Devs can’t even adjust PvE elite mob values down from giant bullet sponges that require clumping 10 mobs and cleaving 10 of them at a time for a reasonable clear time.
I don’t know? Make ranged excel at taking out ranged mobs that would one shot the healer or something.
In Forged in Aeternum, the trio shows a great naivety. They are probably nice people, but in this tough business you need a different approach and most importantly a viable plan.
I’m sure none of them has thousands of PvP game hours.
I am fine with the changes as long as they rollback the melee dodge slow and shirking energy nerf for non dex builds. Its like the only builds that exist are light dex and heavy str. The game just plays like ass now.
I don’t know man seems like they’re really lost or reading some old posts, that’s the only thing i can think of…
First they nerfed light so people have a harder time to escape which is somewhat fine, since you could work your way to still kill some folks melee
Now they will nerf damage absortion as well, which doesn’t make any sense since you don’t have the same mobility you had before and now you’ll not even tank as you did.
Seems like they want to force people out of light armor by nerfing both escape and survivability so then we’ll all be noobs bashing our faces in the keyboard spamming grit skills and hoping for the best.