We got 105 on a run , it all depend if you close portal too quick on first room and the 3 portal room after Cylas also . You need kill more in middle and some spawn more. Edit : I still think they went bit over-board with this, either drop to 90 mobs or give us 35min
Number of enemies is fine
What i dislike is them increasing HP on spearmen and archers which in turn causes lots of enemies to despawn to weaker teams
We did two m10’s last night ,first one was gold and second silver as last two archers and one spearman on gate straight from entrance spawned behind portal and couldn’t be harmed.
Players rush too much ,we did first one and killed everything,still finished with nearly two minutes to spare for gold…random team btw.
Did 2 golds yesterday in Laz with a few mobs to spare. People need to stop trying to gogogogogogogogo and skipping mobs. Love the new changes, hated the old meta of trying to skip and bug out as many mobs as possible. This forces you to actually bring proper dmg, coordination, and DO THE DUNGEON ffs. Thank you Devs, gold should be reserved for PERFECT runs only
I think 95 would suffice but also don’t mind it where it’s at at 100. 35min would be WAYYY too easy. When I’m failing on time it’s always under 32min with 2 extra mobs (102).
I LOVE that it’s more challenging now. It makes people figure out ways to improve, to speed up the run, find better pathing, push their limits with pulls, to have all the coatings, trophies, etc. which is exactly what M8+ should be. It shouldn’t be easy.
100000% – this is how a high mutator or really any mutator SHOULD BE. That’s why this content exists.
Yea I agree with you, I think MANY people were running M10 without coating / honing / 40 attribute food / ward potion for BD pulls / major trophies. All Thoses add up and will be almost a « necessity » to be performing as a group in M10 ( I’m also glad Thoses legendary trophies mats should increase, they are at their lowest price point atm with ancient mandible around 40k and corrupted totem selling at 35k
This is about Laz my guy… this week some hidden changes occurred.
Changes were applied on Bs update so last week BB / Ennad had Thoses buffed mobs also , not sure what you talking of
Subject is about Laz, not BB.
We noticed that mobs are despawning in the non-obvious parts ( more than just during the 3 room gauntlet, and the 3 door with buttons event) The room cilla is in, the reavers will despawn mid-fight (not sure if intended, and no we didn’t chain them. We fought them where they spawned)
So few notes
- don’t spam the buttons on that first event. Kill all before hitting next
- do not run timer out in the 3 room event - in fact, if you kill too slow, less will spawn so plan accordingly
- kill the reavers/shield npcs first(after archers are dead) as they seem to randomly despawn
And just watch for what is despawning - I haven’t gotten a good handle on it yet
It is possible just have to avoid skips excess button presses and clear the 3 rooms and we even missed a couple
Also to note to speed runners, you can get gold if you get under 25 and hit all but mob count. Kill chardis without a second head drop, etc
That’s what we did yesterday when testing the counter.
How hard does a warhammer hit in laz? Like what does the heavy attack hit for?
I’ve been messing around with an okay-ish warhammer (ancient bane + thwarting strikes) and it seems to only hit for like 5k-7k crits in medium armor. Can it hit a lot harder with a better setup?
Ive read yesterday that theres total of 109 mobs in lazarus… dunno how accurate is that.
i hit 11-13k in medium in laz M10 actually with hammer
on endboss maybe… if thats true. fk this game
full ancient bane, coating 625 fs ( vicious + bane ) with trophys etc ( in normal laza ) and 410 int and i deal 3.6-4k crits…
The new requirement of gold rank for Lazarus mutation is definitely stupid, AGS should just change the requirement back, and fixed the bug in Dynasty mutation as soon as possible.
You mean on downed state ? My biggest hit is 45k on him ( last arrow of RF fully rended)
my biggest hits with hammer trenchant crits, keenly empowered, rogue gemmed jasper around 16k from behind when the stars align
