I do my best not to be misleading and I definitely never lie.
I do not hit decently geared people for 4500 damage. It is usually a 1300-1600 physical damage and 1300-1600 elemental damage on light armor head shots.
Then you throw in fortify or gem dust or elemental aversion and its much less. At the beginning of the round when people pop gem dust/oak flesh, I hit light armored players for around 2k headshots.
Here is an example of my damage against a light armor healer with fortify.
Yeah totally irreverent to what we were talking about. You pull up a picture of you shooting a vg/ig who is probably 200 con. Definitely not the SnS/X builds you are complaining about. The damage calculator doesn’t lie. Musket easily hits 4k on headshots right now with no empower. Do you not even have runeglass? Where is the dot tick?
Also you are missing hale and hearty or a health necklace…
That picture is before runeglass gems, which I should have clarified.
My health was lower because I had more intel than 160.
The point of posting that picture was just to show the musket doesn’t always hit for +4k against light armor. It might do it in some circumstances, but there are plenty of times I’m criting light armor in the 2k-3k range. Body shots can get as low as 1600 range before the attunement is applied.
I’ll go play a round of arenas and post some screenshots. Not that it matters, heh.
I mean it kind of does matter. The introduction of runeglass gems benefited muskets more than any other weapon. Not to mention everyone is running less resistance in general now as well…
with 350 int (+ tier 5 honing stone) against the same target (the SnS 50 con build with 30% thrust 0 fire resist) a heavy attack is: 3046 (with one tick of ignited gambit). This is with no empowers from the firestaff tree only the prophet of fire god perk.
yep! I switched FS to 450 int and the damage came out to 3404 everything else being the same. To be fair this is with 30% THRUST resistance. So I am kitted mitigate the majority of the muskets damage, yet with the same stat allocation they still gap every other build in raw damage. Very balanced weapon.
That would be pretty BIS for Firestaff. But I would say 200 con is pretty much required in the current patch, so 300(310 with 40 int food / 303 with xmas 33 stat food @ 625GS) INT.
True, just for damage comparison purposes i wanted it as close as possible to maximum damage that wont get you booted from the war roster.
Either way if those damage tests are accurate, musket is pretty overdue for a nerf. Like they could decrease base damage by 20% flat and it would still be hitting harder per hit than fire even with 30% thrust resistance. This at the same con, not taking hitscan, attack speed, or range into account.
sounds like you never played melee?
any auto attack on melee is also a selfroot.
go try auto attack x2 on sns while holding w, see how long it takes for you to move forward after the 2nd swing.
that dex is bad cuz he has no awareness of his surrounding, thus he deserves to be punished for half of his hp. but then he could not react but only knows to dodge twice, i bet he never know how to fight back with his spear.
when i play bow/spear, i never fear go toe to toe with any melee class, cuz 1 spear usually is competetive enough for 2 other melee wep combined.
You can keep light armor user almost in place by just light attacking with sword. Its 1.5sec movment and dodge debuf. Sure he can dodge out but not far and moment leaping strike is back you are back on top of light armor user smashing his face.
This 1.5sec slow allows weapons like ss, gs and hatchet keep light armor users in place. You can move but not out of range of leaping strikes and other skills so they will continu to chop off your head.
So as ss user i get:
distance closure skill with cc that has no casting time/animation so cant be dodge/blocked - leaping strike
i can keep light armor user in place by just LMB spam
And its worse in case of GS couse dmg is way bigger. And in case of hatchet LMB spam makes you unable to move at all. You die.
So not unly we have mele weapons having cc, best dmg but now they can keep light armor in place. And in case you are super bad in game, devs release GS for you. You cant f… up with homing, dmg and all utilities that weapon offer.
i dont know what u r talking about, as a sns/spear/GS light armor assassin for the recent few weeks, i constantly 1vX in opr and get out from other light armor player as wel.
if u chose to play squasih ranged and without mobility skill, u are suppose to at big disadvantage at melee range.
you are just too get used to the old OP light armor roll away, so you just have not much awareness of surrounding and position bad to put u in great danger.
like those musket+bower builds, 2 ranged wep, 0 mobilty, yet you want to survive when a melee assassin jump on you?better dream it.
with the nerf the ligth armor roll, you suddenly feel you cant get away, thats the lesson you owe to learn, you are just paying your debt.
from my expreience, top dex player still can get away from melees 95% of the time.
while bad dex player became dead meat once get jumped.