I’ll start off by saying that obviously your opinion is welcomed. The moderator also took it into consideration as you probably saw.
Now to your address your comment:
I don’t quite understand what you mean when you say that us wanting 4m lunge means we in reality want the 4.5m lunge? I have admitted in another comment in this thread that 4.5m was too big and I do not want that back. To me, 4m sounds more fair.
I completely understand your concerns about the GA having the “whole package” if the lunge is buffed again. Like I said, wanting the lunge buffed is not about wanting the GA to be more powerful - it’s about having a better gameplay experience. Struggling to hit running targets, constantly hitting air due to desync etc. is extremely frustrating and makes PvP very hard to enjoy even when you win fights.
The GA has an amazing kit, yes. The abilities are great, you have great cleave damage etc. like you said. But it isn’t fun to play. That is the issue I have with it. I’m not enjoying myself. And the reason is auto attacks not hitting consistently, not registering at all due to desync, taking minutes to kill someone you’re chasing – not because you can’t close the gap, but because every time you close the gap you can only hit them once before you have to start running again. An increase to the lunge range would help with these issues.
I agree with you – buffing the lunge has the potential to make the GA very strong. This is part of the reason why I made this post arguing against the gravity well buff. I will also gladly accept other nerfs to either abilities or damage output if a bigger lunge is added. Keep in mind GA also got a -8% damage reduction nerf in the PTR.
Your concerns about other melee weapons are also valid. Further up in the thread I made a suggestion to increase the lunge on all melee weapons, not just the GA. This is because I believe all melee weapons suffer from the same issues as the GA (when it comes to lunge/auto attacks). This just happens to be a GA topic.
When it comes to your comments about every weapon having to spend stamina after attacking I disagree, and don’t really think this argument is fair. There is a big difference between dodging to even be able to hit someone, and dodging AFTER hitting someone. When you are dodging after you hit someone it is to your benefit – you are avoiding an incoming projectile or increasing the gap between you and your enemy. It is not something you have to do to put out damage in the first place – which it is in the case of the GA. I want to also make it clear that I don’t necessarily mind this, but adding the “spend stamina to lunge” suggestion on top of that would be too much in my opinion.
Hopefully you can understand a bit more where I’m coming from. Basically all I want is a more enjoyable melee experience, and increasing the lunge is the best solution in my opinion. Again, I am not asking for buffs.
I hope you also have a nice weekend 