You just see the video and probably not what is going on here… He is playing completly glass canon, as you see correctly. But the enemies he is hitting are LOW GEARSCORE. If you would have ever played a musket yourself, with 623+ GS against another 623 GS with resilient, you will never hit that hard compared to other weapons…
So i see alot of people complaining about must or putting out wrong or old info for one that vid is old and no longer relivent
For the people talking about rate of fire musket has the lowest dps due to that rate of fire being so low not to mention only hitting for 1k-3k a shot
If they never miss that sus the best muskets land 70-80% of there shots the hit box is the smallest in the game
And for the people that just say hit scan bla bla bla stuff. Musket is only hit scan in war and opr in open world is a projectiles if hit scan was a advantage in open world or dungeon musket should play worse or be harder to land shots its not
So i would appreciate if people feel the need to comment to actually understand the wep and have atlest tried to play
I hit some medium armor players for 1600 body shots and 2000 headshots/crits with 300 dex, 200 intel, 5 con, light armor, and a 625 infamy. With Iframes from dodging and weapon abilities, they can literally just eat food and out heal my damage. Then they kill me in like 4 hits, hah.
1,5k hits is the truck btw? Or the 2,5k-3k headshots? You will outdps a musket even with the rapier, let alone other weapons like a bow that shoots 3 times while the musket once. The musket is far from hard hitting, maybe in no res light players you get above 3k/hit, but those are a oneshots for any other builds ga players are deleting them with a maelstorm or mages with a fireball.
I do played close range musket before the nerfs, even then it was bad, I needed twice as much effort to kill anyone than a ga lmb spammer and now after the nerf the weapon is just way too slow and clunky to kill anyone. I pop off a shot at someone in close range, that 2,5k then roll wait for the delay shoot again and if thats a miss that means I fighting a 12k hp bruiser with 7k hp with a single weapon against their 2 because i cant use the musket anymore, reloading is a death sentence, using abilities is a death sentence.
Its just not worth to get close anymore, or even play this game to be fair.
full agree with this i have the same play style and it was do-able before this patch just took a lot of skill
trying to play musket on this patch is what prompted me to even make this post, they just keep nurfing it when it’s already an F tier wep it’s more then obvious the dev doesn’t give a rats butt about musket or the players that use it
You just bad bro I play melee, mage and is just super easy range weapon right now are super op against melee
Bro I still see in opr a bunch of musket people killing and doing crazy damage, right now range weapons are op, of course it requires some aim
you are playing mage and melee, yet you are saying ranged weapons are op. Next time atleast lie something like you have 500hours with musket or something believeable, not saying the truth " durr me lmb spammer knows better ranged weapons than those who actually use it".
I salvaged my BiS musket since they killed the weapon in arenas patch, picked up the bow and due to the buffs I am already doing 5x much better with a BOW despite having been a Musket main with 40+ kill records in OPR using the least used weapon in the game.
I’ve enough aim to make people cry aimbot, and I’ve got to say… The bow is so MUCH easier to use than a hitscan weapon due to projectile hitbox size.
Ir does not matter all im saying is I switched to mage and is crazy how easy to play and get kills I tried also musket but since I don’t like to be camping from 500 meters I got bored, played bow with rapier same thing easy all I’m saying is people are dumb for saying one class is harder than other for me they all the same…
Hi there kallummiller, thanks for bringing your opinion on the musket to the forums. I’ll get your feedback forwarded up to the Dev team. Take care!
One thing musket needs in my opinion is to be able to reload while moving
Musket was not OP; but the main reason of the nerfs happened because of the cheats / hacks users who played musket like shooting other players with head shot without any miss or shooting players behind of the rocks and thy were saying “we see the burning mark on you” but the reality was different - thy were doing it with burn or without burn mark that you can see their bullet projectile that pass through the huge rocks or any objects to hit you from head… But if you play legally, it is quite hard to hit from head all the time no matter what distance you shot your opponent that your opponents are mobile, using health potions etc - so thy are hard to kill unless they are less geared or being a glass cannon…
Anyway, AGS just NERFED NERFED NERFED MUSKET and legal musket players are suffered now. And all of these toxic cheaters whom are never banned (even with real proofs) by AGS, thy just changed their class to mage or bow or melee…
BOW USERS are hitting like a TRUCK that it doesn’t matter where thy hit you from that you lose your 3k-4k-5k-6k HP with crit or not instantly… And their arrow aim and accuracy and the reload speed of arrow are too good now and while thy aim the get “Fortification BUFF” too so thy get so much less damage…
Musket is only good at killing low levels, low gear score, and players whom are playing as GLASS CANNON Light Armor users only.
