Give us pvp server plz

Pvp turns off then you in city so no problem with dangeons

PVP zone would be better.

Not in server were is 70% pve players

I’d love that but I believe PvP servers will be ghost servers.

Many people talk about PvP, but when dieing they cry and ask for nerfs. xD

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That’s right. So make 70% of players suffer, so the other 30% can enjoy themselves, bullying others. Perfect! AGS should employ you right now!

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Dont need any extra coding for PvP servers. Simply remove option to turn on/off PvP. So we all gonna play with PvP ON all the time.

That would be true PvP server!

U cant ‘wish’ PvP server but complain about ganks or ‘unequal’ numbers in fights.

PVP servers sound great in principle (I pvp 90%+ of the time in NW), but in practice, the economies would be an absolute mess. I hate to say it, but we honestly need PVE farmers for stabilization and growth of the economy, specifically for the BIS progression process. If you were in a top 3 BIS guild on the pvp server, it wouldn’t make a difference, since the guild would have dedicated crafters to gear everyone out. Outside of that top 1% though, you would be left with a very empty marketplace.

I suppose some PVP focused people could shift gears and capitalize on the PVE side of things, but I doubt that will happen en masse. We need LOTS of other options for obtaining BIS gear before a PVP server (and its economy) would be successful. NW isn’t quite there yet, but maybe in another 6-12 months once gear progression (and avenues to access that gear) smooths out, NW would be ready for it.

Edit to add- I 100% support PVP servers in NW, I am just worried that without modifying game systems beforehand, they would fail miserably (or at minimum, be an awful experience for the playerbase, as is).

Simply remove option to turn on/off PvP. So we all gonna play with PvP ON all the time.

Simply remove option to turn on/off PvP. So we all gonna play with PvP ON all the time.

Simply remove option to turn on/off PvP. So we all gonna play with PvP ON all the time.

This requires extra coding.

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Server already pvp if flag on. It’s the player that decide how to play

Okay… Yes technically when you enter something on the game end to be displayed on the client end that is coding but I think it was reasonable to understand that I was not using the term coding to such a finite definition.

The system to display the general concept is already in place as AGS has taken servers away and then added new servers and then taken servers away. With the Fresh Start servers it has an icon after them so they could use another style of icon.

Going with the Fresh Start servers once again when you hover over the server name a pop-up window appears explain it. Once again the system is in place and the text would just need to be change and, once again, yes this technically is coding.

I do not think it would take weeks or any really significant amount valuable resource, money, etc. to do the above listed changes to a system that already exist.

So it may be clear (as you worded it) that I do not the programming experience, working of large scale project with many moving parts but it also may be clear, to put it bluntly, I do not process your level of ‘unique opinion expression’.

I did see it…in the first 6~ish weeks of launch. Was both gross and comedic to watch. What was more funny is when a low level got a hold of a lifesteal hatchet and beat the snot out of high level peeps b/c how things scaled back then. Kinda miss those simple times tbh, vs the farking mess we have now those times dont seem so bad in retrospect.

Don’t think I’ve posted this here, if I have them feel free to ignore it but I feel like they could consider this on the player level instead of the server level. Not nearly as impactful but could be a compromise.

I’ve always thought that they could consider an irondweller mode (essentially similar to ironman modes in other games) which restricted player trading and use of the trading post. This gives players a reason to play on a new character in a classless system. Play under extra restrictions can be really fun for some.

How this relates to the original post is to consider a PVP account optio. It essentially auto flags at all times and the player gets recognized as a serious PVP player.

It’s subtle but the same reason ironman modes are so popular and enjoyable. Often people mention that you can simply play with the restrictions without an official game mode. This misses the beat unfortunately. Why have any cosmetics? Or titles? It’s the recognition. Also these modes easier certify you don’t RWT.

Just my thoughts. They gave officially mentioned that they are not considering PVP servers, so this might be a way to do something similar I suppose.

we need more pvp open world:

Every zone divided into different areas in the New World map. Town and its surrounding areas should be safe zone and when you go further away town to mid and far locations then you will be flagged for pvp and the monsters will be stronger and thy will give better rewards, loots and more treasures to find etc events. Because you danger yourself to explore the dark corners of this land. The logic should be like that really. And it is not so hard to do in coding perspective… If we players can think such cool acceptable and applicable ideas and features then the AGS developers should do too…

Instead of making the monsters’ levels stable - the monsters’ levels should be adjusted according to the players’ levels (so rewards will be better for high level players too). With this, even the empty low level zones will be meaningful for high level players to go fight and farm for rewards. However, it does not mean that the high level zones will be accessible by the leveling low levels too that the low level players need to complete the story and side main quests at every zone first.

Why is this not possible within the current PvP community? Would this not be just exactly the same as previous unsuccessful efforts to do this.

I suggested a similar sort of idea using the PTR

which was met with a lot of derision despite having many benefits and few problems, at least for the US East region. Why is the PvP community so against organising something like this themselves and insistent that it has to be AGS’s fault that they haven’t provided exactly what you want (even when you seem to have different, even disparate, visions of what a PvP server would be like).

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rather than actual pvp servers (that we actually saw die because of the lack of gathering people) i’d forced pvp for lv 60 characters in cycling maps, maybe on a per day basis or at certain hours, so different map zones get pvp for a while, and maybe make it so those zones get an decreased respawn time for nodes, so people want to go there and fight for those too (and kill bots maybe even)

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I have 5000 hours and 6 characters, no friends, no one wants me in their company, and I’ve never been allowed in a war. I only hit trees and wolves.

But I have some VERY strong opinions about pvp and will write essays on the topic (my five phds help immensely in that regard).

making new server for 1.5% of the player base seems like a waste of resources.

Maybe a new hobby would help.

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Devs should make new pvp zones, where you are flagged pvp when in that zone.
Materials, buffs and high rewards that is just in those pvp zones.
Open up an reason for pvp/pve players to go to those pvp zones.

Maybe lets higher level zones like Shattered mountain, Edengrove and Great cleave have one pvp flagged mechanic that randomly activate on one of those zones and change every 45min-1hour.

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