Getting melted…need advice

I’ve recently started trying out HA, GA/WH, and 300str/200con. I run approx 2300 physical/ 1800elemental…mix of Res, Freedom, Invigorated with each piece having a weapon perk. HP sits around 13000. I’m just getting melted in seconds (feels like 3-4 hits) and I have no idea why. Meanwhile, I feel like my 620 Dark Sky and Fury are doing next to nothing against my opponents. Any suggestions would be helpful. I just feel like I should have much higher survivability and damage output. Thanks.

1 Like

wait is that full heavy? or minmax medium?

1 Like

Full Heavy.

1 Like

Your damage output is probably high, but everyone’s mitigation is very high as well unless they’re in light armor, so it tends to not look very good even with good weapons. I have a similar experience in 1350/1350 medium armor where I can die very fast the moment I’m not moving and landing hits.

With those armor values you are in heavy armor so not much you can do there…
A balance of onyx and diamonds in the armors will spread around your mitigation a bit.
Dunno about your jewelry but you’ll want regen, leech and keen on there for more crits and self healing.

I would recommend incorporating occasional dodges into your movement as additional mitigation and to make it slightly harder to hit you, if you arent using them already. Maybe some oakflesh and gemstone dust for times when you’re getting stuck in.

Watch for VG pools on the ground, and if you aren’t already, spec the great axe for every bit of self healing you can get. Sometimes it makes the difference when you’re in a pack to just cleave or maelstrom and get 4-5 hits in worth of leech. A well placed leeching path with the hammer on a bunch of targets wont kill them, but it will fill a quarter of your health bar back up…

beyond that stuff, just keep moving and build for burst damage. You need to be dealing it out very quickly in a small time window, so you can get moving again.

find a couple combos of attacks that let you deal out big damage within 3-4 seconds so you can then immediately dodge away and come back around for another pass. If you actually try to stand people up and facetank while bashing away at them it doesn’t go very well outside of a 1v1.

1 Like

mmm getting deleted in 3-4 hits is weird. im minmax mid at about 13k hp too but it takes 3-5 hits unless im in a full deathball or grav well into ice shower.

how are you engaging the baddies?

1 Like

If your opponents are anything like me they are rocking moonstones.

1 Like

Thanks for all of the great replies y’all. I do most of what has been suggested. I guess that I’ll keep trying and “get gudder”. Thanks again.

1 Like

Need more information on this.

  • What weapons melt you?
  • How many were you fighting? 1v1? 1v2? 2v2?
  • Is it from close range or from afar?

What I’ve noticed after playing a lot of PvP and OPR is that light armor absolutely melts everyone. Light Armor Mages with FS/IG doesnt have enough stun effects but their insane slows and utilities will beat all GA/WH even if you’re heavy. Same goes with GA/IG. Light Rapier/Musket also fucks everyone regardless, they have a lot of escapes with rapier and with the current state of melee unless you will not catch them unless they messed up.

GA/WH heavy only really shines when you catch your opponents off guard and even then it’s not a guaranteed kill if it’s 1v1. You should not be diving enemy backlines and always go for the clumps forming since that’s the most effective way to fight with GA/WH.

1 Like

There’s a lot to be said. Like, what perks are you using? I always like to get fort up in some way before heading in, an absolute must if you are the player who is up front. As someone alluded to, even in HA you have to dodge. When going in dodge once to get the iframe which will make some opening attacks miss, takes practice to know when it is best to do that. Then do some attacks and dodge some more, attack-attack-dodge-attack-attack, etc… You have to mix attacks and dodges, and occasionally block.

Also, musket head shots hurt, so weave as you go in. But what you really have to watch out for are any muskets or high dps attacking from behind, some are stacked with crit and backstab, they can do mucho damage on anyone when they get behind them.

But these days the withering affects of multiple ice fields… along with other AOE affects, just have to stay out of them unless you have heals. Save charge to escape this stuff. In fact use charge to retreat as necessary. And as someone else said, if inside a VG pool get out asap.

In OPR, I switched up from GA/WH to S&S with either one, once the number of ranged went up and healers lowered in numbers. S&S is effective. S&S with GA allows approach with S&S, killing with GA and escape with either. S&S with WH always approach and point control. Note, this is because healer support is low or varying in OPR. When you have heals GA/WH is best. OPR also can have many muskets and IG users, the shield is great against them and shield has two ‘jump’ abilities which can be used to get out of ice crap.

And back to perks, keen+keenly empowered on dps weapon and keen+keenly fortified on CC/survive weapon is nice, IMO.

And as HA, you have to have health potions. No way around it. Dodge and then use a potion. It is the best way to use a potion since it won’t ‘fire/drink’ under a lot of circumstances. So dodge then drink.

1 Like

My guess is some cheese loving turdling is giving him the GA IG root combo.

Its the player melter 5000. Play like an idiot and get rewarded 4 kills.

3 Likes

This is not true. It takes around 8 heavy hits to get the to 75% health with 300 INT.

A great axe user can kill light / medium in 3 swings. There is nothing anyone can do about.

Firestaff is very weak, it’s no threat to them. It’s been nerfed and never coming back.

There is a CHANCE that this on a “per account” basis meaning AGS is throttling damage on certain accounts as I’ve got quite a few characters and have seen some WILD damage output differences with the same EXACT gear, perks and attributes.

1 Like

If you put an Ice gauntlet with your Great Axe you will do better…

Its pure comedy seeing a mage weapon pair with a great axe and destroying everything.

Also your freedom and invigorated arent great perks. Freedom doesnt even work on roots. Id recommend pairing resilient with physical or elemental aversion.

In the meantime ill be shooting dull pencils out of my bow every 3 seconds while im auto rooted after every shot. GL

4 Likes

Medium Fire Staff IG is the second best build in the game behind melee.

You should try the bow now that you have been bashing it for the last 3 months. Boy were you wrong on that buddy…

1 Like

You probably arent playing the abilities in a punishing way. I would recommend getting into some duels for a few days. And duel a friend who can help you do some testing.

Grav well hits twice with the perk. So use that, 2x light attack, malestorm, and the well blows up twice. That should do about a minimum of 6k damage. Most people have 6k-13k hp. So this means you need to save this combo for when someone is half hp.

If you are fighting and blowing your abilities all willy nilly and not doing big combos with them instead in an intentional way. Then… u just need more practice.

1 Like

Thats the meta. Fire mages will melt you in seconds.

I would change your heavy to medium the medium dodges give you more survivability if you use it correctly.

As perks I would choose: refreshing evasion, Resilience as a base and X as a bonus. Invigorating and freedom are not my top 1 choice.

And after it’s just training we have a big gap in our our company when it comes to bruisers. Some die instantly while others live forever

1 Like

I have. Being able to cap someone in the face for 5K feels amazing. I wish firestaff was a threat. Everyone just charges them because they’re not a threat.

I don’t play bow or greataxe because I self respect.

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.