I am a glass cannon light armor musket that only my weapon is 625 gear score but I have 300 Dex 150 Int. and I use this “Weapon Honing Stone” for an extra %7 more damage and with stat food too. Even with all of these, my damage on high gear score BOW users with CONS stat (whom are in targeting stat) is really bad - even I hit them from head… It is same for other high gear score light armor with CONS, thy get really less damage. However, thy hit me or anyone like a truck with lots of damage with one single damage and their HP are not going down at all too. Just look at their 3vs3 PvP Arena or OPR or any Open World PVP…
Musket has any of these features? NO… Please go to Great Cleave or Fortress Claim for PvP XP and PvP salts, there is a huge server lag that I see the players with delay and my in game ping ms latency becomes over +110 ms, so my bullets cannot hit at all.
While BOW users - even thy miss their shots - thy can still hit you… Thy are too mobile and for doing dodge, thy are getting buff to give more damage. Just look at the BOW TREE, all of the passives and active skills are all based on to give MORE AND MORE DAMAGE to their opponents while MUSKET is the opposite… Musket range is not OP as players are saying really… 100 meters headshots - how many muskets can do it at mass pvp where the server lags and latency ping ms becomes +100ms and FPS still drops a lot at low visual settings and dozens of players are coming with healers behind them and thy even use health potions and their accessories give constant heals with the passive to them…
BOW + SPEAR or Spear + Rapier or Mage with Fire Staff + Ice Gauntlet or Void Gauntlet or any Melee weapons - thy kill you in seconds…
What about musket??? Nothing. Trap build is useless, sticky bomb is useless, and Sharpshoot skill become useless that you are like a sitting duck and wait players to shot you… Power Shot how many musket use that skill? and then stopping power shot it is basically useless because your opponent can became stable after a very short time…Musket Skills & Abilities
All of these musket skills are nerfed at every new patch and AGS still nerfs them…
I think this is probably the big thing if AGS doesn’t want to increase the musket damage directly. The reload system is really clunky, and if someone is pressuring you your damage per second is so low that food alone is often enough to out heal your damage. Also, if you didn’t have to reload to use “shooter’s stance” or “stoping power” it would make a noticeable difference.
Do not compare musket to mage, or bow as the intent and design are completely different. Musket has just as much power as bow/mage but from further distance. Problem is everyone want’s to play same build and not be creative. Mmo community always needs someone to figure out a viable spec.
I have seen musket sns, kill players with out taking damage. Leapstrike-shield bash- trap- grenade- powder burn head shot. Target dead. Most ppl played musket to kill players in 2 shots. Now thats mot possible and ppl say musket is weak. Not true, i see so many musket players trying 100-0 someone. Bad move. Musket should be deleting anyone with half health with head shots.
Anyway i could go on about musket i just see many players trying to play musket in a way that doesnt suite the build they have(cookie cutter). I dont believe it needs a buff. But if it did i would make its powder burn Aoe splash damage to further incentivize sticky grenade game play for maybe a close up build. Allowing every enemy hit by grenade lower the cd by 1 sec max(5) enemies.
You honestly think that the main reason a cheat is working on the musket is because its hitscan? Have you ever played any other games? Battlefield? Warzone? Cod? All of those has aimbotter who just sit on the top of a tall building and landing 1km+ headshot and those game have a bit more serious bullet mechanics.
For an aimbot it doesnt matter at all if its hitscan or not, people hacked with the bow too but switchet to the musket after it got nerfed, and now they will switch back to the bow again.
Its nice to see your seeing this
I going to be playing valhiem till musket is brought in line with other weps if this takes months i might just try again when the new area is here idk guess i burnt out and frustrated,
i’ve been told you and everyone else for a months that musket damage in general are friggin low. The only way to increase musket damage is by using powder burn, or a combination of powder burn and sharpshooter stance on the exact same target. Sticky bomb after buff can also be an option…for PvE content, since the damage are comparable to 2-3 2H axe normal attack to your face, since your 50 CON will become easy target for everyone else if you try to spam sticky bomb on any PvP content.
musket rework when?? why do we musket user need to wait at least every 9 second just deal decent ammount of damage when other weapon has an option for swing to win?? why trapper tree in general sucks?