After reading this Iād disregard any feedback this person gives.
Do NOT turn GA into a āleft click spamā weapon again. We have already endured it for several months and Iām not going to endure that stupidity again.
This weapon is dead, that weapon is dead⦠I wonder what are the weapon usage statistics for Expeditions, Open World, OPR and War separately. I donāt think people understand that certain weapons excel at certain things. If what Iām reading throughout the forums is correct people want their weapon to be the best at everything they do regardless of the content.
That being said I donāt think loading pull, root, slow, damage, leech into 1 ability is smart either. Also, without proper diminishing return mechanics adding more hard CC to the game is bad and doing this through an AoE ability is even worse. Just imagine an OPR or War instance and think about what will happen when people start throwing gravity wells one after another.
It is not fun on void, it will not be fun on axe.
But If you want to ruin the game and load all that into 1 ability, add disease and rend as well.
Lunge is fine. Well, it is not fine. It creates issues when it works, it creates issues when it doesnāt work. Cannot find a middle ground here as it either works or not.
Meleeās disadvantage has always been its āreachā. You cannot remove that and still call it melee. I think the problem is on sprint disable mechanics and durations between attacker and attacked. Attacker needs to have some advantage in this part.
With the current iteration people just turn their back, dodge twice and run away cause sprint starts to work again. Keep the sprint disable duration same as now if the player is not damaged. Double or triple the sprint disable duration if the player is damaged. This should allow melee to catch up and attack again.
However, if the sprint balance do not work or you insist on solving the problem through lunge make it so with a cooldown and stamina cost. Current lunge is ok but if the range is to be increased there has to be a cost to ālong lungeā. Weāve already experienced how braindead and unfun it was. Something along the lines of 5 seconds cooldown and 15 stamina cost with the old GA lunge distance should be fine. Melee players should be allowed to use their brains.
All of the gameās PvP revolves around ācapture pointā which favors melee immensely for obvious reasons. People tend to forget or ignore that. The weapon in question here, GA, has life steal mechanics, mobility, pull, CC, grit, damage reduction, cleave and tons of damage when the hits land. If landing the hits is not an issue the weapon will be overpowered again. Something gotta give.