The entire concept that software can not harm hardware is just blatantly false.
The people that say it are always technology illiterate past a consumer level.
But, go on, show the rest of us your ignorance.
The entire concept that software can not harm hardware is just blatantly false.
The people that say it are always technology illiterate past a consumer level.
But, go on, show the rest of us your ignorance.
If anyone is having issues or just want’s to protect there parts they should,
Nvidia - Open Nividia control panel, Manage 3D settings - Max Frame Rate = Monitor framerate
AMD - Open Adrenalin - Gaming tab - Max FPS = Monitor refresh rate
This will prevent any and all games regardless of poor coding or not from allowing your card to max itself out to the point it burns out. Yes seeing 400+ FPS is awesome but the resulting hardware failure is not.
Yeah and I never, ever said that “software can not harm hardware”. This is a massive reading comprehension fail. I said that standards for communication between the 2 exist so that interaction can be done safely. Namely in this context sending API requests via DirectX 12 to the drivers of the GPU which then convert that into hardware operations the GPU can perform.
The fact is you can control things like voltage, clock speeds and and power usage to a limited degree with software like MSI Afterburner for example. But there is ZERO evidence that what New World is doing is controlling max power draw, or voltage directly.
In fact MSIs Afterburner UI clearly indicates the limits when running New World have NOT been changed if any other piece of software (including the game itself) was changing the maximum active power delivery or voltage the Afterburner UI would update to indicate the new value.
When power delivery is measured in real time it’s measured above the stated limits in Afterburner, that’s a GPU and driver fail. This clearly demonstrates that New World is not dictaiting power draw, they are doing the same thing literally all DirectX games have done since the invention of the API which is simply send instructions to the drivers and let the drivers and GPU dictate how the hardware should behave.
If anyone wants to continue down this conspiratorial path of New World doing something they shouldn’t, then they actually need to provide evidence of this. Saying that in theory they could mess with power draw doesn’t mean they actually are, you’d need to demonstrate that.
In addition to the above I’ve literally just tested this on my 3080 with MSI Afterburner and EVGA Precision X1. These are both GPU overclocking tools and the sliders allow you to do things like change power draw, and temperature targets which are then applied to the GPU.
As a test, If you run both tools at the same time, then change power draw targets down from 100% to 90% in the EVGA tool and then restart MSI Afterburner (to refresh its UI) it will literally update to show you the new 90% target in its own UI. This confirms these targets are global variables for the GPU shared by all software. If some other 3rd party app like New World was actually altering power draw targets, refreshing the UI of either of these apps while the game is running would show you the new targets currently in use.
So I tested that, and if you run New World and restart either of these tools they will continue to show 90% power target that you’d previously set.
This confirms beyond a shadow of a doubt that New World is NOT changing power draw targets of these cards. The power delivery is dynamic and there’s a problem with these cards which is delivering too much power under certain specific conditions, it’s entirely 100% due to faulty hardware/drivers.
This is mainly an issue with 30 series and a very small amount of 20 series. However, if you have anything higher than a 900 series I would suggest setting up a msi afterburner profile to undervolt your GPU to ~80% when you launch new world. I have only heard of 1 issue with the 1000s series and no issues with 900 series or lower.
That doesnt prove anything at all aside from you sharing the fact that you weren’t previously aware of how precision and afterburner interact with your hardware lol.
You literally just exposed your own ignorance and lies.
everyone reading this, pay attention to that ignorance and more importantly, pay attention to your GPUs power draw.
Dont let this person’s blatant misinformation stop you from protecting your hardware.
You have nothing to lose and a GPU to keep.
Undervolt your GPU.
No, this is wrong. I knew how they operated I just didn’t know specifically if the UI for them updated dynamically (they don’t poll the values regularly, just once when opened) and so I tested that in order to provide evidence of the claim I was making. Which is that New World is not manually drawing more power, the power delivery as expected is controlled by the drivers and hardware.
What lies specifically are you talking about, where did I lie? There’s a difference between knowing something is true through personal experience, and being able to prove it to someone over a forum in a way they can easily replicate to confirm for themselves.
