Global names not locked globally

-server is great until you have to try to type -“Cantref Gwaelod” or -"
Tlillan-Tlapallan"

Well, if you’d been following the game closer before launch and knew that was the system, you could have done what many of us did, ie: logged on when EU went up, didn’t customise at all, and just saved the character with the preferred name. Done. Then you can go back, delete the character but have the name bound to your account, and spend time making the character. Whether on the EU server, or wait a few hours to do it on your home server. I get that you’re annoyed but, again, this was all public knowledge to anyone paying attention beforehand.

To my defence, some of us have an uncurable vice like having a job. I have followed news about New world since more than a year. But i cannot do so on a daily basis :confused:

This major information was stated only 3 days before the launch. And when I connected yesterday, I just couldn’t imagine than in a massively multiplayer game, my name would be reserved on all server only minutes after the launch.

The game has just been released yesterday and I allready feel quiet cheated… :confused:

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Well, you’ve just described a great many of us, too. Yet we managed to do it. And this is the thing: you’ve got to really follow this stuff to be on top of it. In this instance, for whatever reason, you didn’t. That’s not a judgement, it’s just a fact. I’ve missed out on plenty of things in life because I had my eye off the ball, even momentarily. There was a gorgeous, limited edition automatic watch I would have dearly loved to buy, recently. I’d known about it for about a year but when the window opened I somehow missed the boat and it was gone in a few hours. In that scenario I thought, well $%^#. I was annoyed at myself. I didn’t go on the watchmaker’s forum and talk about how unfair life is. We all know life is unfair. Life happens to us every single day.

Should’ve got up at 2 in the morning and reserved names on the EU servers like the rest of us degenerates.

Both of my names, which I use for every MMO, are both apparently occupied. There are now a few hundred thousand players, but there has never been a game that I couldn’t use. Either there are really players who envied me and took over my name, NPC were given such names, which is why players are no longer allowed to use it or it is simply a system error.
If I use a é or è instead of an e, it still says that the name exists. The game probably ignores the special characters and turns them into a very simple e.

You should make the names unique to the server type and also introduce special characters and extend the name length so that you can perhaps introduce a second name with the space.

Amazon please change it and give us players the function to change the names.
I mean what would an MMO be without the legendary Bayèzid Barbarossa.

Barbarossa

That isn’t all.
You’ve probably heard that dots in Gmail addresses don’t matter.

In this game if you name your character “Harris Pilton”, all variants of the name e.g. “harr is pilt.ON” or “HAR’RI’SPIL.TON” (regardless of whether they are in caps, include spaces, or have dots) are automatically locked.
As a result, you can’t have two or more characters with the same name but different lettering styles.

Me and a dozen other friends waited for the EU launch solely to get our names. None of us did any kind of customization and still missed out. Its super frustrating and disheartening.

I don’t understand why they could do region specific names at the least or even cluster. Why does it have to be globally locked?

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Bump.

I don’t understand why they decided to handle names this way.

If I want to make an alt on another server anywhere in the world it can’t be my username because that’s already taken on another server in another region.

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I hope they will at least address the community about this issue with some kind of explanation on the matter, like it is a limitation of their database or whatever.

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As I’ve pointed out in this very thread, it’s pretty obvious why.

(a) It will make FORCED server merges easier in the future; no one has to lose names.

(b) For the VOLUNTARY transfer of players in the future, whether to existing servers or when new servers are brought online and people want to move - SEA for example - again, no one has to lose names. In both (a) and (b) it’s actually a pretty cool thing to look after customers.

Now, of course people will be annoyed. Most people choose highly unoriginal names and, as a result, you have 100s if not 1000s of people trying to be “the” version of that name. What they have to realise is that there are tons of people out there who all feel as entitled to the name.

I didn’t get my forum name in game, for example, even though it’s a literary character, most popular in the 1970s when most people here weren’t even born. But it was gone at EU launch.

Names aren’t server locked? LOL amateur design

I doubt they would force people to move to server regions that are further away - why would they merge EU with NA or SEA when the latency is through the roof?

Quick answer: they wouldn’t do that. But no one was saying they’d do that.

But if servers - in the same region - have to merge, that’s what my point (a) is about.

ie: If they have to mash servers in the same region together, no one loses their name. And looking at past MMOs, that’s likely on the cards at some stage in the mid-future onwards.

Meanwhile, I also made a point (b) which people tend to ignore in these discussions, but it’s probably even more important. Namely, you may have people in the future wanting to transfer into a different region if, for example, they’re someone in India or Malaysia or somewhere like that and are currently playing on a sub-optimal server like Australia. If AGS opens a server closer to them, they will probably want to move to that server. Once again, being able to move servers - in this case across regions - will be possible without them losing their character name.

It’s pro-customer. If these guys have been playing for 6 months or a year, the ability to take their character to another server - whether in the same region or out of it - and not lose, is huge.

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I suggest AGS add a Last Name which would be optionally shown. With a Last Name, only First Name + Last Name would need to be unique.

–Dyn

Yet if you consider the current system, where you can put multiple spaces between words (whether those words are firstname/lastname or something else entirely), that already provides more potential options than what you’re suggesting. I recognise that many players don’t seem to realise they can even have one space, let alone multiple spaces, via the way I see so many name combinations where they’ve mashed the words together rather than using a space, so maybe this isn’t understood by people out there, but it’s absolutely a feature in the name system.

If the names were region locked instead of global, that would still work in your “B” case. If new servers were added and people had the option to migrate from existing servers to these new ones, there would be no names reserved in these regions, therefore any existing names would be available.

It currently allows spaces? Yeah, poor design. Also, in my suggestion the Last Name would be a separate field and neither First or Last Name would allow spaces (nor other non/barely visible characters).

–Dyn

And you don’t see the problem there? OK, I’ll spell it out. Because any existing names would be open on that new server, the people who want to migrate would have to do so the second the server opened and compete with others for their name. That’s problematic. So again, I don’t know how many times I have to point out this system rewards existing players and keeps their names safe, regardless of what the future holds. It’s abundantly clear why it’s the process.

Wait… wuuut? Allowing spaces is “poor design”? I think the majority would disagree there.