Gold ores price

crafting gold “items” gives 0 increased xp. crafting gold settings gives VERY marginal xp increase for THAT craft. Its negligible. I AM sure how the math lines up and youre very wrong the gold doesnt give a ton more xp. You can sort out all the misconceptions by going to a station and looking at the xp gains using various settings in the craft.

Again, gold and plat are valueless because unless youre grinding some smelting with mats you couldnt care less about due to a huge glut of silver… there is 0 incentive to crafting bars past silver unless you are making some mid lvl stuff for yourself/sale. The 1 exception I can imagine is if you intended to lvl jewel crafting making only settings/bands/hooks… in which case youre doin it wrong imo.

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  1. XP increases aren’t in jewel crafting, it’s a known issue.

  2. As a guy that is 200 in said skill, there is 0 difference in XP from crafting a pristine ring from silver, gold, platinum, orichalcum, or asmodeum.

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youre wrong and keep posting misinformation. why would you convert silver into gold to help with weight? Thats like burning all your weed in a bonfire so you can carry the resin around in a smaller bag. just carry less or sell the extra, dont waste it because you are ignorant

I am 100%++++++ in favor of them finding a use for gold and plat beyond what is currently there. Why wouldnt I be in favor of more content for nearly useless items in the game. HOWEVER, you are wrong, wrong wrong wrong wrong. stahp

To be fair though, I don’t expect that would have made all that much of a difference. Unless if PvP death meant an actual loss of items. That is, those items would just vanish into thin air.

The problem isn’t so much the fact that it’s non contested after all, the problem is just that the ratios are off.

I mean, it doesn’t matter whether you are harvesting silver or platinum. Your number per vein remains the same. And sure, the number of veins differs, but it really isn’t enough to offset the difference. Especially not once you start to weigh in the ratio of gatherers to crafters.

Looking outside the scope of jewelcrafting, to e.g. leathers, even the resource scarcity vanishes. Tier V leathers can be gathered indefinitely. As fast as you can kill the high enough level of boars. The drop ratio of these tier V leathers just need to be greatly reduced for example. Instead of gaining like 2k tier V leathers for an hour of killing these boars, which now end up going for like 0.01g on many servers due to that. Reduce it to at best 1 hide per animal of this tier quality.

I mean, AGS should be having a massive amount of data by now in regards to resource obtainment, sale prices and even just discarded numbers. Start balancing this out over the board.

They have made some minor adjustments to this already, e.g. with honey and milk. Also they have given Hyssop as a resource more purpose. But there’s still a long, long way to go here.

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Perhaps you’re talking about smelting ingots and not jewelry crafting itself?

Sure, you get more XP from crafting gold ingots than silver ingots.

It doesn’t change the fact that gold is useless after ingots are crafted, other than crafting useless platinum ingots (overall, it’s useless for reasons I posted above). And while you certainly gain XP that way, you are crafting useless items in the long run, and you are also wasting flux to do so. Drop the gold, smelt metals people will actually use (including yourself) in that regard!

How to make higher tier ores more valuable.

Put more things in game that use them that players value.

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W/e, but every time you do it u gain exp, it beats looking at it and complaining.

Flag for PVP, 25% reduction in gold prices.

As was pointed out by someone else, town projects.

Not just gold but a wider variety of turn in quests could be used to help balance out the overabundance of items that are being over produced. Not only would it consume those items but all the lower level mats that went into them. It wouldn’t fix the issue but it would certainly help.

orichalcum, wirefiber and ironwood also 0.01 on my server? So what? if you don’t make money from it then don’t collect gold ore, simple solution.

then do it, not really trying to stop you. done trying to explain why it makes sense to do one thing instead of another. do as ya please lol.

Because gold is only for jewelry.

Unfortunately, silver/gold/platinum is only for jewellery crafting. And since at any tier you can use silver for the components (only the jewel is required to be of the tier), the others are worth nothing. So to grind up jewellery crafting you just use silver. Once you’re max and you want to craft high gear score stuff, you use asmodeum, which is crafted from the orichalcum chain.

It’s really stupid honestly. I honestly feel like asmodeum should be crafted from the platinum chain (silver > gold >platinum), and void just from orichalcum. Both are ores required to get 600GS crafting. Or they could add a separate ore for high gear score stuff that connects with platinum, and is used for 600GS jewellery.

One issue I discovered recently was that once you get to 150+ Jewel crafting there is seriously no need for gold or platinum.

You either want to make the best quality item in which case you use Ori settings/bands/etc or you’re making a levelling item/searching for a crafting perk in which case you use silver.

Yep and a quick loop around Cutlass which takes maybe 10 minutes, gets you like 1300+ silver ore.

Higher tier materials are worthless, lower tier materials are worth something.

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The system is a pyramid and base materials are at the bottom. However the demand for them is insane because you need so many of them. However in higher level zones they become rare and there is a lot of other things to collect that are high end. Less people therefore are collecting low level zones of materials and lots of people are collecting mid or high end materials. The bottleneck is the base materials. Three days ago I farmed 36k rawhide. Mind numbing farming to be sure. But I only needed 2 k iron hide. That’s the problem. They had a goal with this system I’m sure. I just don’t know what it could have been. They needed to find someone who worked on an mmo before I think. Maybe we are just playing wrong?

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The current changes have made crafing higher tier stuff worth more XP and worthwhile now versus crafting lower tier stuff. My usual grind was gunpowder for engineering, I looked and needed 78k more xp to level and I was just under half a level, and gunpowder only giving me 96xp. I looked at orichalcum tools which are tier 5, 10k xp per. So higher tier materials should start changing in price now depend on primary materials required for that tier.

Jewellery is still screwed regardless because the gems are what is used for the tier, other materials are just for gear score, so silver is still the main ore.

It would have been much different in a pvp environment, which is what the resources were designed for. The PVP would have restricted a lot of access so they had to make resources very abundant. When they went to pvp/pve they didn’t rework the resource issue cuz pve’ers like to farm.