Gravity Well is only, "OP," against scrubs who don't know how to PVP

Well time to practice duel and try to figure out the timing of that hah.

riiiiiight up until all those “but i spent every waking moment farming x y z for BIS gear that i upgraded to 625 so i can beat up everyone else. what about me”

i can already hear it.

Lies. Patch fixed desync as far as I saw. Shower isn’t so bad after patch and honestly extremely manageable.

Let’s chill out for a minute and enjoy ags fixes.
I’m not sure if this is for good, but I didn’t have stutter, desync, anything.

You can now escape shower and GWell WITHOUT desync making sure you don’t.

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I actually prefer not to use GWell and I agree with the desync, but again. Making balance changes based on bugs is not how balance works. Play the game today. Patch was amazing.

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Exactly why Nerf culture is not the answer imo.

Desync is fixed so we can get a better look at balance.

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Imma be real honest. The title was definitely bait to get the discussion that I was looking for.

I hate being a GA user. It is cheesy, it is good, it is strong. In other words, it’s one of the only usable weapons that are reliable due to the game itself. I’ve used GA since day 1 not knowing shit about anything so I’m not a cheese abuser. I’ve used hatchet GA for every hour minus when I tried other builds, primary focus has always been hatchet/GA occasionally WH and desperately tried to not spend a fortune changing my build.

I do agree, some things need fixed with it. Nerf culture, no. The entire post I’ve been advocating to buff counters so we can get some diversity in here. IG and GA are the most talked about weapons.

They are strong and technically need a Nerf in comparison to other weapons. They aren’t overpowered (if you take desync out of the equation) in a sense because they are manageable. They are avoidable and it’s not a trump card that is completely unstoppable. It is stoppable. It is avoidable, hence, not overpowered.

What if instead of nerfing GA and IG we buffed rapier? And bow? The duo combo that was notoriously skill based and required skill to be effective in all situations, right? Being it back. Add a perk to the bow, “critical strikes have 50% increased crit damage,” or something.

SnS/Spear it has 3 ways to get out of GWell if you dodge once on cast and avoid root. It can also stun a GA user trying to come in and do his combo. desync and hit detection is dog shit though and unreliable so GWell seems like the stronger ability meanwhile it’s being crutched by desync and shitty hit detection.

Buff counters to weapons that are considered op until we get to a meta where diversity is everything because that’s what MMO’s are about. Build depth.

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@Willard don’t you like posts like this? Very valid points from both sides.

I definitely don’t think the weapons should be nerfed into the ground and certain weapons absolutely need buffs but look at the war meta, it’s being grossly abused with grav wells and showers, buffing other weapons won’t change that because of how strong roots actually are in large scale pvp. Gravwell was in a good spot before the change, you were still able to catch people who wasted CDs and there was alot of options for counter play. Keep gravwell the way it is now but remove the root, and shorten the debuff after ice shower.

I think the less options for complete loss of control the better, then they could start buffing certain slows in the game and adding more depth to the pvp combat rather than “pray for the root” meta we currently have.

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I think this logic is a “keep everyone happy” tactic, as everyone knows even if your class is over performing it feels like crap to be nerfed. Essentially buffing everything else leads to happier players because of this but depending on what makes a class powerful I think it’s flawed. If we had a weapon that was over performing in say raw damage then I would completely agree that buffing other classes is a good way to do it. But when you have something overperfoming with things like CC in order to make the other classes equally viable is to give them more CC too. Which as we all know is not a fun meta to play in.

Yes and no. If IG is truly countered by hatchet due to berserk negating it’s CC then hatchet beats ig, but that doesn’t mean every other weapon will. Counters in PvP are a must to create mismatches in small scale and large scale.

The argument is GWell is extremely good in wars. What if you gave the WH’s, “clear out,” ability the ability to, “clear out,” abilities too? Like Ice Storm, Grav Well, FireBall or even Ice shower? WH could effectively counter the two op weapons.

Now everyone runs WH, WH’s direct counter I’d say is something like SnS/Spear. Which I think is in a fair place. Now people that run IG and GA have a counter amongst them, while their counter has a counter. So you’ll see WH’s clearing out CC and AoE abilities while Spear kills WH.

A counter system is crucial. You can’t nerf offense into oblivion until everyone has wet noodles with no uniqueness between them. Find defensive capabilities of weapons to counter uniqueness of other weapons while retaining their offense.

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Buffs are fun. Nerfs are not (unless something is just stupid egregious).

The goal of weapon/class balance is make everyone feel like the character they are playing is OP and their opponents are balanced. Tricky I know.

