They will do this every time they introduce a new weapon to the game guys. It gets people to use the weapon, learn its abilities and gives the illusion of the player being better in the game like its the missing piece of their gaming experience.
It of course isnt because its just another trinket but for advertising purposes, its at least a fun new toy to play with. The devs will ween the players off of it probably with a decent nerf and slowly tweek the settings until they see a balance of players choosing different builds again but for the moment, you might as well enjoy its proficiency in every typle of situation as it exists for now.
Its not it is in talet tree
So you get kiled by heavy gs in arena ? And you say its op? Git good and use shift mate ![]()
Yeah, use shift 3 times then still get hit anyway lol
You got no clue about game mechanics in this game, don’t you? What is in the talent tree?
greatsword needs a nerf. or some sort of fix if it is just bugs. i enjoy using it, and even from a user point of view its busted. even in theory with how the skills are ‘meant’ to work it sounds busted.
hopefully they fix the actually broken bits and bring the other weapons up to its standard rather than nerf it into the ground.
There’s definitely some bugs to it. Things like Skyward Slash puts Rend on if you block the attack entirely looks as buggy as ever. It’s rewarding a player despite failing to land a successful hit.
Pro tip. Play dark souls for 20 mins then play new world. It really sharpens your timing
finally a different post and not more of the same saying “ain, musket OP, nerf, nerf, nerf”
Problem is if you nerf dmg it will be dead wepon you remove stagers, it will be dead wepon, it have no cc or gap close, only stagers and dmg, best think is increse dmg taken in dps stanse to 30% so it will be hight risk high rewars wepon ![]()
Stun immunity? Pretty sure guard point is blocking a lot of stuns lmao.
Gs gave ability to have 5 sec imunity to root stagers stuns,but you need hit enemy first ;D but animation is slow like shockwave so its easy to avoid
I completely disagree. increasing the damage taken would not address the pvp complaints at all and would only negatively impact its pve performance.
they could definitely tone down some of the damage numbers without killing the weapon. even without putting points into strength greatsword does decent damage, way more than other weapons at base, and with onslaught it attacks just as fast as other weapons too, and it can trigger bleeds ridiculously easily and consistently while playing defensively with very little risk at all, in fact it’s actually low risk high reward at that point with the counter.
liked the sword, but I feel very open with it, I don’t think it’s something low risk, but it has the advantage of being wide so you can use it as a buckler
Its warrented doe, muskets half hp lights in 1 shot from any distance in bodyshot,
And greatsword has no flaws other than its not ranged.
There is no reason for a bruiser not to use greatsword atm. Its simply good everywhere except maybe pointplay in wars
Even if they increase TTK GS will be nerfed. Weapon is better than any other mele weaponm in game when it comes to pure dps and utility it brings in 1 vs 1 combat. In larage scale it does lack AOE like GA or WG, but in small scale it destroyed GA and WH in dmg and utility side.
better than the hatchet?
It does 50% more dmg compared to ss and hatchet, yes. And yes it does hatch lvl of utilities if not better.
The damage and the honing distance with the greatsword light/heavy attacks are more umbalanced than greataxe in release. And also the range of its abilities. A huge nerf is required.
Wouldn’t say it’s got better utilities, Death Defy is a helluva perk and carries hatchet a long way. The truth combination of terror in a 1v1 is someone using both lmao