Setting aside the musket (which is in a class of its own), lets take a look at dexterity in PVP.
The majority of PVP is focused around Intelligence, strength and focus builds with dexterity taking a back seat. It has been this way from the beginning of the game.
Why? Because most of the dexterity weapons have not been balanced properly to fit their intended role.
A recent exception to this is the spear. The devs understand that the intended role of the spear is to have a good CC package with quick burst damage. And they have improved the spear to reflect this style of play. However, it is still not a very popular weapon because people don’t have a good secondary weapon to pair it with.
So this leaves us with the rapier and the bow.
When most people think rapier, they think escape, run away. A secondary weapon used to get out of sticky situations. BUT WHY? When the devs made the rapier, was this their intended use? Of course it wasn’t.
The rapier is a light melee weapon. Like an assassins blade, it should be used to get in and out of fights quickly with high burst damage but also high risk.
-Think Arya Stark with her needle
For those of you who think rapier is in a good place, how many times do you get killed with it in OPR? Maybe one time for every 200 kills by any other weapon in the game? and this is a conservative estimate.
I dont care that devs nerfed the rapiers ability to run away. This is not the weapons intended use. It should be used to punish unsuspecting or unprepared victims with extremely high damage.
And finally the bow. There have been so many topics on the bow posted in this forum, what more is there to say?
But lets not forget what the role of a bow should be. It should be your typical glass-cannon weapon. If you get caught with the bow, you are probably dead. But if you are skillful enough to stay away from your attackers, you should be doing some of the highest damage in the game.