Give solo only queue for Outpost Rush or give the losing team max rewards

better players will lose regardless if the 20 enemy solos are better than your 19 solo team mates so idk maybe try making some friends and queueing up cause this argument is nosense

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I don’t have a problem with 5 stacks. I have a problem with 5 stacks who hold hands and com like its war. Some people will only 5 stack and play OPR like its a competitive game mode. It’s quite sad really. They should move these people to a separate queue.

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i agree, ranked opr would be great…
if opr was cross server and had more than 15k players on

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Make your own meme if you want to impress people.

that is why good 5 stacks usually take 5v10 fights

Yeah that doesn’t work. Try fighting an FS/IG they’ll out dps you at range.

You focus on melee, range weapon u use only to put some more pressure on their rdps :sunglasses:

No its premades i was a bruiser main once upon a time. Then i kept getting destroyed on point.

Eventually you learn to adapt and you realize as range or assassin opr is fun even if your team is getting curb stomped.

I dont dislike premades but having no healers and expected to run into groups is suicide.

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Or just play Bow/musket, get 3k points, and AFK for the rest of the game like the rest of us

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needs a super big nerf, reduce healing to half at least

You half healing and you will never see another bruiser in opr. Playing into range is miserable as is but atleast you know that with a good healer you can probably win. Nerf healing and suddenly the range can kill you, while you still have no kill threat on them.

Remove rapier. That way both healers and range can die.

That’s part of it. Everyone blames Riposte but Fleche is the real culprit. There’s also no legitimate reason why that skill should be what it is other than some fucking nerd thought it would be cool to put an M.Bison move on a toothpick.

Fortify also needs a significant nerf or change because it’s absurdly good.

The best bruiser can still end with 20 deaths solo queue if they get unlucky and have no healer. Team reliant builds simply arnt worth solo queueing because games where you get a bad comp are simply unplayable. Removing premades from the enemy team isnt going to make that 500tick sacred ground save you.

It has no relevance to the argument we were having. It shows you are just using phrases to sound cool but you look ignorant.

@Aenwyn @Luxendra @Wolfes @Shadow_Fox @TrevzorFTW
Another product of negelct.

Opr is so bad, the thought of queing produces zero dopamine in my brain.

And i mainly play pvp.

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I feel the same way. OPR feels so much like a chore for me. That now whenever I get the itch PvP. I turn New World off and go play another game or MMO that actually have at least decent PvP.

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bump.

solo vs solo team
group vs group team

dont mix them

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This current design of OPR and its rewards came off the heels of many players complaining that it was too hard to do well and that mindless gameplay wasn’t rewarded enough.

AGS will not acknowledge people asking for deeper or richer gameplay. They will, however, be more than happy to acquiesce in making the game easier and more brainless.

Good luck.

I find myself coming up with ways to balance PvP and/or make it fun, but then I have to remind myself that as long as there’s no solo queue then I’m never going to care about it.

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