God lord plz make a MMR system for pvp

Look at road map.

what road map ?

The roadmap has leaderboards, that doesnt have to necessarily mean theres gonna be mmr

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the game need a MMR for pvp wish to play with good player and not with bow player and I’m sure im not alone on that

What if i told u a bow player can also be good :astonished::astonished::astonished::astonished:

If they can’t make it put the same system as they did for pve ( group finder) where player can decide which classes they want to play with

It can be but serisously low percentage

Arena at the very least should have some sort of appropriate matchmaking. People who are just signing up to throw so they can get their participation gypsum make the game harder then it needs to be. People who are signing up who are 500 - 600 GS need to be in a different bracket completely, it is absurd as to why there is not a separate designation for this much like it had been done with the lvl 20-29, 30-39, etc. brackets. I hate when they add these systems and features as half baked products, never enough forethought or intuition before being released. Leads to unnecessary frustration that ends up having people not engage with the content you create (who doesn’t love wasting their time doing something???).

Lol what is with gamers needing MMR these days?

What happened to the days of getting destroyed, learning from it, improving your skill, learning how the enemy plays and eventually beating them?

Honestly this idea is horrible, especially for Arena.

Literally defeats the purpose.

People just don’t know how to lose anymore, everyone wants instant gratification and to be a winner and that’s how you get horrible pvp games.

An example here:

I played WoW from the start of release, I was average at pvp tbh. When they release warsong gulch I never did very well either. After trying different builds and getting use to fighting various classes I started improving.

I didn’t give up and complain that everyone needed to be on a level playing field, I just took it as motiiviaion to try to improve the best I could. Eventually I was demolishing other players and ended up getting grand master. This was as a solo queue against groups also. (fire/frost wow mage)

It got the the point where the enemy players would recognise me etc.

This is what pvp is about, competition and noteriety.

Also there’s probably not enough population to do SBMM, they would need to do cross server instancing, which I am also against because then you lose that sense of community and that’s a big thing for an MMO.

Soon as you queue and no longer recognise other players because it’s from a pool of several servers, it just becomes a lobby game.

Cross server queues and SBMM is the worst thing you can do for an MMO.

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It’s more about people wanting to flaunt some virtual emblem that says “I am good” rather than actually being good. Its some sort of ego ritual of sorts. When they add MMR a system built for chess it’s going to cause a massive divide, probably increase the queues and quadrupole the toxicity among players. But it’s expected these days with sportsmanship being very much dead in gaming.

Makes me sad.

How do people get better, if they are just playing people the same skill level.

That’s so boring to me.

Im not saying I like stomping less skilled people, I just like to be challenged ya know?

I don’t get gamers anymore…

I’d say its because gamers got infected with the virus after gaming went mainstream and gained popularity.

It’s boring to win when half the enemy team is more interested in scoring high on the board and not the obj. But the game system rewards it.

Being a gamer used to mean something, now it’s just another over used word in the sea of mainstream.

No MMR for arena ? With randoms ? You will fight against bow and musket and they will shoot u out … nerf bow, musket with damage and mobility nerf rapier mobility and then think about MMR system … This is the biggest issue not lack of MMR system who care about it …

CoD “competitive” scene is nearly non-existent because it is based off good streamers or “top players” and I use that loosely considering how cheating/botting is openly allowed and encouraged by the folks in charge of that shoddy operation. There is no ranked game mode for you to hone your skills to, so the sweats are allowed to feast off of the average Joe who is just getting on to play for a couple hours with his buds. No differentiation between absurdly good players and mediocre/mid players make for a terrible experience, full stop.

An MMR system in itself is also not a solution: see Halo Infinite, where any competent player who has played a shooter before got placed into Diamond or Onyx. Well, when I got placed at Diamond, I was completely out of my element as I was placed far too high and I was getting smoked by a lot of people while being unable to progress (crazy concept I know) into the height of my gaming capabilities. It is only what has been keeping games like League of Legends, Apex Legends, DoTA 2, and Valorant interesting and novel with the competitive aspects.

The likelihood of smurfs ruling this game much like some of the aforementioned ones is low, thus it will ensure that the gaming experience everyone gets is desirable. Getting Carried or Stomping the other is not enjoyable, tends to be infuriating, and likely will not offer any insight to help improve your gameplay. Better to have a viable and functioning skill matchmaking for at least the 3v3 arena where Wins and Losses can be more easily tracked to understand who is the real deal and who is not. 20k damage in 3 rounds of a 3v3 while not using a Life Staff is evident and endemic of a problem with matchmaking. OPRs should have casual and faction/ranked/group/company queues one day as there has to be a separation from the chaff and those looking for real matchups.

There’s no point to an MMR system if the content is not structured. I mean, imagine playing chess with fewer pieces than your opponent. It wouldn’t matter what the skill level is.

If we really wanted to make Arenas a competitive feature:

  • Normalized gear
  • Normalized skills
  • Standardized consumables
  • Forced solo or team queue
  • Ban or rework Life Staff

To make this work, it probably will also be necessary to make Arenas cross-server, which is difficult in terms of latency (even if there is no cross-region).

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Damn daddy u sure like to talk🥵

Haha thanks, I’m passionate about this subject, but I also understand MMOS have a variety of types of players, so it’s a struggle for devs to keep everyone happy.

But when you have gamed for 25 years, through various competitive pvp games and you see these changes coming in, you also see the negative impacts of all these systems create.

Some people just don’t know any better because SBMM is all they have known in other games.

I wanted to make seperate thread for it but nvm…

For new players the PvP experience is an utter shit. You enter OPR, and get absolutely demolished no matter if you wear heavy armor or dodge like crazy cuz guess what, you hit for a few hundreds while taking 3k per hit from others.

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I’m a returning player and felt this for sure.

You know what though? Even though I think arena should be equalised (gear not skill) it just gave me drive and motivation to play and gear up so I could compete again.

I am now at 570gs average and can hold my own in a 1v1, even against better geared players.

I play casually and it took me about 5 days of a couple hours here and there to go from 500 to 570.

What I’m saying is, as a competitive person, this just got me Pumped to kick some arse, rather than give up and complain about it being unfair.

I do still think instanced PVP should be equalised, if not OPR then Arena for sure. Where as world Pvp shouldn’t be, when I say equalised I’m talking gear btw not SBMM.

Disagree with SBMM as mentioned above.

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