Good ptr changes but…

Hello AGS thanks for listening to our feedback.

Now Mortal emp perk wont be totally useless.

Musket Will still be unplayable. My suggestion is that accuracy perk on weapon should make the musket to be the Same as live When it comes to aiming. Everyone that plays musket wanna still be able to move and shoot. We are playing a action combat game (remember?) We dont wanna have to be half handicapped and camp and aim for seconds befor We can shoot. The dmg is nerfed enough on musket with mortal emp and other nerfs that already impact the weapon. You can nerf it even more if u want just make us being able to be play the weapon in a agile way like We do in live. Like i mentioned befor. Just make the accuracy perk mandatory on the weapon if u want as long as it remove this BS where u have to stand still to shoot.

THX in advance dear AGS

@Luxendra

1 Like

No

15 Likes

AGS has to stop listening to clueless ppl that only play this game for their own Desire with a selfish mind. Ppl like u dont care about the game being balanced. All you and other criers want is that everything that counter ur build is getting ground nerfed.

GJ AGS Im proud! You guys are finally using some own toughts!!!

5 Likes

No no , u want musket to be back to before nerfs lol … You’re crazy

  • bet you will go 5 con again and camp spawn on opr … Or stay on top of rocks sniping light gear builds… Oh so fun
7 Likes

Thats actually musket players … Lol most selfish players

3 Likes

That’s crazy because:

-That’s not AGS’ vision for the weapon apparently

-muskets are not playing an action combat game, they’re playing an fps shooter

3 Likes

at least to be accurate while moving in short-to-mid range combat

They did adjust the Mortal empower nerfs and the accuracy penalty, but I dont know if that will be enough for the musket. However I will say, If you want to be able agile and accurate, while having the long range of the musket and atleast decent damage, you are asking for too much. The devs stated, and I totally agree, that the weapons need an identity. If you want to play long range, then play musket, but If you want to be agile, play bow or blunderbuss. I dont think it should be the same accuracy, when you have the perk, that would only mean an effective damage reduction of one weapon perk and the issue with muskets remain the same

2 Likes

i asked for agility and accuracy in short-to-mid range, not long, i can adapt to stationary aiming for sniping

100% Agree

100% Agree

Actually, AGS should just Delete Musket, then we have a better game! :wink:

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if you’re really here for action combat i have no idea how you ended up playing musket.

3 Likes

Exactly lol

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belive me i will camp since im not allowed to move while shooting.

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i play all builds, i think musket is a cool weapon to play. I would never play it if it was a long range camp weapon (ONLY) and lets be real thoose campers cant even reach 20kills

no

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Nah, i know this gonna sound really mean but it might be time for you to find a new game. The Musket has A B S O L U T E L Y no PLACE in this game with how it performs on Live. they honestly should take it out of the game for like a year and redo its whole design. Play another weapon.

I don’t think it should be impacted by movement or mouse movement. I think the accuracy should always be just a tiny bit off to counter aim bots and allow it to be accurate enough at below 50m but unreliable because of bloom beyond that.

I hate that there’s even a sniper side with a zoom. I’m a musket player that wishes the trapper side had some love.

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