I dont think you understand how melee works. No disrespect but when your abilities are on cd EVERY weapon is LMB spam. You dont see mages or bows not using LMB. Your point holds no weight in that regard. The only difference is that ranged weapons land 90% more LMBs and abilties than melee
Thank you willard
Did they make the GA lunge shorter at some point? I remember playing it a while back and it was quite fun how magnetic the light attacks were, and now it feels like you need to get right on top of the target.
Yes they nerfed it by a lot back in december I believe
Letās make one thing clear. Iām not trying to prevent a buff here. Also Iām not saying landing GA hits is not hard. Iām trying to provide a different perspective to find solutions without breaking the video game.
Letās start with your claim that noone here asked for the old GA lunge back. People want the distance to be increased not because 4 is a better number than 3.5 but because they think 4 would allow them to lunge enough to land the hits. So what is actually wanted here is to land the left clicks consistently which was allowed by the old lunge. So yes, people want the old lunge back mechanically.
If it happens everybody will be forced to use GA again because of what the GA offers on top of that. As I have stated before the weapon has life steal mechanics, mobility, pull, AoE CC, effortless grit, damage reduction, cleave and a lot of damage. It is essentially a melee AoE damage weapon with built in sustain and immense utility.
Think about the reasons people play GA instead of other weapons, add consistent left clicks to the equation and then imagine yourself using other melee weapons. It would be nonsensical at best. The weapon has a lot going on for it and everybody here ignores what the weapon provides while asking for a fix for the downside. I donāt think this is fair.
Letās move to your first point. Iāve already offered a solution to that problem; a difference between sprint disable durations for the attacker and attacked.
Everybody has to spend stamina after attacking for different reasons. Some weapons do it to survive because they donāt have innate sustain mechanics, some weapons do it to stay away from the enemy and some weapons do it to catch up with the enemy. This is not a specific case for GA, letās not act like it. Believe it or not even the range weapons use stamina with the exception of maybe musket (which is a whole other story).
My stamina cost suggestion was giving an option to use stamina to lunge longer if the lunge distance was to be increased. Iāve explained the reasons in some detail above.
People should really think about the positives while trying to get rid of the negatives of each weapon. That is what I tried to achieve by providing a different perspective.
This is what I think on the subject.
I hope this post find you well. Have a nice weekend.
Iāll start off by saying that obviously your opinion is welcomed. The moderator also took it into consideration as you probably saw.
Now to your address your comment:
I donāt quite understand what you mean when you say that us wanting 4m lunge means we in reality want the 4.5m lunge? I have admitted in another comment in this thread that 4.5m was too big and I do not want that back. To me, 4m sounds more fair.
I completely understand your concerns about the GA having the āwhole packageā if the lunge is buffed again. Like I said, wanting the lunge buffed is not about wanting the GA to be more powerful - itās about having a better gameplay experience. Struggling to hit running targets, constantly hitting air due to desync etc. is extremely frustrating and makes PvP very hard to enjoy even when you win fights.
The GA has an amazing kit, yes. The abilities are great, you have great cleave damage etc. like you said. But it isnāt fun to play. That is the issue I have with it. Iām not enjoying myself. And the reason is auto attacks not hitting consistently, not registering at all due to desync, taking minutes to kill someone youāre chasing ā not because you canāt close the gap, but because every time you close the gap you can only hit them once before you have to start running again. An increase to the lunge range would help with these issues.
I agree with you ā buffing the lunge has the potential to make the GA very strong. This is part of the reason why I made this post arguing against the gravity well buff. I will also gladly accept other nerfs to either abilities or damage output if a bigger lunge is added. Keep in mind GA also got a -8% damage reduction nerf in the PTR.
Your concerns about other melee weapons are also valid. Further up in the thread I made a suggestion to increase the lunge on all melee weapons, not just the GA. This is because I believe all melee weapons suffer from the same issues as the GA (when it comes to lunge/auto attacks). This just happens to be a GA topic.