None of this is misinformation which is why I found a way to simply and easily demonstrate to people what I’ve been saying is true. You’re not protecting your hardware, because you have zero idea of what games or apps in future might also expose the same underlying problem. You don’t protect a faulty GPU if that’s what you happen to have, you replace it for free under warranty which is the obligation of the manufacturer to do for faulty hardware.
The only time I’d recommend protecting faulty hardware is if it’s out of warranty and you cannot get a replacement for free. Warranty on these cards tends to be min of 3 years and is often as high as 5 so for most 2000 users and all 3000 users you’re in warranty.
It happens to me too. FPS capped at 60, medium settings, gpu power limited to 70-80%, pc restarts all of a sudden
Ah, all of these issues make me thankful that I opted for the 1660 Ti when I built my pc last December. Game runs swimmingly at very high settings. No overheating, no excessive power draw… just a smooth, beautiful experience. (Also it doesn’t hurt that the card was considerably cheaper.)
I’ve seen reports of 6800xt dying to new world
I doubt the game is the culprit with my card but this bug has only happened while running New World.
This is what I have seen happen with my 6800xt
6800xt problems
More on my 6800xt
That all being said I am in contact with Gigabyte about what may be causing the issue.
Basically my power draw is fine and my temps are great but my max GPU fan RPM seems to be on drugs in HWinfo64.
MSI Afterburner reports normal speeds while in the game and they hardly ramp up at all past a max of 2,700 RPM. While HWinfo64 randomly reports 8,000+ RPM as the maximum fan speed.
This is only when I play New World though so if its a HWinfo64 bug it doesn’t happen during other games. I am running a custom fan curve but temps never get high enough to max out my fans and make them spin at the 37,000 RPM that HWinfo64 reports as the max.
I am going to be testing the card in my secondary system, and my trusty 5600xt in the system with the issue, later this week to see if it is the GPU or the game or the system configuration.
I’m just baffled as can be. Hopefully I am the only one with this issue.
Monitor your GPU’s power draw.
This game somehow makes GPUs to draw more than they should, triggering an over current protection and causing a restart
So far power draw is within spec. The only issue I have had is with the GPU fans reporting upwards of 10,000 RPM which is not correct as I have alt-tabbed and seen it happen while my actual fan speed is less than 3,000 RPM. I have yet to even feel my fans ramp up while in the game.
I linked my findings in my previous post. All seems normal but the fan speed. Like I said before I will be running my 6800XT in my other PC in a couple days to see if the issue carries over to that setup. The links I posted show my GPU power draw, clock speeds etc. during New World vs the Heaven benchmark. Everything lines up except GPU speed reporting.
So here is how my GTX1660 Super does in Heaven performing well within spec. The fan bug is not present.
And here it is in New World also well within spec. Still no fan bug.
Here is my fan curve.
Will be swapping my 6800XT into this system tomorrow to test if the GPU fan bug is still present.
See this to see the bug as well as this. Check out max GPU fan RPM while playing New World.
Update on the 6800 XT issue.
I decided to play another GPU intensive title. It seems my GPU fan sensor is going bad. Or HWinfo64 Has a bug specific to my GPU. I don’t want to say it is my GPU that is causing it but it may well be.
Here is an image from the time I spent playing Cyberpunk 2077.
As I said before I will try to run it on my second PC but as it stands I feel like I may be looking at an RMA.
Here is an image of my fans running at max using MSI Afterburner.
Current speed is about 400 RPM slower than the max that happened while in Cyberpunk 2077.
Which doesn’t make sense, as I don’t have 4k options on my 1080p monitor, despite me having a 3070ti FE, which can absolutely runt his game in 4k
So on my other system I can’t replicate the issue. The issue was the GPU (Gigabyte RX6800XT Gaming OC) fan RPM would show a maximum value of 4,000 - 40,000. The only difference in configuration is the CPU being Ryzen 2000 series. This means the card was running in PCIE Gen 3 and I was unable to turn on Resizable BAR. I didn’t take any screen shots because the GPU ran within spec and HWinfo64 reflected that.
I found that the problem, my GPU fans reporting 10,000 RPM, was caused by MSI Afterburner running while I was monitoring temperature of my 6800 XT with HWinfo64. I stopped using MSI Afterburner and input the same fan curve in AMD Radeon tuning section and it now reports accurately in HWinfo64. I hope everyone having issues find solutions.