Need fix fish filets prizes *
Yeah, unfortunately the game is set up such that the lowest end materials can net you the most coin. Since I never really got to end game crafting, fulfilling buy orders with these low end mats was literally the only way I could make coin from the Trading Post. Of course, because of this, even before the patch, it had slowed down any progress towards higher end crafting significantly since I had to sell all my low end mats for simple survival. It pretty much guarantees a rich get richer and poor get poorer situation in New World.
When the game was designed, it was expected people would be fighting over and waging war for the resources, that would have restricted them, (it’s one reason I hope they open pvp only servers, it would change the dynamic). When it went pve, the resources are just way too prevalent and farmable as it is.
I am not sure exactly how the math lines up, but crafting gold items gives a ton more exp than silver items and if you roam the map some, there are good gold gathering locations. Silver is so plentiful using it to make gold is useful just to get rid of the weight alone.
Its because people are missing the difference in exp gain crafting gold v/s silver jewelry (imo) and focusing on silver. Crafting a gold ring gives a ton more exp v/s crafting a silver ring. and both are plentiful if you know where to look.
No, it does not.
Crafting XP isn’t based on the level of metal used, though you get a very tiny increase in XP from crafting gold trinkets than you would silver.
For leveling jewelry crafting, gold does nothing extra in the long run vs resources used to make gold ingots.
I believe if you do the math you are incorrect. It may be a recent change, I just started crafting gold, but its a lot more.
crafting gold “items” gives 0 increased xp. crafting gold settings gives VERY marginal xp increase for THAT craft. Its negligible. I AM sure how the math lines up and youre very wrong the gold doesnt give a ton more xp. You can sort out all the misconceptions by going to a station and looking at the xp gains using various settings in the craft.
Again, gold and plat are valueless because unless youre grinding some smelting with mats you couldnt care less about due to a huge glut of silver… there is 0 incentive to crafting bars past silver unless you are making some mid lvl stuff for yourself/sale. The 1 exception I can imagine is if you intended to lvl jewel crafting making only settings/bands/hooks… in which case youre doin it wrong imo.
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XP increases aren’t in jewel crafting, it’s a known issue.
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As a guy that is 200 in said skill, there is 0 difference in XP from crafting a pristine ring from silver, gold, platinum, orichalcum, or asmodeum.
youre wrong and keep posting misinformation. why would you convert silver into gold to help with weight? Thats like burning all your weed in a bonfire so you can carry the resin around in a smaller bag. just carry less or sell the extra, dont waste it because you are ignorant
I am 100%++++++ in favor of them finding a use for gold and plat beyond what is currently there. Why wouldnt I be in favor of more content for nearly useless items in the game. HOWEVER, you are wrong, wrong wrong wrong wrong. stahp
To be fair though, I don’t expect that would have made all that much of a difference. Unless if PvP death meant an actual loss of items. That is, those items would just vanish into thin air.
The problem isn’t so much the fact that it’s non contested after all, the problem is just that the ratios are off.
I mean, it doesn’t matter whether you are harvesting silver or platinum. Your number per vein remains the same. And sure, the number of veins differs, but it really isn’t enough to offset the difference. Especially not once you start to weigh in the ratio of gatherers to crafters.
Looking outside the scope of jewelcrafting, to e.g. leathers, even the resource scarcity vanishes. Tier V leathers can be gathered indefinitely. As fast as you can kill the high enough level of boars. The drop ratio of these tier V leathers just need to be greatly reduced for example. Instead of gaining like 2k tier V leathers for an hour of killing these boars, which now end up going for like 0.01g on many servers due to that. Reduce it to at best 1 hide per animal of this tier quality.
I mean, AGS should be having a massive amount of data by now in regards to resource obtainment, sale prices and even just discarded numbers. Start balancing this out over the board.
They have made some minor adjustments to this already, e.g. with honey and milk. Also they have given Hyssop as a resource more purpose. But there’s still a long, long way to go here.
Perhaps you’re talking about smelting ingots and not jewelry crafting itself?
Sure, you get more XP from crafting gold ingots than silver ingots.
It doesn’t change the fact that gold is useless after ingots are crafted, other than crafting useless platinum ingots (overall, it’s useless for reasons I posted above). And while you certainly gain XP that way, you are crafting useless items in the long run, and you are also wasting flux to do so. Drop the gold, smelt metals people will actually use (including yourself) in that regard!
How to make higher tier ores more valuable.
Put more things in game that use them that players value.
W/e, but every time you do it u gain exp, it beats looking at it and complaining.
Flag for PVP, 25% reduction in gold prices.
As was pointed out by someone else, town projects.
Not just gold but a wider variety of turn in quests could be used to help balance out the overabundance of items that are being over produced. Not only would it consume those items but all the lower level mats that went into them. It wouldn’t fix the issue but it would certainly help.
orichalcum, wirefiber and ironwood also 0.01 on my server? So what? if you don’t make money from it then don’t collect gold ore, simple solution.
then do it, not really trying to stop you. done trying to explain why it makes sense to do one thing instead of another. do as ya please lol.
Because gold is only for jewelry.