Good job devs. Way to go!

Can’t make everyone happy.
I play heavy, and light users are annoying.

2 Likes

No you can’t. I am okay with nerfs as long as there is a valid reason and argument. This change is just plain dumb and no real justification of than the devs who play heavy saying, we want to be able to prevent light users from running away from us and be able to delete them even faster in our combos.

Light armor players can 5 CON M10’s with hatchet crutch.

Should be instantly deleted by properly placed archers on a sniper perch-- oh wait…

The Developers place Gen and Lazarous archers in the middle of the walkway to get sliced and diced. LOL!

“We’re gonna buff banes on ranged weapons” 500k HP archers + dagger assassin mobs + mage/summoner mobs in M10.

ya I could careless about pve. PVP is what this game is about.

all they need to do is get rid of defy death

1 Like

Agreed with the sentiment there brotha.

Devs can’t even adjust PvE elite mob values down from giant bullet sponges that require clumping 10 mobs and cleaving 10 of them at a time for a reasonable clear time.

I don’t know? Make ranged excel at taking out ranged mobs that would one shot the healer or something.

they are making bane perks stronger so well see how that plays out. But either way pvp is where this game shines.

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The DEVs have no idea and a lot of it.

In Forged in Aeternum, the trio shows a great naivety. They are probably nice people, but in this tough business you need a different approach and most importantly a viable plan.

I’m sure none of them has thousands of PvP game hours.

Heavy are ennoying for light users to. They take funny dmg. And if they are ss with tower shield, they are cancer to deal with.

I am fine with the changes as long as they rollback the melee dodge slow and shirking energy nerf for non dex builds. Its like the only builds that exist are light dex and heavy str. The game just plays like ass now.

Yh thats the problem, they never get caught :rofl: going for 30+ kill and zero death :rofl:

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ffs why you already crying if they did not announce ANYTHING SPECIFIC … some people are just…

This.

They just have to make changes so dex range die more frequently. They don’t have to die all the time. Just more than 0.

I went like 17 kills and 10 deaths a couple days ago as a musket.

Due to 2 muskets that were duo qued, and 2 GS/SS players that were due qued, and they specifically target musket users.

:person_shrugging:

Do have some games that i can go 40+ with zero deaths. Only if there aren’t players that contest muskets.

Have also seen healer/bruiser 5 stacks go zero deaths and 30+ kills, just because they are against bots.

Guess you’re on a very crappy server if muskets consistently go 30+ with zero deaths.

I don’t know man seems like they’re really lost or reading some old posts, that’s the only thing i can think of…

First they nerfed light so people have a harder time to escape which is somewhat fine, since you could work your way to still kill some folks melee

Now they will nerf damage absortion as well, which doesn’t make any sense since you don’t have the same mobility you had before and now you’ll not even tank as you did.

Seems like they want to force people out of light armor by nerfing both escape and survivability so then we’ll all be noobs bashing our faces in the keyboard spamming grit skills and hoping for the best.

Welcome to new world where everyone wants to wear heavy armor and be faster than the flash so no one can escape them…

Next step ,they gonna give the territory to the losing Side in wars as a participation trophy.

They have announced, they specifically said it in the Dev video.

I have the funniest build for 1v1ing the turtles. It just depends on what weapons you’re using