I feel bad for you, since your server has to be very boring. In my server we discuss political and economy strategies to weaken other fractions and get more power for us. We use baits to sneak a war, by taking forts and running pvp missions, sometimes using longer ways, or instead of going in a big group we split up, some of us running pvp and some of us using the pirate emote or lay down in front of enemies for dominance
In terms of economy and social developement, my server showed a drastic increase in funny and catchy advertises for bufffood, trophys, ressources and all kinds of stuff. Server feels like a village, in which you’d know each other. I got 320+ hours of playing and got 60 2 weeks ago. I feel like i have lots of things to do, and replay potential for every zone lv 40 + is given through crafting. First game which motivates me to farm and find my own spots.
I dislike pvp missions, since they are very boring and more often PVE. I wanna bring up an idea someone in this forum had, which was probably inspired by GW2 ; Every territory should get 4-6 Flagpoints simillar to the fort but without beeing a castle or smth. Players who are flagged can conquer the point . Conquered points grant territory standing per minute. After a certain threshold of territory standing was generated through one Flagpoint by one Fraction, the flagpoint gets a “domination” status for “x” time. While beeing dominated Flagpoints cant be conquered. Having 1 point grants specific bonus for the territory. Holding 2 or 3 points grants another bonus. Bonus should be close to ressources or other things, which you can do well in that territory. This way you’d create some open world
As example for windsward. Holding Flagpoint A grants 5% yield when farming hemp in windsward.
Holding Flagpoint B grants 5% luck when harvesting silk. etc pp.
Fort needs to get some “dominated” status too, because right now its just flipping and flipping again, whenever one lonely dude decides to enter the fort for the territory bonus.
Windsward fort increasing yield as example ; Right now I’ll conquer the fort, and wanna go farm with the yield bonus, while the fort instantly gets flipped again from one enemy. Then enemy wants to farm, while fort is getting flipped again by me or someone else. Its increadibly hard to use forts holding bonus.
Since you’d have those flagpoints besides the fort you’d have more open world pvp content even tough playing arround the fort would metaphorically be blocked whenever its dominated. There are enough flagpoints, which wont be all dominated in the same time.
Ideas are not final, but i think everyones getting my direction.
At last i wanted to ask? Why do people think you’d drop the best gear in dungeons and outpost rush? Afaik there are only 2 different gs600 armors which can be dropped, and both are pretty boring. There is a good ammount of good weapons, which can be found via dungeons or other content, but in terms of armor ; best endgame armor comes from crafting.
And in case you dont like any of the legendary weapons, you can craft your own. Perks are based on pure RNG, but this means that you can get your indivdual god rolls.
Crafting gear is the endgame gear.