I thought the new glide function made light too mobile. I noticed it right away. The rapier nerfs only effected it offensively too, helping kill off all the bow players. But a good light armor rapier healer can be nearly unkillable still. They should have to contribute int to use a rapier like that.
I have actually seen some light GA IG players chase people down phenomanally, between the light rolls, slows, root → root, but MAN, THAT IS CHEESY.
My only counter to light being uncatchable is that running away will not win me games.
But killing healers is not even a solid tactic due to the escape ability at the same time. The current meta is kinda dog and changes need made to shift it drastically.
Gravity Well is only OP with IG, without defensive potions u will die even in heavy armor or survive it with very low HP. And dont write things like this something is OP against noobs… stupid argument. People who running in light armor with no const perks must be sure they will die in seconds if they get caught and they cant complain about that… Like us melees ahould not complain about that muskets takin their spot somewhere in the high spot( but I do it as a counter ) thats how their gameplay look like.
Yep thats why from 2-3 weeks we demand CC resistance if u get rooted u have 3 sec resistance, stuned 3 second resistance. The funniest thing is we have a solution those resist potions from war shop have that kind of potion, why did not added to OPR dunno but it would make game better.
Removing root from gw and shower would straight up improve everyone experience, by giving an instant counter to thia skilla in the form of any movement skill. You still can melt stuff with a grav, just need coordination with your team. Right now you grav, people are rooted and desynced, and can only hope to not explode.
The issue IS the grav first of everything else: im one of those that prefer buffing stuff, like every melee weapon tracking so you can hit things that are not slowed or rooted, but if gw and shower are kept like this, things wont change, it will be the same omega op kill window to be abused and playing a bruiser will just be praying god that once you get in your grav to do damage you dont clamp and die with your teammates cause another grav hits you.
And saying that only noObS cry about it, just show how little you know about wars in these patches
No giving less choice when you build a roster would only make things worse, is already hard to coordinate 50 people for an event, having even less choice would make things totally frustrating, especially if you have to defend your territory and you cant even rely totally on your guild. It’s not like role lock in a dungeon or in overwatch. Imagine if a wow classic raid had role lock how bad it could have been.
Funny thing is, every actually skilled bruiser/melee main I asked agrees that in its current state its OP, especially regarding the stutter/dsync issues it causes cuz of root (ice shower too, but worse).
It’s literally childs play now to throw a grav well at a clump of players, throw bunch of AoEs/Swings on top and you get pentakills like the enemy’s made of paper.
So anyone saying its “fine” is just factually a bad melee PvPer that needed a broken ability to be “good” at the game. Grav Well and Ice Shower are the 2 single most broken abilities in the game right now, that’s just a fact.
My favorites are the IG/GA “bruisers” now, abusing both crutch skills and feel like they’re finally good at the game, lmao. Reminding me of the IG/VG spike spammers who one shot pretty much every build ever, feeling like they’re the most skilled in the game.
something that is hard to do doesn mean itss not fun, or do no not bring satisfaction.
In a situation like where we are now, wars are only filled with the most broken combination of weapon(at the moment of that war happening)
This make wars very repetitive and do not allow diversity in war builds.
Just have a separate weapon lineup for pvp. Stop f’ing up all the weapons in regards to pve in the never reachable quest to balance the crap for pvp. I say just instance everyone the same weapon when they enter pvp so you can finally achieve balance. Two birds with 1 stone. Instantly silence all the nerf crying idiots and balance with 1 shot. Very efficient.
There’s no diminishing returns on everyone’s ability to dodge/roll in light armor ad-Infinium either. But oh yeah…nerf everyone but me… that’s right how can I forget.