I think 95 would suffice but also don’t mind it where it’s at at 100. 35min would be WAYYY too easy. When I’m failing on time it’s always under 32min with 2 extra mobs (102).
I LOVE that it’s more challenging now. It makes people figure out ways to improve, to speed up the run, find better pathing, push their limits with pulls, to have all the coatings, trophies, etc. which is exactly what M8+ should be. It shouldn’t be easy.
Yea I agree with you, I think MANY people were running M10 without coating / honing / 40 attribute food / ward potion for BD pulls / major trophies. All Thoses add up and will be almost a « necessity » to be performing as a group in M10 ( I’m also glad Thoses legendary trophies mats should increase, they are at their lowest price point atm with ancient mandible around 40k and corrupted totem selling at 35k
We noticed that mobs are despawning in the non-obvious parts ( more than just during the 3 room gauntlet, and the 3 door with buttons event) The room cilla is in, the reavers will despawn mid-fight (not sure if intended, and no we didn’t chain them. We fought them where they spawned)
So few notes
don’t spam the buttons on that first event. Kill all before hitting next
do not run timer out in the 3 room event - in fact, if you kill too slow, less will spawn so plan accordingly
kill the reavers/shield npcs first(after archers are dead) as they seem to randomly despawn
And just watch for what is despawning - I haven’t gotten a good handle on it yet
How hard does a warhammer hit in laz? Like what does the heavy attack hit for?
I’ve been messing around with an okay-ish warhammer (ancient bane + thwarting strikes) and it seems to only hit for like 5k-7k crits in medium armor. Can it hit a lot harder with a better setup?
The new requirement of gold rank for Lazarus mutation is definitely stupid, AGS should just change the requirement back, and fixed the bug in Dynasty mutation as soon as possible.