Give us the stats on our shields now

my thing is, why is shield only for the sword? why cant I use shield and… anything else. Shield and spear, shield hatchet… It should have been a separate thing… Its own weapon with its own skill tree. That way it could be a sub weapon that you can block with on your main weapon but when u want to use shield skills you switch to it like you would any other weapon.

yeah, I’m not 100% sure… I guess because shield is classified as a weapon, but doesn’t deal even half decent damage. it’s really good utility, but that’s about it.(aside from blocking)((blocking is great with shields))

but yeah I get it. anything 1 handed should be able to utilize a shield, but then it’s only half a skill tree’s worth of abilities, in which case would make most combinations with the shield too OP aside from the standard sword.

Could you imagine defiant stance mixed in with anything regarded as OP already? oooofff

Defiant stance is insane… if you use it while above 50% life you get a total 50% damage mitigation, all while utilizing the VG to root, weapon swap to IG- still have the shield out for 50% damage negation, and ice spike XD then once defiant stance wears off it’s a heal for 15% of your max life lol

I can see things being really broken if they did it incorrect, and there are a shit ton of variables to take into consideration before making shield usable with other 1 handed weapons.

Oh yea it would need a complete rework but yea haha.

No we S&S players don’t need an extra 25 fucking attributes when we have our shield out but we do deserve to be equalized when it comes to PVP with our offhand. Not being able to hit 300/200 is one of the dumbest fucking things.

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This is really what it is.

You do realize that if you use the winter reward sword, and board you can hit 300/200. It’s also something they could pretty easily change, by just changing a few values on all the other swords and shields. It’s pretty clear those extra stats on the shield aren’t game breaking balance wise for tanks, it could also open up the shield to later being used with other weapons.

I mean asking them to make larger changes instead of a few simple numeric changes is much less likely to ever get done. They still haven’t managed to put the smelter set in, or made the chef chest drop off a mob around more than once every server restart. They also need to address some of the design issues that guarantee each server will degenerate in population. Then there are some of the quests that have showstopper problems. The other changes that are causing the game to bleed players.

I guess I would rather have the simple Band-Aid solution for this while they focus on the things that are straight going to murder the game.

Of course you’ll be doing horrible dmg in mutations thanks to the artificial handicap imposed on even slightly lower gear scores than recommended in them…but you’ll get that 300/200.

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It’s an example you missed the point entirely.

Point being they could go through very easily just change all the attributes for all the swords, and shields. Without the risk of seriously breaking something. then spend more time on the many real issues causing poor player retention.

Besides there are plenty of logical reasons that each having full stats works fine. Also currently shields have zero impact on gear score.

cant do that since giving the shield 30 stats would make Sns have 30 more stats than anyother build then that would not be fair for anyone else. Sns having split attributes between its sword and Shield is how its suppose to be.

SnS is after all just 1 weapon that is split into 2 skill trees.

I disagree since nobody has complained about the winter event sword, and shield.

Besides it would be a nice precursor to allowing other weapons to be used with shields. Also since everyone has access to sword, and shield it’s hardly game breaking. Then you also have to consider that currently S&B is lackluster at best.

They don’t need to do that though…and “very easily change the attributes for all the swords and shields” is nowhere near as easy as the code looking to see if a sword is in one of the weapons slots and if it is then applying the shield’s stats regardless of whether or not the sword is in your hand so please don’t use it as some “this is the easy way to do it” example.

I’m a tank, I live with S&S, so I’m as invested in shield stats properly applying to my 2nd weapon as anyone is, but one anomaly - and the convergence S&S are exactly that, an anomaly - does not mean people wouldn’t be complaining if S&S stats were suddenly doubled.

I disagree with all of that. Who is complaining? Oh right must be the 300 threads about sword and board being OP I missed.

No one is complaining yet, because a seriously limited use anomaly that is not remotely mainstream isn’t causing an issue. Of course there aren’t complaints yet - do you think any tanks running Gen, Laz, or the Mutations are doing it with that pair of 520s? They’re garbage for tanking anything but minor open world PvE content:


Of course no one’s complaining…because these are what you’re talking about as an example of no one complaining about their doubled stats.

Nah! Slap a band-aid on it and fix the real issues. Heck they still don’t have all the sets in the game. some pieces drop off mobs only around once every server restart. There are show stopper bugs in quests. If they do not address the issues it’s not even going to matter.

You can actually use the shield it has zero impact on GS meaning the lazy scaling doesn’t apply. If you compare it to a 600 orichalcum tower shield there is only a minor difference. If they add an ice mutation it will shine. Linking the kite shield rather then the tower shield? Are you sure you tank in this game?

The anomaly as you call it should be the norm.

Since you ask, the Tower’s just as useless compared to decently perked shields and it’s just a CON stat stick. Frozen Ward, seriously?? Please pardon me for the unforgiveable sin of screenshotting the wrong item:

And yes, unless you know DPS running around with almost 16k health pools and stats like this:

NW Hiply stats

The problem is that you have to use the sword not the shield to hit the 300/200 mark. Any which way you look at it, this is lazy coding that could easily be resolved without much work. But fuck us. I’m done with this shit game and it’s shit community in one week.

Hey question to you guys,

What would you think of this change.
Currently the way people roll armor is all of 1 category (such as light) except for the chest you go one higher (like medium). What if we just made the sword full stats, and allow the shield to contribute stats whether or not you can use it (i.e have a sword equipped). And make equipping the round shield put you at the max weight limit for light, kite at the max for med, and tower for heavies. Everyone gets the stats and people can choose from rolling all light/ with med chest or all light with a round shield, getting extra perks, and stats. Seem simple to implement since this is kind of how it worked at launch.
Would this appease the masses?

What part of example, do you all not seem to grasp? I am not even saying to use the set. It’s an example of a way they could just quickly band-aid things while focusing on what is actually going to kill the game, without the possibility of adding a new line of code causing a string of new bugs. It’s a simple value change.

I did mention the shield doesn’t have an impact on GS so you technically could use it without a negative impact. It’s amazing how ya’ll constantly miss the point, and latch onto what amounts to nothing.

Point once again is if they just gave all swords, and boards the winter event treatment. There would be nothing to argue about while they focus on the more important problems tanking the game.

So all you do is pvp?

As a pve tank it feels mandatory going 300 str for grit and the 250 point stamina regen. That means bare minimum 260 , and 40 str food.

Sad fact is without grit and the stamina gain, it’s entirely too easy getting shut down. Besides you can get plenty enough freedom on gear to make the 300 con perk less than optimal for pve. and the 60% damage reduction while nice is entirely moot if you know the mechanics of the fight, and have stamina. Especially in mutations… more damage, more threat, faster clear.

Of course you can get shields with better perks. the stats difference however is next to nothing between a sled, and an orichalcum 600 tower. Pair that with shield having zero impact on gear score, and perks are the only consideration. Once again ya’ll sure like to argue while completely missing the point entirely.

Sorry but I can’t take anyone tanking an expedition with a kite shield seriously.

What?!?