GA in light armor is only for 1v1 imo is selfish build and works only in OPRs when u dont take part in massive fights for point. You are running around and kill single range dpses. Gl with this on 50v50 muskets will kill u in seconds.
Really I dont have any problems when I am in medium fs/vg (300/200) for I use mostly FS. VG use only when I want to root running players on low HP, use this field to increase dps on enemy stack, when I saw that enemies used their cc abilities I engage with void blade, then go back and again use fire staff. GA/WH is heavy attack set where u need to go really deep to enemy backline u need resistance potions. Very often I see that players keep shooting do not focus what s going on around them they just dont care. Yes everyone will die fast if u get damage reduction from 5 players, but if it would be balanced if u can survive focused attack on u of 5 players ?
GW balancing is ridiculous. do you know why? because almost every class can escape from GW very simply…
Rapier : only use riposte to GW shutdown and you don’t even take damage not finished Evade, Fleche in short, rapier has to be stupid to take damage from GW
ice gauntlet : Entombed (Doesn’t take damage even when you break the ice)
FS : burn out
SnS : Leaping strike
Bow : Evade shot
Spear : Skewer, Vault kick
hatchet : feral rush
Blunderbuss : Net shot
GA : Charge
not enough?
When GW is about to shut down, do it Block so simple and it’s not over
If you’re playing light-medium armor, your job is even easier, just dodge
GW’s biggest counter classes are Ice gauntler, Rapier. and due to the meta, almost everyone plays these classes, if these classes are to be nerfed, their GW definitely needs to be nerfed. other characters have 50-60% escape rate
Wrong. You clearly have not tried to do this or you would know that e.g. ice tomb and burnout don’t cast at least 50% of the time when in a grav well.
he can dodge out of it, even if he is bad enough to trigger it. Only really bad players get stunned, I think i pull off 1 stun out off 10 riposte.
[quote=“Valeeraa, post:74, topic:714625”
Fleche
[/quote]
Covers less ground than the GA’s charge and can rubber band against multiple GA ability like grav, or any pull.
Again, Charge + grav covers about 2-3x times the ground what these abilities can do. Entomb isnt helping, it will just delay your death with 1 second.
Charge, Grav, hook. And pair it with a WH to have a ranged stagger, a 360 aoe stun, and a double knockdown. Isnt it a bit too much? And also having a 90% grit uptime because of the 300str perk that will make GA players basically impossible to stun.
Grit does not give u immune to stun and roots, only for knockback and downs. It is all about when u use ur escape skill, when I get caught wait 1 sec use defensive potion and jump out. Why everone repeats this bullshit about stun/roots immune while grit ? WTF play 300/200 str const build, then we can talk.
xd I’m not sure we play the same game
what are you talking about? :D:D:D:D:D:D
Now, I will take a video and present it as proof. because people who don’t know the game are commenting (or distorting) ![]()
Same thing on IG. When you catch IG with GW, he uses his Entombed ability. You can break the Ice before GW shuts down, but GW does no damage
What part of my comment isn’t true? Because your video aren’t showing anything other than getting stunned by an easily dodgeable riposte.
How you don’t understand :D:D:D:D After using Riposte, GW is not damage
I’ll even write a little more descriptive for you.
I caught him with GW Skill, he used Riposte skill and stunned us then GW turned off but did no damage
You’re comparing a build to one weapon. The IG has zero mobility. The firestaff has zero CC. Those are clear weaknesses.
The GA does everything but range. Top tier damage both single target and AoE, top tier mobility, good CC, self-heals, and it can do it all with high armor/constitution so it’s tanky.
You cant nerf GA damage against light armor cuz it will be suck against medium and heavy, which is already average dps I hit more from distance with my Fire staff.
You hit as hard with a fire staff? No way. I can show you a video of a GA swinging for 4500+, light attacks sometimes hitting for 3000. Let’s see that with the firestaff.
I’d say the WH is potentially a bit over tuned as well, but it at least has clear weaknesses. No mobility, and some abilities are highly telegraphed. GA has no weakness.
Depends, from stuff + debuffs on - % deff, but fire staff hits harder or same.
Test on a guy with medium armor 1,8k physical 1,2k elemental deff Light attack 0 stacks
Light attack 3 stacks
Gravity Well
No debuff no -% defense.
