So, off the hip, I agree with the above completely. I might want to see it re-worded slightly though. IE… “When a group of players (or even a solo player) successfully kills another player or monster the award and benefits of the kill should go to the one (s) that did the most damage.”
I think the above commentary is geared towards a PVP environment and, if so, I 100% agree with the OP’s logic here. It makes no sense at all that a person, or persons could be fighting other people and then “Joe Sniper” runs around getting the last hit on all our NPC’s / PC’s that we’ve been fighting and coming out of OPR looking like some sort of “Killing Machine” with 300 kills to their name when what they “should” have gotten was 300 assists.
Also total BS on the Baron fight when you have a team of people beating on the Baron for x minutes and then “Joe Sniper” comes by, plinks it for the last 100hp it had and then “my” team gets the experience lockout even though we did 98% of the damage and the guy who’s team just got awarded the kill did 2% of the damage.