I agree, although Iām still new and donāt have much time to play, but I found that light/medium with bow/musket and rapier is actually evil build, it is true that heavies can kill u instantly if they get their hands on u, but rapier can do the same to them, bows and muskets hit like truck. I guess itās fair in 1v1. I dunno much about mass pvp, but Iāll expect that GA and WH will have the upper hand, ppl just need to find ways around it, like go full medium in wars, or focus fire on a single target.
In other words, if a rapier/bow can kill a GA in a blink of an eye and the GA can do the same maybe with a bit more success it is fine, as light/medium user you got to fear builds that incorporates big 2-handed weapons, while you still have a chance. Balancing a game to the extent that all classes are homogenized is a bad idea. Let the GA fear Sword and Shield and let the light armors fear the GA and WH. Some tweaks to classes is fine, but really, homogenizing the classes is a real bad idea. Iāve seen many videos of ppl with rapiers crushing GA WH and even Sword and Shield. Itās tough, requires a lot of skill and space management, but that how it should be IMO, some classes will require a high skill cap but once u hit that cap, itās really rewarding.
Yeah imma go with a no on that one. GA/Warhammer has 4 stuns⦠most of them 2-3seconds plus aftershock on warhammer. If you think that is balanced youāre on something. Maybe you can win 1v1, but that is a hard maybe. Chaining CC is 100% broken. There is a reason that the team with more warhammers usually wins OPR since they just chain their CC and anyone not in heavy armor get decimated. Oh, I forgot I have infinite stamina and can just go invincible⦠give me a break.
No offense but if you run medium/light you have no business to be in the front line with all the GA and WH. I see a lot of players using medium/light armor with hatchet, rapier, spear or any other melee weapon that can do well 1v1 rushing heavy armor players in OPR. Why would you do that if you have a ranged weapon as well ?
Edit: if youāre going to tell me 5 heavy armor players using WH/GA are chasing you in medium/light using a rapier, etc, thereās no way they can catch you unless you deliberately smash your body into them
Stop nerfing things, buff others, if necessary. I dont happen to like ranged weapons but if they were THE best weapons to use, guess what, iād learn to use them if I wanted to be the best. And certainly instead of insisting everything I donāt like get nerfed. Iām not a person who tells others to āget gudā but if a GA or WH is the most successful weapon at present, maybe try using them? Light a candle instead of curse the darkness.
Youāre right I will just never turn around and try to hit them. I will just run. Run until the end of time. Also there is never a point where they might, you know, perform a flank. I clearly deserve to die because they got too close and I didnāt just run awayā¦
Itās a matter of context, but GA clealry outperforms hammer imo.
Hammer is only a problem in wars and not specifically because of hammers but because of how combat is designed in NW without any CC immunity or diminishing returns system. So if you get within 20 meters of a flag in a war expect to lose control of your character for a good couple of minutes as you start getting hit by multiple casts of path of destiny and shockwave.
However in 1v1 or small-scale, hammer is highly telegraphed and easy to avoid. Axe is a far bigger worry in small-scale because of the insane target tracking on left click and how well it works with 300str grit. The CC is also less telegraphed CC (especially Reap) and finally the weapon packs more damage due to the passives.
And yet there was a thread yesterday claiming JUST this because of the snare. Along the lines of āThe GA one is worse because xxx while the VG one is better because xxx!ā