Gravity Well & Great Axe - How to Balance these

It just needs a little more damage, in addition to an automatic tbag emote after every kill.

Agree 100%. Melee, and GA in particular is heavily favored in this game and if the devs don’t realise that then they spend far too much time listening to whiny grav well users on these forums and not enough time playing their own game, especially as ranged light and medium armour classes. I’d love to see a video of the devs going into a war as a musket user, bow user or mage in medium or light armour. Even looking at some of the main story quest chains (some parts of which literally can’t be completed with certain ranged weapons) and the drops (or lack there of) for mages up until the latest dungeon came out, it is plain as day that we are an afterthought to the favored melee classes.

Edit: I will also add that while keeping out of the way of GA users might be at least theoretically feasible as a musket user, it is not at all feasible as a VG user or a IG user because grav well is auto-death and has a 10m range, while many key IG and VG spells (which have already been heavily nerfed) have a range that is equal to or less than that.

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You cant nerf GA damage against light armor cuz it will be suck against medium and heavy, which is already average dps I hit more from distance with my Fire staff. This game is not designed to 1v1 every class should know his positions, if u go in light armor with 100 const with GA player in medium 300/200 in dog fight is normal he will eat u. Light armors should be good only to stay away from the fight, attacking from distance and gives a chance to run away.

What are you talking about? You can buff the armor value of light amour without affecting medium or heavy armour at all. Every post you makes further confirms that you are absolutely clueless.

Then everyone will play light u will be unkillable nerf CC, nerf gravity nerf GA dps, change light armor dodge to only 1 and nerf stamina regen by 30% in light then ok.

You mean like everyone who currently plays GA and is unkillable? Yeah, god forbid that the devs introduce any balance that might make it possible for anyone to kill you, LOL.

By the way, many of the regulars at the top of the war leaderboard on my server are bruisers who play with GA in light armour, so it is completely feasible to do this in melee if you have the ability set to do it. You just want it to not be feasible for non-melee users, LOL.

2 Likes

GA in light armor is only for 1v1 imo is selfish build and works only in OPRs when u dont take part in massive fights for point. You are running around and kill single range dpses. Gl with this on 50v50 muskets will kill u in seconds.

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Really I dont have any problems when I am in medium fs/vg (300/200) for I use mostly FS. VG use only when I want to root running players on low HP, use this field to increase dps on enemy stack, when I saw that enemies used their cc abilities I engage with void blade, then go back and again use fire staff. GA/WH is heavy attack set where u need to go really deep to enemy backline u need resistance potions. Very often I see that players keep shooting do not focus what s going on around them they just dont care. Yes everyone will die fast if u get damage reduction from 5 players, but if it would be balanced if u can survive focused attack on u of 5 players ?

GW balancing is ridiculous. do you know why? because almost every class can escape from GW very simply…
Rapier : only use riposte to GW shutdown and you don’t even take damage not finished Evade, Fleche in short, rapier has to be stupid to take damage from GW
ice gauntlet : Entombed (Doesn’t take damage even when you break the ice)
FS : burn out
SnS : Leaping strike
Bow : Evade shot
Spear : Skewer, Vault kick
hatchet : feral rush
Blunderbuss : Net shot
GA : Charge
not enough?
When GW is about to shut down, do it Block so simple and it’s not over
If you’re playing light-medium armor, your job is even easier, just dodge

GW’s biggest counter classes are Ice gauntler, Rapier. and due to the meta, almost everyone plays these classes, if these classes are to be nerfed, their GW definitely needs to be nerfed. other characters have 50-60% escape rate

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Wrong. You clearly have not tried to do this or you would know that e.g. ice tomb and burnout don’t cast at least 50% of the time when in a grav well.

he can dodge out of it, even if he is bad enough to trigger it. Only really bad players get stunned, I think i pull off 1 stun out off 10 riposte.

[quote=“Valeeraa, post:74, topic:714625”
Fleche
[/quote]
Covers less ground than the GA’s charge and can rubber band against multiple GA ability like grav, or any pull.

Again, Charge + grav covers about 2-3x times the ground what these abilities can do. Entomb isnt helping, it will just delay your death with 1 second.

Charge, Grav, hook. And pair it with a WH to have a ranged stagger, a 360 aoe stun, and a double knockdown. Isnt it a bit too much? And also having a 90% grit uptime because of the 300str perk that will make GA players basically impossible to stun.

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Grit does not give u immune to stun and roots, only for knockback and downs. It is all about when u use ur escape skill, when I get caught wait 1 sec use defensive potion and jump out. Why everone repeats this bullshit about stun/roots immune while grit ? WTF play 300/200 str const build, then we can talk.

xd I’m not sure we play the same game :smiley: :smiley: what are you talking about? :D:D:D:D:D:D
Now, I will take a video and present it as proof. because people who don’t know the game are commenting (or distorting) :slight_smile:

Same thing on IG. When you catch IG with GW, he uses his Entombed ability. You can break the Ice before GW shuts down, but GW does no damage

What part of my comment isn’t true? Because your video aren’t showing anything other than getting stunned by an easily dodgeable riposte.

How you don’t understand :D:D:D:D After using Riposte, GW is not damage
I’ll even write a little more descriptive for you.
I caught him with GW Skill, he used Riposte skill and stunned us then GW turned off but did no damage

You’re comparing a build to one weapon. The IG has zero mobility. The firestaff has zero CC. Those are clear weaknesses.

The GA does everything but range. Top tier damage both single target and AoE, top tier mobility, good CC, self-heals, and it can do it all with high armor/constitution so it’s tanky.

You hit as hard with a fire staff? No way. I can show you a video of a GA swinging for 4500+, light attacks sometimes hitting for 3000. Let’s see that with the firestaff.


I’d say the WH is potentially a bit over tuned as well, but it at least has clear weaknesses. No mobility, and some abilities are highly telegraphed. GA has no weakness.

Depends, from stuff + debuffs on - % deff, but fire staff hits harder or same.
Test on a guy with medium armor 1,8k physical 1,2k elemental deff Light attack 0 stacks


Light attack 3 stacks

Gravity Well


No debuff no -% defense.
I must removed photos with FS/VG/IG, but fire staff with it’s light attacks hits harder. Musket full dex is OP with WORPAL + Enchan 625 GS Hits around 3,6k with crit to a guy with 1,8k physical.

Wow man. This is pretty silly stuff…

IG is pretty OP… I wont even get into it.

GA does everything but range… Yes… Exactly… Range advantage is HUGE… LOL.

What, against a rabbit? Against a player wearing zero armor? Or maybe he stacked 500 STR. These statements are just silly.

If you took an average GA player, in Heavy or Med armor, with 300/200 setup, your light attacks wont even be HALF the “4,500” number. Especially against other Heavy/Med targets. Then when you get rooted and immobilized from IG, you wont be able to get any “self healing” blah blah. Especially because the Grav Well perk doesnt even work all the time, and the healing you get is a few hundred healing on a 30 sec CD ability. Lifeteal or Life Leech provides more self healing, but guess what. you actually have to HIT them. So you cant be getting shot from range, and “self heal”.

The WH is overtuned? This is just silly…

Yeah the WH is overtuned, and thats why the “META” is now IG/GA builds… Because WH too strong they swapped to IG to make it fair. LOL…

lol I saw a lot of Desync there… You were close enough on your end to hit, but on his end he was further out.