Gravity Well is only, "OP," against scrubs who don't know how to PVP

You need hyperbole to engage people.

Ask any marketing team. :wink:

Lol I have 150 con and die in a few hits.

Incorrect statements just weaken your case

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Once you’re on a cc chain, there’s a pretty good chance you’ll die. Unless you’re a tank or healer.

My view its the AoE ,which causes the problem, is too easy to hit, you can aim in a rough direction.

Hence endless grav wells and ice shower. And the ‘claim’ they’re OP.

For me it’s probably the root part that just takes it from really good to god tier.

GW just has a lot that it does:
-ranged AOE pull

  • root
  • aoe damage
  • life steal
  • more damage

It’s arguably the absolute best weapon skill in the game with the best weapon perk in the game.

It’s also the weapon combos it gets to use that just puts it over the top, particularly IG.

Independent of GW, Malestrom should not block projectiles or if it does it needs to have its damage reduced.

Finally, weapons need to have their utility scale off their attributes. If you run 5 intelligence the ice wall and other IG skills should be next to useless. This has the added benefit of fixing the healer rapier meta as well.

Which is fine. League of legends is over a decade old and they still balance. It’s a part of game design. Things will constantly be tweaked, weapons have their strong times and their bad times. Metas changing is normal. It’s a part of games like this.

One change? That’s a tough one…

If I could only pick one and trash the rest of them it would have to be to make CC drain stamina and only at 0 stamina do you get hard CC’d.

Knock downs drain 40 stamina
Slows drain 10 stamina per second
Roots drain 30 stamina on a 3 second root, 35 stamina on 2 second and 40 stamina on a 1 second root.
GA’s .25 second root can be 20 for 40 total as to not be op and insta break someone’s stamina.
Stuns drain 40 stamina.
Pulls drain 40 stamina.

Maybe not exactly like that but something along the lines.

Theoretical system roleplay

Some innocent bystander in the back gets Grav Well’d from the back and the pull takes 40, then the root takes 40 and they have enough stamina for a dodge roll and they took 0 CC, if they don’t react fast enough the maelstrom could drain an additional 40 total if they don’t dodge by then and they’ll be at 0 stamina so they can still move but they’re mobility in a dodge sense was robbed by the CC but they were not CC locked at any point. If the GA user pulls out an IG, free reign. They just wasted their entire kit to slow you and possibly root you with a heavy. If not IG then say BB hook shot.

On the other hand, a player is wasting dodge, which has a really fast Regen delay tbh, in light armor and gets hit by GWell after two dodges, he rightly should get punished by that GWell because he jumped the gun and exhausted his defense on pre-emptive dodges.

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It’s not about how many cons u have u 200 const gives u 20% physical def. I have 625 gear to other medium armor users with 1,4k elemental def I hit around 2,4k from gravity. Still if u have 150 const in light armor u will have same def as 50-100 consts. I will never believe u died in few seconds in 1v1 in u would be in medium. On What server u play ? In my previous post u have fight 1 guy with healer vs couple of dps, so don’t spread misinformation.

Tested dps on a guy with medium armor 1,8k physical 1,2k elemental 11,8 % physical resist 8,2% elemental resist. My GA 625 GS + 12% dps with grit.
Gravity


Light attack 0 stacks

Light attack 3 stacks

So if someone oneshoting you in medium set your set is totally wrong. If u go middle of the fight in light armor that means you have no idea how to play with light armor.

There are plenty of light GA users who go in the middle and don’t get stunned.

Again it’s the STR perk, and the OP nature of an AOE CC skill.

STR perk don’t give you stun immune, you are wrong.

Grit is anti stagger.

you preach the truth homie. Gravity Well is only, “OP,” against noobs who don’t know how to PVP

If IG wasnt so oppressive, and the new GA grav well root didnt flawlessly combo into IG, a lot of people would be complaining less about GA.

IG is the source of all cheese. A total crutch weapon. Look at the last two metas (IG VG, GA IG). It works with every build. GA IG, FS IG, rapier IG, musket IG, blunder IG, VG IG, etc. People can run this thing with no INT because the roots are too powerful.

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100% agree. Dodge lock is a pain and the biggest problem on IG. I don’t think it needs gutted, maybe just reduce slow duration to 5 seconds and remove the dodge lock.

I haven’t been popped by a single Grav Well combo since the patch, js. I’ve escaped every single gravity well.

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As a range player I dont get caught in IG often, but for example my company member is GA WH main.

Some turd of a player can run light IG just roll onto him and shower and its done. IG is a crutch of a weapon. Your suggestions for changes seem very good.

I feel like after the last patch grav well doesn’t feel as bad to get stuck in.

I also feel like a lot of players don’t actually build for dealing with stuff like grav well and just get rolled on because they’ve left them self with out an answer to it.

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Exactly. On our server now, shotcallers refuse to slot more than 5 mages per war because GA is so OP that all they want for the majority of the army is bruisers and healers to keep them alive. So the devs have made melee weapons, particularly GA, so OP that other classes are literally barely allowed to participate in wars.

Devs, please try playing your own game, especially wars, without a GA or WH slotted instead of listening to GA users, who now make up the majority of players and don’t want to see their insanely OP grav well nerfed having invested in buying the weapons and armour.

Yes. Try playing as one of those classes in a war and doing what you describe and get back to us. Your abilities such as burnout and ice tomb will not work at least 50% of the time and your dodge roll will only work if it is done in a very short and specific time span (not when you are on the outskirts of the grav well being sucked in and also not when you are rooted in the center). Combined with lag and desync you will be dead 90% of the time in light armour before you can get out. I attempted to cast burnout THREE TIMES in OPR tonight before it cast, and I was almost dead from the damage I took in the meantime in HEAVY armour (which I recently switched to because light is not feasible).

Weird how people still have desync when my servers there’s almost none.

I think it got fixed in the most recent patch.

Apparently not.

It’s pretty null and void in my server for the most part but he isn’t the only one that is saying it’s not completely fixed on their server.