Unti l the game has some kind of pvp standings/rank system (not the tracks)…does it really matter what some scoreboard says in an instanced match?
Give the award to who earned it! Whoever does the most damage deserves kill rights. Make it right NW
they’re doing it to build mortal empower stacks. still a poor use of resources
I disagree only because opr is main bows, firestaffs and muskets.
Two of them excel at padding, and two excel and killing from range.
The bow does both.
Most damage does NOT guarantee you the win.
It will just reinforce this meta we have at the moment.
In my opinion, the scoreboard is what encourages opr to be in the state its in now and frankly its just not fun.
Now dont get me wrong, im a fan of bow but its overuse needs to be addressed.
Firestaff is another story. Technically one of the worse weapons in pvp but its sustained damage and easy to use kit does well in the hands of a casual player to place them high on the board.
I would like to see melee return with all classes being equally present in opr.
So a scoring system that encourages that is my choice.
Mortal empowerment or not I’m still happy when someone finishes the running away guy. Assists award the same points and as long as you are in the flow you shouldn’t care who gets the kills. Have some fun even not getting a stack because no one actually stole your money or lunch irl
OPR’s Baron hell yeaa xd
At least as often, the people with the most damage have the least impact on the kill.
What does the tank do? He might have fought well the whole game against 3 - 4 players and has no kills because a Bower shoots a hail of arrows into the clumbs? Bad idea!
I often have 1 - 1.2 kk damage in OPRs and only 5 kills. And you know what, I don’t care, the impact is more important to me than the kills and than the damage. I would never waste a skill if I know that the opponent will die without my doing.
Stats don’t matter, winning does.
100% agree.
If the system provided ways to track impact instead of value i feel the game would be played differently.
Everyones enjoys stat padding because more numbers next to your name on the board feels great. However, that measures value instead and is sometimes a false sense of accomplishment.
Ive placed first on bow doing tons of damage but got zero kills, and we lost.
“But who cares i came first, right.”
That’s what i feel needs a rework in the way opr and war is measured. Not for value but for impact.
Padding should not be incentivized.
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