As I said, rest my case - keep dreamin’ bro 
Regardless of what I think or feel about it, I’m modestly sure AGS has said they won’t be banning around that behaviour unless you can prove it’s serial to a fault (IE they follow you from log-in to log-out every time without fail).
It’s shitty. So is ganking lowbies, forming killsquads to gank singular players, running a zerg through a sparse population or running a bigger zerg against a zerg, but like, part of PVP is that there’s this dice roll of things going ass-up when you face down players who mean business, and there’s this constant element of danger from being ganked or thrown into a totally unfavourable situation, and that’s part of the appeal.
Yeah, node griefing sucks ass. And people who node grief actively deserve to step on a lego after having a warm bath in epsom salts. The behavior sucks, but it would be even shittier to accidentally aggro near a node, nail a guy, and have them report you because oopsie. And considering how fast CS is to ban people, the idea of them having more excuses to do so worries me.
You may be quite certain, and you are certainly wrong. It’s working as intended and you just don’t like facts
Keep enjoying your toxicity bro 
Show me where a developer or anyone from AGS has said its working as intended. Until then it is not fact. I have shown more fact than you have by posting the ToS.
My toxicity?
Aha yes, at least u prove that you havn’t read anything ive written in here, and with wits like that, you’ll misintrepret it anyways. Sry I have a hard time having respect for people that draw conclusions, make presumptions and dunno what metareflection is.
Call that toxic, I call it childish and unfitting for a public space. Ever wondered why so many threads here leads to nothing but hate and rarely anything constructive?
Has anyone in the dev/AGS team said it is not working as intended? Have they even commented on this matter?
" Do not : engage in behaviors that reduce or disrupt the enjoyment of the game for others."
And when the player is mining my node he’s decreasing my enjoyment, therefore I bring things to increase it back again
So devalue your own experience and use more time on an already trivial experience. so others can have a better experience?
Even tho the game is designed this way? You truly are a bright one aren’t you?
Oh ye, what about my other questions, you didn’t like em so u just ignored them? Yet u want me to listen and take your reply serious - m8, be realistic plz. U wonder why one tends to just give up on trying to contribute constructively over time? And thus maybe, just maaaybe, sounding a bit toxic when replying, cause this is what u get.
So would you rather have Bots/RMTers competing with nodes, reducing the availability of materials to maintain prices? Or would you prefer that people have some actual availability and Bots/RMTers have less influence on the market?
I personally rather have more availability, than have the market influenced heavily by the supply/demand that Bots/RMTers are already being heavily favored in.
Again this argument also has the aspect of AGSs failure to properly address bots/rmt.
What size server are you on? 34k for a single stat 600 ring is not anywhere BiS. That price sounds like it was a perk or two off or not ideal perks.
I said individual nodes, meaning that each player has X amount of nodes available on a CD. The Nodes wouldn’t be shared The current state of the game is similar to what your stating. Bots/RMTers are way more effective in the current node systems.
there are some tiny brains out there.Just today at shattered mountain a few different guild folks (3) dragged bears and thorpes to the midst of other fights when we were doing the elite chest runs and portals . Now sure who thinks that is funny but there are toxic players out here .
There sure are, and doing stuff like this - deliberately finding grps to then pull mobs into, to fuck up an eliterun seems “evil” and more like harassment. There is no gain, no competition involved, just wanting to be an ass to a grp of ppl to destroy their exp - unless ofc this is pvptagged players on both sides, then Its a fight that could happen, tho noone asked for it, and by extend, not really punishable
same ofc goes for a 1v1 farming scenario, as prev explained in the thread 
its toxic behavior by maladjusted people. Should it be punishable .Yes .Can it be enforced ? I do not see how .
Doubt be will see any bans etc on this matter either, but I do think we will eventually see a somewhat fix - which makes sence, as having it the way it currently is, doesn’t seem to be 100% thought-through and naturally leads to discussions as seen in this thread!
however, noone knows yet, but devs prolly will have this matter brought to their attention at some point, and then we see what their intentions and thought are/May be!
This is a whole-ass discussion they’ve already stated they don’t want to get into. It’s a discussion guaranteed to amble, as Edyran already proves: there’s a completely different side to this story where I, a Covenant, absolutely do not want any Marauders getting stronger so I absolutely have reason to bring to bear strategies that inhibit even their leveling progress.
Again: I get it. Griefing sucks. People who grief nodes are hotdog water and should be poured down the drain. Nonetheless, that’s not our decision to make, and the ones for whom it is the decision stated that banning for this is probably infinitely more work than they already can’t do.
Let’s not gum up their already-sticky clockwork with fringe cases. If someone’s really disrupting your whole farm-shui, then move. Log. Do something besides expect CS to ban someone for it, not only because that’s a dangerous mindset but because we already have a problem with them firing off willy-nilly when there’s probably not even an issue to begin with, not to mention that people are fully aware of this and use mass reports to get their way with it.
A fix seems far more likely, and honestly speaking, it’s probably going to be just a 15-30s tag timer; the moment you touch a node, that node is locked to you for 30s til you bash it open. If you hit another node, that one becomes your tagged node and the last one drops, so you can’t just hit a wide area and just keep tap-tapping nodes, thus blocking them out; however, if someone comes to node grief me, it’ll be an effort in vain for as long as I can so much as touch the node.
So to be honest,
With the state of Farming right now.
If you are flagged and another flagged player pulls adds… Competitive.
If you are flagged and a non flagged pulls adds … Grief.
If you are not flagged and either happen… Competitive.
Please that’s weak and you know it
ehh I hadn’t thought of doing that personally but its crafty. Considering the games pvp roots it makes sense to use it in that way. Can’t say I would enjoy it happening to me, but gotta respect the creativity.
OH!! OH!!! I know that one! Cause everybody wants a different game than the one they are playing and think the devs should listen only to them because they are bestest, smartest dev/player that ever lived and only they have the answer and they wont listen to another point of view!??!
I got it right didnt I?!? I did!! I DID!!! Yay for me!!! 