Chardis is an example, you said PVE…Chardis is PVE. I can’t beat this in to your head and you can’t seem to make that distinction.
You’re crying about the GS doing 20k dmg in PVE. Why is it ok for other weapons to do even more damage, but you’re calling for a nerf on GS alone? GS nor WH are the only one’s that hit for 20k+. Your post is senseless because you’re picking one weapon and ignoring all others.
I am not crying. You should know me better than that.
You are trying to justify allowing GS to stay doing 17k+ crits on NON LAZ BOSS fights because weapons do it ON LAZ BOSS FIGHTS. its actually high key horrible logic.
GS is capable of critical strikes that far exceed any other weapon in the game with far more ease. I have long been an advocate for greatsword being fairly well polished and well balanced, but at this point I am saying that it is to much (and i play the weapon).
In game design we do not “buff everything up to the strongest item”. This is horrible logic that players with ignorance about game design advocate for. Lets run with this logic to demonstrate how bad it is.
If GS does 18k crits on non-lazz boss fights everything should. There for we should buff all weapons to do 18k crits for the sake of “balance”.
Now groups that previously had ~25k dps all the sudden have 54k dps. Everything becomes easy mode. We also have impact in pvp where everything now dies instantly and no one gets a change for a “reaction”, Healers become invalidated, the best weapons are the ones that can kill before anyone else can get to them (GG musket and bow being king dmg).
I am telling you as a game designer, no game designer that does balance will EVER, EVER adopt the concept of “buff everything, nerf nothing” Accept it or done, but it is what it is. PERIOD.
I used Laz as an example, but you seem to think Chardis is the only mob that other weapons can hit for 20k. That’s my point. Forget Laz, forget the WH, forget Chardis. You seem to believe GS is the only weapon that can hit for that much, and that’s the argument I’m attempting to make. It’s not.
and just an fyi, Angry Earth is weak to slash so you’ve picked a perfect storm for your example as well.
Doesn’t mean Life Staff suddenly melts Lost because Nature does +30% damage to specific PvE mobs.
But yes, in the video the boss does not show any rend stacks, nor is oblivion active for another +15% empower steroid.
I mean you just picked Chardis for the War Hammer example and guess what? Charis is weak to Strike damage by 20% and has a 500% damage taken downed phase. This boss takes normal damage when downed.
That’s fine and dandy, the other night I got hit with a 6432 relentless rush followed by a 5k heavy to my face, not a back crit. I have 12k hp, I was literally almost deleted in 1 second. I accidentally deleted the file. I was going to upload it. I literally couldn’t believe it. There is no justification for any weapon or ability to hit that hard. Sorry but there isn’t. That’s how pvp gets ruined. That took him 0 skill to pull off, literally, there isn’t anything difficult about that, plus on top of it, relentless rush, cleanses all slows and root, slows your target, gimps their dodge, roots them. To reward stuff like that with such high burst, is how the game dies.
The aggro system in New World is pathetic also, no body put reduce threat generation on their weapon and tank taunt everything … They need to work the Aggro System !
Because quite frankly I’ve never seen something that could possibly past the play test like this. Oh wait this is the only game where they don’t do that
The only play testing they do is to see if the new weapon can work with Heavy Armor loadout.
All of the new releases thus far have viable options in heavy armor. Great Sword has Defiant tree is actually half decent, only thing that makes the defiance tree feel horrible to use is the Guard Point shenanigans.