There’s also the biggest elephant in the room and that’s all those abilities NO ONE USES because they are useless.

How something like windchill hasn’t been touched in 6 months is insane.

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That’s exactly what Im talking about. Each weapon should have unique strengths that are offset by their weaknesses.

If rapiers offense got a buff like tondo’s bleed damage was increased while it only stacks twice, not three times they can combo faster and Flourish and finish had bonus damage based on missing health it could be a specialist assassin weapon. Instead it’s an evade stick that’s purely defensive. If you added something like negate all healing with two stacks of tondo, boom. You have your healer killer weapon that backline dives constantly but won’t do well against others. The rapier now has a job in PvP. Kill healers and negate healing with bleeds. Healers have a hard time living anyway? People are forced to peel their healer or they die. Skill and tactics are forced. If they can’t tactically fight then they will not win. It won’t be a CC fest anymore.

@Willard Demanding nerf for one weapon because most of ranges playing light armor with 50 const is not an argument. They died cuz of lack of defense against melee character in close combat and they bad position, not because gravity/GA hits hard. Damage must be balanced between melee and ranges, question is how many times range dps will be able hit melee character before he will be able hit him first time ? Moreover this melee must has chance to catch him and kill him if we removed root from gravity we lose possibility to catch light armor range dps, he has much more mobility in light armor which melee characters cant wear cuz he will die fast in the middle of fight between 7-8 oponents.

@Edit (2104) New World Combat After March Update - YouTube here is VG/FS medium armor with only healer vs 5-6 Foes ( 3 GA) and they were not able to kill him.

You need hyperbole to engage people.

Ask any marketing team. :wink:

Lol I have 150 con and die in a few hits.

Incorrect statements just weaken your case

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Once you’re on a cc chain, there’s a pretty good chance you’ll die. Unless you’re a tank or healer.

My view its the AoE ,which causes the problem, is too easy to hit, you can aim in a rough direction.

Hence endless grav wells and ice shower. And the ‘claim’ they’re OP.

For me it’s probably the root part that just takes it from really good to god tier.

GW just has a lot that it does:
-ranged AOE pull

  • root
  • aoe damage
  • life steal
  • more damage

It’s arguably the absolute best weapon skill in the game with the best weapon perk in the game.

It’s also the weapon combos it gets to use that just puts it over the top, particularly IG.

Independent of GW, Malestrom should not block projectiles or if it does it needs to have its damage reduced.

Finally, weapons need to have their utility scale off their attributes. If you run 5 intelligence the ice wall and other IG skills should be next to useless. This has the added benefit of fixing the healer rapier meta as well.

Which is fine. League of legends is over a decade old and they still balance. It’s a part of game design. Things will constantly be tweaked, weapons have their strong times and their bad times. Metas changing is normal. It’s a part of games like this.

One change? That’s a tough one…

If I could only pick one and trash the rest of them it would have to be to make CC drain stamina and only at 0 stamina do you get hard CC’d.

Knock downs drain 40 stamina
Slows drain 10 stamina per second
Roots drain 30 stamina on a 3 second root, 35 stamina on 2 second and 40 stamina on a 1 second root.
GA’s .25 second root can be 20 for 40 total as to not be op and insta break someone’s stamina.
Stuns drain 40 stamina.
Pulls drain 40 stamina.

Maybe not exactly like that but something along the lines.

Theoretical system roleplay

Some innocent bystander in the back gets Grav Well’d from the back and the pull takes 40, then the root takes 40 and they have enough stamina for a dodge roll and they took 0 CC, if they don’t react fast enough the maelstrom could drain an additional 40 total if they don’t dodge by then and they’ll be at 0 stamina so they can still move but they’re mobility in a dodge sense was robbed by the CC but they were not CC locked at any point. If the GA user pulls out an IG, free reign. They just wasted their entire kit to slow you and possibly root you with a heavy. If not IG then say BB hook shot.

On the other hand, a player is wasting dodge, which has a really fast Regen delay tbh, in light armor and gets hit by GWell after two dodges, he rightly should get punished by that GWell because he jumped the gun and exhausted his defense on pre-emptive dodges.

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It’s not about how many cons u have u 200 const gives u 20% physical def. I have 625 gear to other medium armor users with 1,4k elemental def I hit around 2,4k from gravity. Still if u have 150 const in light armor u will have same def as 50-100 consts. I will never believe u died in few seconds in 1v1 in u would be in medium. On What server u play ? In my previous post u have fight 1 guy with healer vs couple of dps, so don’t spread misinformation.