When it comes to your comments about every weapon having to spend stamina after attacking I disagree, and donāt really think this argument is fair. There is a big difference between dodging to even be able to hit someone, and dodging AFTER hitting someone. When you are dodging after you hit someone it is to your benefit ā you are avoiding an incoming projectile or increasing the gap between you and your enemy. It is not something you have to do to put out damage in the first place ā which it is in the case of the GA. I want to also make it clear that I donāt necessarily mind this, but adding the āspend stamina to lungeā suggestion on top of that would be too much in my opinion.
Hopefully you can understand a bit more where Iām coming from. Basically all I want is a more enjoyable melee experience, and increasing the lunge is the best solution in my opinion. Again, I am not asking for buffs.
I hope you also have a nice weekend ![]()
So your whole argument is based on āletās not make GA a left-click spam weapon again,ā which I agree but then again you also say āCurrent lunge is okā which I completely disagree.
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Before even arguing about GA, let me ask you a question: Do you have any problem with the current sword, hatchet, hammer, spear, void gauntletās light attack? If you donāt, then thatās the amount of lunge GA users want, not the old lunge. (GA is also the longest melee weapon so its lunge should be shorter than that of a hatchet, but the eventual attack range should be the same)
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Youāve also pointed out that GAās abilities are too strong saying it has ālifesteal, mobility, pull, CC, grit, dmg reduction, cleaveā. Iām a little baffled by this because as an IG/VG player I could say the same thing with ice gauntlet, void gauntlet, hammer, rapiers and so on. Also, I donāt understand how you could include āmobilityā into GAās strong points. This entire threadās argument is based on GA having too little mobility compared to other melee weapons in the game (which seems to be unanimous). If an ability is overpowered, we should work on balancing the ability, not punish the weapon with its lunge. That being said, I am not a fan of the recent buff with gravity well. The current war meta is way too reliant on gravity well.
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Youāve also made a point on PvP revolves around ācapturing pointā which you think is the advantage of melee. Allow me to ask, have you ever considered the advantage of not being on point? Do you know who gets killed the most in OPR/war? Melee. Do you know who always tops the damage meter? Range. This is because range is able to damage someone without being āon pointā. Also, you donāt get more score by capturing or being on point either so I donāt understand what exact āadvantageā youāre talking about here.
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Youāve also suggested a Dark Soul style, deplete stamina for normal melee attacks. Did you know that in Dark Soul, you also deplete stamina/mana for using magics? This suggestion I feel is completely off point nor realistic. The devs would have to re-work the entire combat system and for what? To fix GA? I might as well just say Letās get rid of stamina and be able to attack while running around, like World of Warcraft. The devs already know what Dark Soul is, theyāve played it, theyāve considered adopting it, but then ended up with the current system and it works fine as it is.
Listen, you should know if youāre a PvPer, Melees are currently under performing compared to range and the consensus is unanimous. I personally play both GA/WH and IG/VG build and thereās no reason for me to be biased. The lunge of my Void Gauntlet makes it so that I donāt have to roll after hitting one time, and yet still enemies are able to run away. With my GA, my second light attack never lands if the enemy is simply āwalkingā away from me. People are saying this is too much, and you should agree.
You got scared that GAās old lunge might be back.
Nobody asked for it, and it never will be back.
Calm down and look at the big picture.
Melee, especially GA is under performing because of its short lunge.
People are asking for incremental increase in its lunge, and thatās fair.
GAās ability being OP is an entirely different topic.
Melee depleting stamina for light attack is even more so.
exactly right
Yy roots are bad but void gauntlet root is ok, melee need somethink to catch up on rapier and fire staff users, but root is bad, idk what do u expect, this game needs sooooo much care for me who is hatchet user and want hatchet to be at same level as rapier or ga, 3 sec imortality is op when u re rooted in place with activated berserker but nvm, for pve hatchet is now good if u dont count u sometimes dont hit the boss, there shoild be diferent sclaing of abilities for pve and pvp, thats all.
yeah i say let them do their classic double nerf lol
idk man all roots are pretty bad. We just need diminishing returns on all forms of CC
If youāre right, why are wars predominately grav wells and ice storms? AOE root needs to disappearā¦
Its like wars are 100% obj control and thats it or something. OPR is a better way of determining the balance of a weapon.
should balance it through Arenas imo, 5v5s
I agree. Small scale combat is what this game should aim for.
where is the down vote for this troll post?
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