the weekly tax for a house.
Every 15 minutes.
Last chance will be in about 6 months time when the game goes Free To Play.
It is just too soon to go Free To Play, as casuals will just leave because of the annoying grinds and if they are PvPers, bascially be sheep for the wolves to slaughter them.
Between now and then, they need to streamline and drastically reduce the grind for casuals (99% of players) to get to endgame, and make the game fun enough to retain them. Also they need to work out a way to make money from players (in game store) because if there is no incoming money = Amazon will pull the pull.
The turning orb system is definitely broken, with the mutation system it’s even worse with players being split into different tiers everyone is aiming for, and players saving orbs when it’s Dynasty.
I agree that New World has problems with gear sets, having 4 different harvesting set’s when going for high tier materials is bothersome, having luck on gear and being out farming, then needing to go back for your pvp gear when Company things happen.
That every monster has it’s own ward protection seems excessive if their want us to get 5 different ward’s sets for later when we get different mutated dungeons and if their make higher mutation tiers super difficult.
It’s feels like to much micro managing, don’t really see why all harvesting and ward perks can’t be combined into 1 perk working for all, that would still mean 2 pve set’s 1 for dungeon’s 1 for harvesting and 1 pvp set needed.
Even if someone is only interested in one aspect, but interested in other roles their still need multiple gear sets, that’s also why luck on gear is sorta a problem it just multiplies the different sets players need.
if you prevent pvp players from playing the game a large amount of dedicated people are surely gonna quit, ESPECIALLY if you don’t add some sort of cross server ranked arena together with this
All the stuff you bring up/discuss is reasonable and would probably help more players to stay and any new players to stick around.
I just have my doubts that AGS ‘gets it’, but can always hope. Can wait and see. I’ve left MMOs before and come back later to a much better game.
I was talking about some war fatigue after having done 2 war’s in 24 hours for settlements, doing a third settlement war within 24 hours a debuff would be applied to the player then.
Not about excluding players from OPR, open world pvp or whatever other sort of pvp things that be added later.
If their is no discouragement for a Company to hold all settlements. What would stop 1 Company from taking every settlement as you said yourself, that some settlements are so worthless so no one bothers doesn’t seem like the best either.
It doesn’t encourage more pvp between different Companies where some are still gaining experience.
war is the only meaningful pvp content in the game, if you add a cooldown for that say goodbye to your playerbase
settlements making little money means casual companies can fight over them, however they are still casual companies and obviously the better companies get rewarded more for their skill level
nothing stops the best players from taking the whole map but this rarely happens anyway since it’s a stupid ass thing to do lol
and it’s not true that no one bothers with bad settlements, there is war in cutlass and restless all the time
I am actually surprised nobody has come into the thread yet to thank you for this feedback, and let you know it’s being sent on to the developers.
![]()
I actually thought about that when I wrote it lol
The joke is with six dungeons and two flavours of PVP it isn’t exactly wow-ing hardcore players either…
I put on my robe and wizard hat.
Is pretty simple for casuals to return.
-Copy the entire questline on to a notepad.
-On the quest you need to join a faction change to:
a)I will choose faction A
b)I will choose faction B
c)I will choose faction C
d) don’t you dare to ask me that again
upon choosing option D, player will never ever be flagged to pvp, not even by accident, nor have the key to toggle it on and no faction missions will be offered. Towns will have tokens as well for things as rune of holding, doesn’t matter if is at a higher price. From there, everything else will proceed as planned, meaning all other quests are available.
Factionless players can be hired as mercenaries to sabotage town buildings which might decrease current faction influence, also affecting level of crafting stations.
Easy as baking eggs.
The trolls that mass ban players in-game with false reports have learned to mass flag the perfectly legitimate posts on this forum that they don’t like.
Moseidon said, “F___” casual players… (filth deleted)
And I quoted John Wayne, “Life is hard. It’s even harder when you’re stupid.”
I stand by my post. It is stupid to use the F word in a forum. And it is especially stupid to say F casual players. And I definitely believe that the person who wrote that is in for a hard life if they don’t smarten up.
Go ahead and flag this one as well. It won’t change the truth.
EDIT: I just noticed that Moseidon’s filthy post was not flagged, but my response was. Incredible, but just more support for my claim that the trolls are mass reporting the posts that they don’t like.
![]()
You insult people and stand by it? That doesnt make you smart, you are way worse, than those, who you like to offend. But they are much smarter than you.
…and the laugh is: you dont get it ![]()
Indeed since I dont see any way AGS can make additional funds on this title any time soon. The only way to attract “new” and “previous” players and pull in revenue would be to make it a F2P with micro-transactions for cosmetics.