Giving up on musket after 2000 hours on it

i’ve been told you and everyone else for a months that musket damage in general are friggin low. The only way to increase musket damage is by using powder burn, or a combination of powder burn and sharpshooter stance on the exact same target. Sticky bomb after buff can also be an option…for PvE content, since the damage are comparable to 2-3 2H axe normal attack to your face, since your 50 CON will become easy target for everyone else if you try to spam sticky bomb on any PvP content.

musket rework when?? why do we musket user need to wait at least every 9 second just deal decent ammount of damage when other weapon has an option for swing to win?? why trapper tree in general sucks?

Musket kill players with 2 shots? then why I cannot do it or majority of muskets cannot do it?

If your opponent is a glass cannon with no CONS and resilient - you still cannot kill with 2 shots - even you hit from their head two times without missing in 2 seconds period while your targets are mobile and kiting and using health potions and getting passive heals from their accessories…

Do you know what happens when musket makes the first hit to their opponent even with burning effect? Players use a heal potion instantly and thy recover their HP with their accessory passive, and even the debuff on them with the accessory passive for consuming a potion to remove debuff…

Musket is only good at killing low level players, low gear score and bad geared players and glass cannon light armor user with no CONS…

Musket hit from far away right? After 100 meters you cannot see your targets visually anymore and if you still can hit means you are cheating. And do you really think that shooting players from 0-100 meters is easy for the opponents’ movements are so unpredictable and once you hit them for once - thy start to move with kiting and run away and hide behind obstacles or rush to you to kill you; because musket users don’t have any CC skills with their main and secondary weapons to CC an opponent and give the most damage at the same time, or run away to keep their distance constantly…

Musket + Spear build - you will never get the most benefit of spear to give most damage because DEX is secondary attribute of Spear weapon. And if you are glass cannon too, then your one mistake a closed combat or your opponent even CC you on time at close combat you will get tons of damage.

Musket + Rapier , you stop one attack for one time and maybe run away for one time to keep your distance from melee fights, but that’s it, MELEE AND MAGE BUILDS will come and hunt you down and you cannot run away and majority of players are fully 625 gear score with best items - thanks to the GOLD SELLERS - GOLD BUYERS - EXPLOITS - ITEM+GOLD DUPLICATIONS, BOT + ALT ACCOUNT ABUSERS etc. And AGS doesn’t ban any illegal players which old players get everything easy and who suffered? Legal normal players. These are the main reasons why New World server populations are dropping non-stop… And AGS doesn’t do anything to solve any of these problems and every patch things become worse…

Just yesterday, I tried to craft ********* Legendary items to get Resilient + Refresh + Musket related perks and I lost 200k gold again and all two remaining perks were useless… So who is making these best BIS items in the game? Again the major companies who hold major towns without any effort that thy get free 1 million, 2 million , 3 million weekly incomes and already these companies are the main GOLD SELLER PROVIDERS… Look at the TRADE POST PRICES… WHO THE HELL CAN AFFORD THESE NON SENSE PRICES? ONLY GOLD SELLERS AND GOLD BUYERS AND THESE MAJOR COMPANIES… WHO SUFFERS AGAIN? LEGAL NORMAL PLAYERS…

If MUSKET is so good why is it the most less used weapon in the game for pvp and pve related contents that AGS said it themself at their DEV video??? AGS had promised to buff and fix musket problems but thanks to cried players - thy nerf it every month with every patch. It is mainly because of musket players who used the cheats - that are obvious which even with real proofs - AGS doesn’t ban them. If thy ban them then the remaining population will drop more. HOWEVER, AGS behavior ruined the game more and more that noone of the illegal players are punished at all…

BOW CHANGES HAPPENED AND THE NUMBER OF MUSKETS and the musket cheaters became less but now BOW USERS are hitting like a truck with perfect aiming with almost no miss and thy hit you from your head from very far away and you lose your 3k-4k-5k-6k with ONE BOW NORMAL HIT…

Musket is not OP for another reason, it is because AGS doesn’t provide a good server with less latency and less FPS drops in their game. Great Cleave, are you not experience any server lag? are you not experience +100ms ping latency? while there are +40 , +100 , +150 players at the same area at all??? I start to see players with delays and my bullets are not finding its target at all… ANOTHER SUBJECT for Musket is that “ZERG vs ZERG” fights… How musket is going to kill anyone at all even shooting from far??? Most of the time I spend thousands of orichalcum bullets and hitting enemy players in these zerg battles but I don’t earn any ***** PVP SALT points and experience at all… But BOW USERS, MELEE USERS, HEALERS, MAGE USERS thy make lots of points just with using AOE DOTS and Debuffs…

AGS’ NEW WORLD doesn’t offer anything special to MUSKET to shine in any pvp and pve related contents… Everyone is in Great Cleave and whoever’s faction zerg more wins and thy can farm… OPR and 3vs3 PVP Arena are not POP UP fast anymore… 3vs3 area pvp is a total joke - only premade groups with certain weapon classes - but not muskets at all in general…

This game is not about if you are talented in pvp or not, IT IS ALL ABOUT WHO HAS BETTER GEAR, so this game is about %70 gear and %30 your gameplay… NEW WORLD is the NEW ARCHEAGE that you can one shot players; BUT AGAIN IT IS NOT THE CASE FOR MUSKET FOR PVP OR PVE AT ALL…

Im a musket main and I think it is just fine. Im doing VERY well in all game modes and im almost unbeatable in open world.

