I don’t engage in grinding, but my friends that do claim the money you get from grinding elites doesn’t even cover the cost of repairs.
Helps to not die a lot.
So how many hours a day are you grinding these elites, and what’s a rough estimate of your repair costs vs the cash? What’s your net?
but only wars are handpicked, invasions are different, only 10 are allowed to be chosen from the defending company, the other 40 are random sign ups
As an added incentive to not flood the market with gained crafting materials from gathering dailies, scale the materials so that crafting no longer requires low tier materials like iron, green wood, cloth, etc when leveling crafting. This would ensure that the economy stabilizes and those that achieve the highest levels can benefit from their hours of grinding and materials from all tiers stay valuable. Between injected gold from an NPC and daily/weekly repeatable quests and proper tiering of crafting materials, the economy can and will stabilize to make all levels money and War profitable and territories coveted spots.
This is actually funny because 3 ot of 4 are just plain useless. Chest don’t give gold anymore, outpost rush isn’t in the game anymore and you can only do invasions when you will be selected. So the only thing left is doing faction missions. If you own 3 houses doing faction missions is at least a chore.
That said I don’t think that the gold sink is the real problem. In my opinion the real problem is the missing item sink that is killing the market right now. In a healthy economie the taxes wouldn’t be a problem but in a game where everything becomes worthless within the next few weeks this is a bummer.
No longer gives gold (Stealth-nerfed)
This doesn’t seem right for me I get barely any gold, might be the zone though.
Most people can’t do invasions due to the bug that lets the company kick most people. It’s rough.
Even in a war loss you’ll get 300g or so plus azoth, xp and loot. Doesn’t matter your level, you’ll see gold out of it. And no repair bills in wars regardless of how many times you die.
For me,I can’t do invasions or wars except for maybe on the weekend because of my real life work schedule.
I do the pvp mission dailies and that’s about all the gold I can get.I still log in about 25+ hrs a week.
When higher level players have money, they are far more likely to buy the mats they need from the trader rather than taking the time to go farm it up. This is how the economics of it works where the player who just got 300-500g injects it back into the system. And the level 15 player selling iron or timber or rawhide makes money to keep going.
No more gold since 1.0.2 in fishing chest.
We have no mention of this in any patch note, but all my compagnie have 0 gold since.
I’m level 52. I don’t buy mats. Those I know that do only bought mats for completing the town quests that ground them out to level 60, and only for a little while until they ran out of money. That’s not sustainable.
I started playing MMO games with “The Realm” by Sierra Online. That was before Everquest. I know how these things work.
I appreciate that you want to White Knight this game, but there is in fact a real problem with the economy, and you’re not helping.
It will always be the same people in a war and invasion becasue the owning guild decides, they will always pick their members and allianced players. Randoms and smaller guilds wil never be taken, why should they? It is better to play with known people, and to support own people with that income.
It has nothing to do with everything you mentioned, it is just common sense, that the guilds will take their people.
The flow of gold will be becoming more of an issue soon. As soon as the server transfers open that allow you to take gold off server. I know it’s limited for now, and real $$ in the future, but the affect will be the same.
Also, just a discussion point, how much of the gold flow issue was caused by the server character join locks? The economy on our server was relatively healthy, but became essentially non-existent just a few days after the locks.
“I make my own gear” - so how did you do that without crafting? I’m just confused now.
Crafting costs a ton of money both in taxes (cents to the local company for every craft add up) - and in opportunity cost from not just selling it or not focusing on one tradeskill to sell items from. And from what I see around on social media a lot of corps have insane taxes compared to my server (most territory on my server run 0.8-0.95 but I see 1-1.2+ in a lot of screenshots, lord knows what trading tax you’re unwittingly paying too).
So you’re saying you crafted a ton but also you didn’t spend any money - That’s just not how it works. do the math how much it costs when you consider the tax rate is applied for each item created the next time you blast through some ungodly large stack of iron ore or green wood. And consider how much you’d have made if you just sold the mats instead.
At least the devs can already see this happening.
Told ya so?
All the people with their fingers plugging their ears yelling “use trading post duh!” Have definitely missed the point.
At least the dev hasn’t.
he said its still gold positive for level 60s, he said it narrows not becomes negative. He also said two major means of gold influx weren’t functioning properly
So guys, did outpost rush fix it yet?
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