I must removed photos with FS/VG/IG, but fire staff with it’s light attacks hits harder. Musket full dex is OP with WORPAL + Enchan 625 GS Hits around 3,6k with crit to a guy with 1,8k physical.
Wow man. This is pretty silly stuff…
IG is pretty OP… I wont even get into it.
GA does everything but range… Yes… Exactly… Range advantage is HUGE… LOL.
I can show you a video of a GA swinging for 4500
What, against a rabbit? Against a player wearing zero armor? Or maybe he stacked 500 STR. These statements are just silly.
If you took an average GA player, in Heavy or Med armor, with 300/200 setup, your light attacks wont even be HALF the “4,500” number. Especially against other Heavy/Med targets. Then when you get rooted and immobilized from IG, you wont be able to get any “self healing” blah blah. Especially because the Grav Well perk doesnt even work all the time, and the healing you get is a few hundred healing on a 30 sec CD ability. Lifeteal or Life Leech provides more self healing, but guess what. you actually have to HIT them. So you cant be getting shot from range, and “self heal”.
The WH is overtuned? This is just silly…
Yeah the WH is overtuned, and thats why the “META” is now IG/GA builds… Because WH too strong they swapped to IG to make it fair. LOL…
lol I saw a lot of Desync there… You were close enough on your end to hit, but on his end he was further out.
Oh wow, the grav did no damage, how broken, you will only do 10k instead of 12k. Grav shouldn’t do damage in the first place.
Other weapons have much more broken glitches that actually makes them unplayable not just its aoe ranged root ability arent also hitting 2k.
Yea its ridiculous man, desync got better for 1 day then it was back to its old self again
prolly a server reboot may be in order every night or something. like a 5 min reboot or w/e… seems to increasingly get worse, then a server restart fixes it for about an hour… lol
lmao yes plz reset it every night in that case ![]()
Something I will just add as perspective on this.
I was listening to a video a while back talking about how as years go by, and graphics improve, it has not necessarily led to an increase in immersion or emotional response to video games.
It was discussed that games and the graphics and characters themselves are not really the “things” they are merely a representation of that thing. So this is why people can get such fulfilment from things like Runescape Classic, or even 100% Text based games, or things like D&D. Is not because they have amazing AAA graphics, but the “things” you are interacting with are mere representations of an imaginary “thing”.
In the same way, I think games should focus more on that philosophy. The INTENT of the action and that being represented graphically in the game world.
Put another way. If I am close to a person, and my intent is to basic attack them. Unless I am WAY off in my judgement of space, my intent should be visually represented. To translate this to New World, things like basic/light attack tracking should err on the side of being too generous, than too stingy. It NEVER feels good when I am 3 or 4 meters from someone, intend to basic attack, click the button and have that person barely step outside of the range. I would argue almost nothing feels worse in a video game than this. Obviously if the person is 6 meters, or 8 meters away, they are too far away. But when it LOOKs like you should be able to hit them, and miss, thats a problem.
Here is a video, that PERFECTLY demonstrates this: Hatchet.... - YouTube
People will want to argue “skill” and this is where SKILL should be in choosing when to dodge, when to use abilities, how to position, etc. A great example of this is Chess. Chess is maybe the “ultimate” PVP game, but you dont have an issue with “oh that pawn was actually .5 cm away therefore you cant take it” its very clearly defined what the spaces are. The skill comes from the strategy, tactics, etc.
I would encourage the DEVs with all melee based weapons - err on the side of giving too much “tracking” and “lunge distance” on basic attacks. If the Great Axe starts becoming “too OP” because of tracking, start REMOVING movement speed from [Bloodlust].
Again the focus here should be on the fact we are playing characters that are not the things themselves, but the representation of imaginary things, on screen. The intent of the user is to basic attack, they appear in range, but the attack misses because they were off by 1 pixel or .1 meters too far away. This never FEELs good.
Id rather have a game that is more balanced around timing of abilities, tactics, etc. Than trying to create a “skill gap” in the form of side-stepping basic attacks. Especially in a world with latency/ping, desync, etc. No matter how good your tech gets, there will always be a margin of error there.
For this reason I am suggesting: Increase Basic/Light Attack tracking, and NERF abilities on the Great Axe.
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