That said:

  1. it depends alot on your enemies gear and armor type… Light armor is a free kill. Back in heavy meta it was horrible now I eat light bow users for breakfast. Although it hurts that they can play 200con and still hit hard. Musket scales with skill and it’s skill ceiling is very high. But if you can chain hit headshots reliably it’s dps is insane. Desync fucks you up in wars though.

  2. Musket pvp weapon perks are bad. There is no good musket available easily. Muskets are most reliant in dmg. You need to kill enemies in one burst cycle before their pot CD is up again. Every last dps percentage counts. If you dont have a musket with keenly emp, vicious and/or vorpal/enchanted/attunement you will perform way worse.

This last 10% dps decide if you pop or never get a kill because they survive and pot again.

An easy fix would be to make the new pvp penetrating headshot at least as good as vorpal. Atm is way worse.

I would appreciate if the trapper tree would get more love. So we can play a more low range musket Version. In my experience sniper is the only viable competitive build Version even in 3v3 with sticky ofc.

You need Bis and extraordinay aim. If you got it you go like: I choose you to die and they cant do anything against it.

The main point of using musket is whether your Empowered Powder Burn hit the right target or not that is all.

But muskets CAN move while reloading? Do people not know even the most basic fundamentals of the weapon or what? They ask for nerfs but they don’t even know how it works!?

You can shoot and reload WHILE MOVING

What you CANNOT DO = Overload special shots while moving because it does a rooted animation

I thought he meant run full speed and reload. Not move at crawl pace to reload. He also might of meant being able to overload shots on the run.

In any case, being able to move at 100% speed while reloading isn’t going to allow the Musket to compete mid-range because a bow shoots twice the arrows during a Musket’s reload,

a firestaff doesn’t have reload and has abilities usable ON DEMAND while Musket player is reloading.

The very fundamental of reloading (being unable to attack after attacking for 2 seconds) is flawed.

The solution I would propose is this:

The main problem that everyone being shot by a Musket: Getting hit from 100+m away
Solution to main problem: Nerf max range from 125m down to 70m
Adjustments to compensate for the Musket’s reduced range:

  • Improved reload speed by 50% (instead of taking 2 seconds to reload, it should only take 1 second to reload)
  • Increase the secondary stat scaling (int) from 65% to 80%
    (the increase with scaling that comes from this should allow Muskets to finally be built for 150+con setups (200 dex, 150 int, 150 con \ 300 dex, 100 int, 100 con \ 250 dex, 150 int, 100 con) It would be stupid to try and run glasscannon with the max range reduced because every other ranged weapon would now be able to properly contest against the musket.

Now if AGS decides to push through this, not a single soul can complain about the Musket being able to shoot them from the other side of the map.

Musket need rework. Not stupid changes

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100%

The game just fucks you because there is no way to see what armor type your enemy is wearing or how many max hp they.

Heavy tanks with Jesus robes and full plated naked healers in a pvp game. GJ AGS

Usually you just take test shots until you found the squishy with no resi/con/light armor and kill them a couple of dozen times.

Pls dont argue with waiting for them to dodge. As if anybody got time for that.

Imo K.Emp is pretty bad on the musket, for a while Im trying to figure out what is the best bought multiple muskets, keen/vicious/kemp, vorp/ench/jagged, Ench/attun/keen, infamy, and I still think in raw damage I think the infamy is the most relyable, maybe the attunement is stronger in the long run but its basically impossible to get one with 3 perk. the vorpal/ench combo is the lowest damage as headshotting is far from realyable way to play.
Laso, maybe Im just playing on tryhard servers but on Barri and Dry tree its nearly impossible to find badly geared players, even light taking 4-5 or even more hits to die usually in nearly bis 625 gear.

I say just get rid of the musket. I hate that weapon. Bows should be the ranged weapon. Tired of musket guys sitting on top of mountains and there’s nothing you can really do about it.

and then couple days later you will ask dev to get rid of bow because now they are the one sitting on top of mountain doing 3-5k damage with normal attack and there is nothing you can do about it

bow is WAY harder to hit than musket from that far of a distance. If they are landing their shots, then they deserve it.

yes it’s hard before the bow patch. Just like blunderbuss pre-release (i told you guys so didn’t i :smiley: ) you might want to save your complain week after encountering people who know how to bow

I’m a bow main. It’s way harder to hit people at the distance a musket can hit.

Im a musket main and it’s way harder deal consistent damage because you need to hit people with powder burn first to do actual damage, instead of rando roll hold normal bow attack.

we can do this all day or simply just accept the fact that many musket player are shitfing to bow atm since it’s less punishing than the need to wait at least every 9 second to hit someone.

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I’m guessing you are being sarcastic, but you are also doing 2x damage with 2x the rate of fire of the musket while hitting those shots. Hah.

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Yes, at that range. I never was arguing that musket does more damage or OP or anything. I am saying I simply just don’t like musket cuz you can go sit on a mountain sniping people and it’s just a dumb weapon in a game like this. Bows are way harder to hit from that far of a distance. I’m not talking about the distance in the video, I’m talking about the distance muskets can hit with accuracy.

A musket on a mountain isn’t going to get many kills. People will LOS before you do anything meaningful. Most muskets that get a decent amount of kills play in the range of your video. Also, a musket has to be stationary to use any abilities, which is a free hit for the bow player at any range.

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